[QUOTE=Venezuelan;34716546]Yup, me and otter had a full set going that we never released and might revisit eventually[/QUOTE]
Damn ninjas.
[QUOTE=Grimhound;34716401]Has anyone made any movie theater stuff, for the Saxxies or otherwise?[/QUOTE]
I did a ten piece set for all classes.
Pyro - Popcorn Box
Soldier - Extra Butter Bucket
Sniper - Movie Buff Band
Scout - Super Soda
Spy - Larsonists Lollipop
Medic - Concession Name Tag
Demo - Concessioner's Coin Clicker
Heavy - Lost Sugar Daddy
Engineer - The Projectionist
And an all class weapon - The Cup Caddy, it was a the arm off a theater chair with a cup holder. lol.
[img]http://i.imgur.com/yuaRA.png[/img]
[QUOTE=otterwolfy;34716631]Damn ninjas.
I did a ten piece set for all classes.
Pyro - Popcorn Box
Soldier - Extra Butter Bucket
Sniper - Movie Buff Band
Scout - Super Soda
Spy - Larsonists Lollipop
Medic - Concession Name Tag
Demo - Concessioner's Coin Clicker
Heavy - Lost Sugar Daddy
Engineer - The Projectionist
And an all class weapon - The Cup Caddy, it was a the arm off a theater chair with a cup holder. lol.
[img]http://i.imgur.com/yuaRA.png[/img][/QUOTE]
Why don't any of those items have an AO bake?
[img]http://cloud.steampowered.com/ugc/612721992917975797/96EC5D307160AECAC5CF233DC05217FF277293A6/[/img]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=6598&searchtext=[/url]
cant tell you how many people say this stuff is spartan, no one studied history i guess
[QUOTE=COSTA;34715427]I like the fishing pole idea, but if it's too tall it'll be too damn noticeable. It's like a free marker for all your enemies. "Free Sniper Here, Turn Left"[/QUOTE]
I suddenly want an objector with a 'golf sale' sign on it, on a side note, is there anyone I can add to help me get started with modelling?
[QUOTE=Jalcober;34717153]Why don't any of those items have an AO bake?[/QUOTE]
he didn't know how to do it at the time, those are way outdated
[URL="http://imgur.com/a/IiLHv"]this is a gallery of it with newer textures.[/URL]
[QUOTE=Jalcober;34717153]Why don't any of those items have an AO bake?[/QUOTE]
They were made before I knew how to properly model for optimization, before I learned better UV techniques and before I knew how to apply a proper AO bake.
Thus, that's why this set is going to get a revamp when I get around to it. I want to make it better lol.
[QUOTE=Venezuelan;34717349]he didn't know how to do it at the time, those are way outdated
[URL="http://imgur.com/a/IiLHv"]this is a gallery of it with newer textures.[/URL][/QUOTE]
Damn ninja! D:
[QUOTE=Rada;34717283][img]http://cloud.steampowered.com/ugc/612721992917975797/96EC5D307160AECAC5CF233DC05217FF277293A6/[/img]
[url]http://cloud.steampowered.com/ugc/612721992917975797/96EC5D307160AECAC5CF233DC05217FF277293A6/[/url]
cant tell you how many people say this stuff is spartan, no one studied history i guess[/QUOTE]
to be fair Rome tried to imitate Greece as much as possible
[IMG]http://i.imgur.com/xaulg.png[/IMG]
Sparkwire's attempts at playing tf2 on his netbook
[QUOTE=Populus89;34716618]This is my version:
[IMG]http://dl.dropbox.com/u/7534716/tf2contribution.jpg[/IMG][/QUOTE]
This one is a little more accurate I think
snip*
fucking hell, the axe flips when pyro does the guitar taunt.
so much for ukulele melee.
[QUOTE=Venezuelan;34717799]fucking hell, the axe flips when pyro does the guitar taunt.
so much for ukulele melee.[/QUOTE]
Saxxy animations?
I thought about it, but if I do that I have to adjust the bones and he'll end up holding it weirdly
[IMG]http://3.bp.blogspot.com/-eZJjA3aaB9U/TzxasctcsVI/AAAAAAAADhA/198QAZKi__s/s1600/Untitled-4.png[/IMG]
Texture done by a good friend
Looking to gain some input on the on it before packing this up
[QUOTE=Atomiac;34718493][IMG]http://3.bp.blogspot.com/-eZJjA3aaB9U/TzxasctcsVI/AAAAAAAADhA/198QAZKi__s/s1600/Untitled-4.png[/IMG]
Texture done by a good friend
Looking to gain some input on the on it before packing this up[/QUOTE]
It's a bit dark/dull, maybe give it a bit more colour? Nothing crazy, of course, just a little.
Where's the trigger?
[thumb]http://dl.dropbox.com/u/32006613/Models/spycrabclaw_3.png[/thumb]
Suit tears are annoying. I probably screwed up somewhere. Aside from the shitty smoothing on the points...
[QUOTE=Atomiac;34718493][IMG]http://3.bp.blogspot.com/-eZJjA3aaB9U/TzxasctcsVI/AAAAAAAADhA/198QAZKi__s/s1600/Untitled-4.png[/IMG]
Texture done by a good friend
Looking to gain some input on the on it before packing this up[/QUOTE]
needs more sand
[QUOTE=Atomiac;34718493][IMG]http://3.bp.blogspot.com/-eZJjA3aaB9U/TzxasctcsVI/AAAAAAAADhA/198QAZKi__s/s1600/Untitled-4.png[/IMG]
Texture done by a good friend
Looking to gain some input on the on it before packing this up[/QUOTE]
It looks nice but I can see some texture stretching on some parts.
[QUOTE=Gamemaster1379;34701891]Okay, so I'm trying to work on jigglebones for an item and I've almost got it down. Right now, the jigglebones move the way I want them to, but while in motion, the bones will reset to the ref position at random, them move again. Am I using the wrong ref file or what do I need to do so that it continues moving the jigglebones like they should, instead of resetting to ref then moving agian?[/QUOTE]
Are you trying to test them in Source SDK or in-game?
If you're trying to test them in game, enter cl_jiggle_bone_framerate_cutoff 1 in console. Should do the trick (if you're doing the former, though, then I can't help you; sorry).
The command designates the minimum framerate the game must be in in order for jigglebones to function continuously (e.g. cl_jiggle_bone_framerate_cutoff 45, the default, would mean jigglebones would work in game only on framerates of higher than 45; anything lower would cause the jigglebones to reset to their ref position and stop working until you switched weapons and back).
[release][t]http://dl.dropbox.com/u/32066954/boombox.png[/t][/release]
Strapless model and high-quality textures provided by the creator, [I]Tuna Melt[/I].
[QUOTE=Bazkip;34718559]It's a bit dark/dull, maybe give it a bit more colour? Nothing crazy, of course, just a little.[/QUOTE]
We had made a brown version and a team colored version earlier any of these work? [IMG]http://3.bp.blogspot.com/-UljqDse7fe4/Tzxl_vUwXFI/AAAAAAAADhI/6pDl4ybS_js/s1600/Untitled-3.png[/IMG]
[QUOTE=Jetamo;34718575]Where's the trigger?[/QUOTE]
over here [IMG]http://2.bp.blogspot.com/-N6o0-GCzECc/TzxmThM02VI/AAAAAAAADhQ/AN1SsUBhq68/s1600/Capture.PNG[/IMG] the ring is the trigger
[QUOTE=Ceiling Man;34718962][release][t]http://dl.dropbox.com/u/32066954/boombox.png[/t][/release]
Strapless model and high-quality textures provided by the creator, [I]Tuna Melt[/I].[/QUOTE]
Wait I though fixes weren't allowed for icons.
[QUOTE=Inspecter;34719216]Wait I though fixes weren't allowed for icons.[/QUOTE]
The point is to make the icons look good, does it really matter?
Fixes were fully allowed as soon as Smashman stopped being in charge. I think a few of them are using paint fixes, even.
They'll never be released also so it [I]really [/I]doesn't matter.
[QUOTE=NeoDement;34719471]Fixes were fully allowed as soon as Smashman stopped being in charge. I think a few of them are using paint fixes, even.[/QUOTE]You make smashman sound like a dictator
[QUOTE=NeoDement;34719471]Fixes were fully allowed as soon as Smashman stopped being in charge. I think a few of them are using paint fixes, even.[/QUOTE]
I thought (Darn I can't remember his name) was following the rule still.
Who was the other guy working on shugo icons other than Ceiling man?
Right, that's the fucker done for today! texture tomorrow. Thank you all for your help on developing this item, your critique is what's helped this become what it is. Critique is always valuable, and i think more people here should seek it, and work from it.
[IMG]http://www.jake-harold.com/oldrod.png[/IMG]
[QUOTE=Inspecter;34719514]I thought (Darn I can't remember his name) was following the rule still.
Who was the other guy working on shugo icons other than Ceiling man?[/QUOTE]
Ragnar Homsar, he hasn't seemed to notice/mind, I'll ask for his opinion later.
Crap, pageking, here's what my .psd looks like (to quell all the "HAVE YOU DONE ANYTHING!?" comments):
[img]http://dl.dropbox.com/u/32066954/PROgRESS.png[/img]
Please note that not all weapons/hats have been sorted.
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