• TF2 Emporium 44: v. Whole Lotta Love
    5,571 replies, posted
[QUOTE=nightlord;34755933]Reminds me of some sort of crossbow. Spy having a single handed crossbow would be pretty nice.[/QUOTE] [img]http://i.imgur.com/6so20.png[/img] ?
[QUOTE=Pie_Tony;34753579]I've been texturing one for the past week or so whenever I get the chance. (I've been extremely busy with interviews for uni) [/QUOTE] [img]http://www.matchplayofpinehurst.com/golfproshop/pc/catalog/maroonknicker_230_large.gif[/img] As a Grenade Launcher Have a psudo-set with the Tam o Shanter and Nine Iron
[QUOTE=ned_ballad;34760161][img]http://www.matchplayofpinehurst.com/golfproshop/pc/catalog/maroonknicker_230_large.gif[/img] As a Grenade Launcher Have a psudo-set with the Tam o Shanter and Nine Iron[/QUOTE] Nah, I'm thinking this will be a one-off misc. Demo needs more grenade launchers too, not more silly boots/whatever.
Ball washer fashioned into a golf ball launching death cannon?
[QUOTE=Tal;34754794][B]The Pharaohs Souvenir![/B] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=12357"][IMG]http://cloud.steampowered.com/ugc/486624570114114298/09F49C81C0BD723B336FCE42B055DC39F90FFB9F/600x337.resizedimage[/IMG][/URL] Hope you guys like it! Please rate it up on the workshop![/QUOTE] All I can think of is [img]http://img.pokemondb.net/artwork/bisharp.jpg[/img]
[QUOTE=Lexar;34757642]has anyone ever gotten the feeling that after you have made a model, textured and compiled it.. you just look at it and say "well look at this piece of shit" and then unable to help yourself but laugh at your abomination? i hope im not alone here.[/QUOTE] Most definitely
[IMG]http://dl.dropbox.com/u/35902819/Angel%20of%20Retribution.png[/IMG]
[QUOTE=Thatrandomuser;34760946][IMG]http://dl.dropbox.com/u/35902819/Angel%20of%20Retribution.png[/IMG][/QUOTE] release plz
[QUOTE=Evil_Knevil;34756735]basecolors: [t]http://i.imgur.com/EvMmd.jpg[/t][/QUOTE] if it's possible for that dove to have idle animations you will make them
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=12476][img]http://cloud.steampowered.com/ugc/524905304671038565/A443F11C81B8F5BA7768A157E269C7B4DDAC12F3/[/img] [/url]
[QUOTE=DJ Iñaki;34762133][url=http://steamcommunity.com/sharedfiles/filedetails/?id=12476][img]http://cloud.steampowered.com/ugc/524905304671038565/A443F11C81B8F5BA7768A157E269C7B4DDAC12F3/[/img] [/url][/QUOTE] How does the medigun for it look like?
[QUOTE=DJ Iñaki;34762133][url=http://steamcommunity.com/sharedfiles/filedetails/?id=12476][img]http://cloud.steampowered.com/ugc/524905304671038565/A443F11C81B8F5BA7768A157E269C7B4DDAC12F3/[/img] [/url][/QUOTE] Waaait a second, that just covers the default medipack. Sadly unless it comes with a medigun, I doubt valve will accept it.
Requesting a large Wizard staff for Soldier and Heavy, to be used with the wizard hat and All-Father beard.
[QUOTE=Inspecter;34762166]How does the medigun for it look like?[/QUOTE] Havent made the Medi gun yet. Will upload it separatelly, in case valve wants to use this addon to the default backpack only cosmeticly, like the scout boombox. Also its animated: [media]http://www.youtube.com/watch?v=by3BOjDYRJ0[/media] More screens: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=12476[/url]
[QUOTE=DJ Iñaki;34762133][url=http://steamcommunity.com/sharedfiles/filedetails/?id=12476][img]http://cloud.steampowered.com/ugc/524905304671038565/A443F11C81B8F5BA7768A157E269C7B4DDAC12F3/[/img] [/url][/QUOTE] Reminds me of a Medigun concept I once made based off of a vacuum tube tv.
Done with that boombox edit request, maybe. [url=http://www.mediafire.com/?fpyaqs4jswtdlar]Dowload here[/url]. Didn't respond to my question about clipping, so I just did a repositioning job and renamed a bone so it would attach to the custom Scout model properly. Let me know if that's fine or if you want me to try to rework the straps somehow. Perferably with details on how you want them handled, although I make no promises on success when it comes to messing with vertexes.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=12521&searchtext="]The Highland Heels [IMG]http://cloud.steampowered.com/ugc/524905304672506845/870832470205EA8A3D18B9FB59CA29166ADBA851/268x268.resizedimage[/IMG] [t]http://cloud.steampowered.com/ugc/524905304672521040/255B12E354E5C26EC16341447755774E75AFC9D8/600x337.resizedimage[/t] [t]http://cloud.steampowered.com/ugc/524905304672659613/C0DED81D9B5776A5757846B15186377FD72E301C/600x337.resizedimage[/t][/URL] Release, also soon.
Guys, I have an idea. Call me crazy... But what about the frictionless skiis from tribes for the scouts feet. Or a spinfusor for the rocket launcher for soldier? [IMG]http://dl.dropbox.com/u/34891169/1329462356912.jpg[/IMG] I'll go back to my hole now.
Experimenting with war paint for Demo. The only problem with doing something like this is facial flexes. I may attempt to look into how you do them for merged models at some point but for now it only works with the gormless look. [img]http://i39.tinypic.com/20h3clf.jpg[/img] His facial hair makes it look a bit weird though I think.
[QUOTE=Rozzy85;34762846]Experimenting with war paint for Demo. The only problem with doing something like this is facial flexes. I may attempt to look into how you do them for merged models at some point but for now it only works with the gormless look. [img]http://i39.tinypic.com/20h3clf.jpg[/img] His facial hair makes it look a bit weird though I think.[/QUOTE] It's been done time and time again, but that eyepatch paint is absolutely brilliant and makes it stand out from the rest.
Requesting a soldier skin so he's wearing a safari outfit, like Lord Cockswain aka the guy whose beard everyone wears but didn't bother finding out about. There's one on Gamebanana but the pockets look kind of bad.
[QUOTE=mat500;34758939][url=http://dl.dropbox.com/u/27687338/gumballshoother.zip][img]http://dl.dropbox.com/u/27687338/promo_gumball.png[/img][/url] it should be on the workshop ![/QUOTE] I think it's better as a mod actually.
Trying to redo a model a friend of mine did for me like 2 years ago =) [IMG]http://img254.imageshack.us/img254/343/finisher.png[/IMG] [IMG]http://img846.imageshack.us/img846/8342/finisher2.png[/IMG] But the light on the saw is pure crap (not shown on the pictures, but of course!). I don´t want to redo the saaaaaaaaaaw T.T
[QUOTE=Petachepas;34763952]Trying to redo a model a friend of mine did for me like 2 years ago =) [IMG]http://img254.imageshack.us/img254/343/finisher.png[/IMG] [IMG]http://img846.imageshack.us/img846/8342/finisher2.png[/IMG] But the light on the saw is complete crap (not shown on the pictures, but of course!). I don´t want to redo the saaaaaaaaaaw T.T[/QUOTE] That fit's Pyro so well.
[QUOTE=Totenkreuz;34763962]That fit's Pyro so well.[/QUOTE] I agree, the mask appears to fit over his head quite snuggly. And that weapon doesn't look half bad either
[QUOTE=Petachepas;34763952]Trying to redo a model a friend of mine did for me like 2 years ago =) [IMG]http://img254.imageshack.us/img254/343/finisher.png[/IMG] [IMG]http://img846.imageshack.us/img846/8342/finisher2.png[/IMG] But the light on the saw is pure crap (not shown on the pictures, but of course!). I don´t want to redo the saaaaaaaaaaw T.T[/QUOTE] Those bands holding the sawblade on should be metal pull ties. Add some buckles to them? Also let me texture it and i won't loose the PSD this time!
How come whenever I bake something in Blender I get these black lines on overlaps? A solution please? D: [IMG]http://dl.dropbox.com/u/35490615/GrenadeLauncher/fuckinlines.JPG[/IMG]
[QUOTE=boomsta_;34764916]How come whenever I bake something in Blender I get these black lines on overlaps? A solution please? D: [IMG]http://dl.dropbox.com/u/35490615/GrenadeLauncher/fuckinlines.JPG[/IMG][/QUOTE] You need bigger margins Edit: in your AO bake
Background needs to be white, don't know how to do that on blender though
[QUOTE=boomsta_;34764916]How come whenever I bake something in Blender I get these black lines on overlaps? A solution please? D: [IMG]http://dl.dropbox.com/u/35490615/GrenadeLauncher/fuckinlines.JPG[/IMG][/QUOTE] use approximate instead of raytrace.
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