[QUOTE=Rozzy85;34762846]Experimenting with war paint for Demo. The only problem with doing something like this is facial flexes. I may attempt to look into how you do them for merged models at some point but for now it only works with the gormless look.
[img]http://i39.tinypic.com/20h3clf.jpg[/img]
His facial hair makes it look a bit weird though I think.[/QUOTE]
Very cool. I always wondered.. how are people making mods like this that slap a texture onto the original model? Is there even a model file for this sort of thing? Kind of the same idea as that guy who made the tattoo mod for heavy's arms. How do you do this sort of thing?
[QUOTE=SgtR007;34749664][url="http://steamcommunity.com/sharedfiles/filedetails/?id=12280"][img]http://cloud.steampowered.com/ugc/506890809865469442/EBE3C81B278814F9C740B6C478DA1CE33C6AC3CF/[/img][/url]
Uploaded to the Workshop! Turn those "Winners" into votes, people! Also, read the item description. I worked very hard on balancing just the right amount of TF2 sarcasm, humor, and good-ol'-fashioned American racial ignorance![/QUOTE]
Sorta late but PLEASE RELEASE THIS!
[QUOTE=boomsta_;34764916]How come whenever I bake something in Blender I get these black lines on overlaps?
A solution please? D:
[IMG]http://dl.dropbox.com/u/35490615/GrenadeLauncher/fuckinlines.JPG[/IMG][/QUOTE]
When geometry on your model intersects, they will be occluded from receiving any light. So during AO bakes, those intersecting sections will be rendered as complete black (you can change the colour though). The lower the resolution of your UV map/UV islands, the larger the projection of each individual pixel onto the model, meaning that the pitch black areas of your model will 'smear' over into visibility.
How big are you rendering your AO bake? You shouldn't need to go over 512x512, so the problem may reside in the size of your UV islands.
[QUOTE=lemonade1950;34764977]You need bigger margins
Edit: in your AO bake[/QUOTE]
The problem wasn't with the margins because it is in the center of the face not on the outside edge.
[QUOTE=Venezuelan;34765032]Background needs to be white, don't know how to do that on blender though[/QUOTE]
The background just turns black when you bake it so that can't be it
[QUOTE=Jalcober;34765095]use approximate instead of raytrace.[/QUOTE]
Still had the same problem but regardless it gave me a bad bake anyways.
[QUOTE=Urser;34765671]When geometry on your model intersects, they will be occluded from receiving any light. So during AO bakes, those intersecting sections will be rendered as complete black (you can change the colour though). The lower the resolution of your UV map/UV islands, the larger the projection of each individual pixel onto the model, meaning that the pitch black areas of your model will 'smear' over into visibility.
How big are you rendering your AO bake? You shouldn't need to go over 512x512, so the problem may reside in the size of your UV islands.[/QUOTE]
I get what you are saying because it looks as if it isn't baking certain pixels or something. It is 1024 x 1024, but reducing the size just made it worse for some reason.
Regardless if these worked or not, thank you guys for trying and helping me fix it. :downs: I hope I can find out how. My only solution would be to use the smear tool in photoshop. :suicide:
[QUOTE=sasurai;34765369]Very cool. I always wondered.. how are people making mods like this that slap a texture onto the original model? Is there even a model file for this sort of thing? Kind of the same idea as that guy who made the tattoo mod for heavy's arms. How do you do this sort of thing?[/QUOTE]
Yeah, I did the tattoo test too. :)
Bit hard to explain. Essentially the war paint is just a clone of Demo's face extruded out just enough to prevent z-fighting. The vertices match perfectly in position and bone weighting to prevent any clipping. The texture is made transparent to make it appear seamless. If you do it right you can place anything anywhere of the characters body.
[QUOTE=Rozzy85;34765844]Yeah, I did the tattoo test too. :)
Bit hard to explain. Essentially the war paint is just a clone of Demo's face extruded out just enough to prevent z-fighting. The vertices match perfectly in position and bone weighting to prevent any clipping. The texture is made transparent to make it appear seamless. If you do it right you can place anything anywhere of the characters body.[/QUOTE]
what vmt settings do you use for the transparency?
[QUOTE=Jalcober;34765924]what vmt settings do you use for the transparency?[/QUOTE]
Just $translucent 1
Shouldn't baking at a super high resolution and downsampling fix the issue while avoiding the artifacts from approximate AO? Sure it'll take more time to pump out but it's worth it in the end.
[QUOTE=Thatrandomuser;34760946][IMG]http://dl.dropbox.com/u/35902819/Angel%20of%20Retribution.png[/IMG][/QUOTE]
Metalhead Soldier
So fucking want that
[QUOTE=Thatrandomuser;34760946][IMG]http://dl.dropbox.com/u/35902819/Angel%20of%20Retribution.png[/IMG][/QUOTE]
Show with the Fancy Dress Uniform please.
as i compile a certain model, i wish valve would add a new function to their vmts, something like "$reversecol" a function that would reverse the application of team colored paint, i know of a few items that could get use out of this..
[QUOTE=-=NARH=-;34766460]Show with the Fancy Dress Uniform please.[/QUOTE]
[IMG]http://dl.dropbox.com/u/35902819/I%20want%20you%20Maggot....png[/IMG]
[QUOTE=Thatrandomuser;34766772][IMG]http://dl.dropbox.com/u/35902819/I%20want%20you%20Maggot....png[/IMG][/QUOTE]
dat clipping
[QUOTE=Thatrandomuser;34766772][IMG]http://dl.dropbox.com/u/35902819/I%20want%20you%20Maggot....png[/IMG][/QUOTE]
Only thing I don't like is those rings on his collar. Besides that it's pretty cool
finally got the courage to post this
[IMG]http://dl.dropbox.com/u/32668357/medic_hat_k.png[/IMG]
i cry but also laugh in how shit this item looks.. thats what i get for opening my very first project and trying to revamp it, its just soooo shit
its kroenen from hellboy, was gunna call it the surgical addiction
[QUOTE=Lexar;34766894]finally got the courage to post this
[IMG]http://dl.dropbox.com/u/32668357/medic_hat_k.png[/IMG]
i cry but also laugh in how shit this item looks.. thats what i get for opening my very first project and trying to revamp it, its just soooo shit
its kroenen from hellboy, was gunna call it the surgical addiction[/QUOTE]
I think it's kinda cool actually. Would fit better on Engie imo.
[QUOTE=boomsta_;34765806]
The background just turns black when you bake it so that can't be it
[/QUOTE]
on 3ds max you can set environment background to white which makes all the blank spaces white in the render too
[QUOTE=Totenkreuz;34767185]I think it's kinda cool actually. Would fit better on Engie imo.[/QUOTE]
but medic has team captain to top it off, thats why i thought medic, plus in the movie the old guy said he had surgical addiction, something that would suit the medic perfectly
More or less finished with the hat of the set
[IMG]http://img.photobucket.com/albums/v730/emrfish6/sts_v1-1_wip1-1.png[/IMG]
[QUOTE=Jalcober;34765461]Sorta late but PLEASE RELEASE THIS![/QUOTE]
Patience. I'm being a perfectionist douchebag and already reevaluating my texture.
[URL="http://dl.dropbox.com/u/32668357/Face_Punch/Mods/scout_classic/scout_classic.zip"][IMG]http://dl.dropbox.com/u/32668357/Face_Punch/Mods/scout_classic/scout_classic_promo.png[/IMG][/URL]
bout time i posted this for moding
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=5050"]Workshop Page[/URL]
I made this a couple of weeks ago but haven't gotten around to finishing it. It's supposed to be the Cael Hammer from Bastion.
[img_thumb]http://dl.dropbox.com/u/22376999/caelhammer7.png[/img_thumb]
[img_thumb]http://dl.dropbox.com/u/22376999/caelhammer6.png[/img_thumb]
DeRosaJ
i want to install your flintlock mod, the problem is it wont recieve the textures even though they are in the exact directory specified.. what am i doing wrong?
[QUOTE=Lexar;34768366]DeRosaJ
i want to install your flintlock mod, the problem is it wont recieve the textures even though they are in the exact directory specified.. what am i doing wrong?[/QUOTE]
Are you sure the file paths are all correct?
(What am I doing up at 4:10 Am?)
(This is why I am always tired.)
[QUOTE=A_Guardian;34768408]Are you sure the file paths are all correct?
(What am I doing up at 4:10 Am?)
(This is why I am always tired.)[/QUOTE]
i reviewed the file path 10 times over and then some
[QUOTE=Lexar;34768433]i reviewed the file path 10 times over and then some[/QUOTE]I have no idea then.
I haven't personally tried to install it.
I might try tomorrow.
See if it's your end or not.
Because I dont remember releasing this as a mod yet
[url=http://www.gamebanana.com/tf2/skins/115269][IMG]http://img.photobucket.com/albums/v730/emrfish6/fh_v3-1_modpromo.png[/IMG][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=7286][img]http://dl.dropbox.com/u/40378683/TF2%20mods/WorkshopLink.jpg[/img][/url]
[QUOTE=Lexar;34768366]DeRosaJ
i want to install your flintlock mod, the problem is it wont recieve the textures even though they are in the exact directory specified.. what am i doing wrong?[/QUOTE]
I thought I had fixed it yesterday with an updated .vmt file but I think I'll have to recompile the whole thing; I'll do that tomorrow
Well, I just tried to enter chat and steam crashed.
Guess even my computer is telling me to go to sleep.
[QUOTE=Mnemosynaut;34768327]I made this a couple of weeks ago but haven't gotten around to finishing it. It's supposed to be the Cael Hammer from Bastion.
[img_thumb]http://dl.dropbox.com/u/22376999/caelhammer7.png[/img_thumb]
[img_thumb]http://dl.dropbox.com/u/22376999/caelhammer6.png[/img_thumb][/QUOTE]
Bastion items would make me so very happy. That game is downright beautiful.
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