[QUOTE=NuggetWarmer;34798731]Who wants to unwrap and/or texture this now done flame thrower?
[IMG]http://dl.dropbox.com/u/16429045/flamer3.JPG[/IMG][/QUOTE]
I think the main flame pipe is too wonky all over, it should have dents, sure, but more defined bent bends to create the bent back around shape if that makes any sense. The pipe doesn't look like how the pipe would look if a went to work on it with a mallet and crowbar etc to get it to bend that way imo
[editline]21st February 2012[/editline]
also the changes in thickness of the pipe look like it was made that way, thickening and thininng out not from the pyro's handywork but by design
[QUOTE=Thatrandomuser;34798911][IMG]http://dl.dropbox.com/u/35902819/c%27mere%20sweetheart....png[/IMG][/QUOTE]
wait where did the other grenade go
[QUOTE=Venezuelan;34799190]wait where did the other grenade go[/QUOTE]
Removed it for clipping reasons, kept the other one for the Battalions Backup taunt and Equalizer taunt
I've gotten real shitty at uploading mods properly; can someone let me know if this mod works correctly?
[url]http://tf2mods.net/mod.php?id=372[/url]
[QUOTE=ned_ballad;34796410]the wiki will report "it has an unused paint texture" and then the ball starts rolling and then next thing you know they make it paintable.
He'll need to make the item completely and totally unpaintable by any measure to ensure it won't be made paintable, and even so, Valve has gone and made their own paint textures for items without them.[/QUOTE]
just black out the alpha channel
[editline]21st February 2012[/editline]
[QUOTE=DeRosaJ;34800003]I've gotten real shitty at uploading mods properly; can someone let me know if this mod works correctly?
[url]http://tf2mods.net/mod.php?id=372[/url][/QUOTE]
models/player/items/spy/0x0201a011/flintlock/flintlock in the vmt for texture path and where the item recieves the vmt itself, are you serious, is this what the issue was? i get a big slap in the face for this issue after following your instructions to the letter
[QUOTE=Lexar;34800009]just black out the alpha channel
[editline]21st February 2012[/editline]
models/player/items/spy/0x0201a011/flintlock/flintlock in the vmt for texture path and where the item recieves the vmt itself, are you serious, is this what the issue was? i get a big slap in the face for this issue after following your instructions to the letter[/QUOTE]
wait no what the fucking fuck, i thought i updated the vmt- it shouldn't be that long of a path
ugh tits, hang on
[QUOTE=DeRosaJ;34800076]wait no what the fucking fuck, i thought i updated the vmt- it shouldn't be that long of a path
ugh tits, hang on[/QUOTE]
its working so ill leave it
[QUOTE=Lexar;34800095]its working so ill leave it[/QUOTE]
M'kay, but just in case, it should be updated so you don't have to mess with any vmt bullshit or whatever
[url]http://tf2mods.net/mod.php?id=372[/url]
I don't know how the fuck I got so bad at this stuff.
[QUOTE=DeRosaJ;34800126]M'kay, but just in case, it should be updated so you don't have to mess with any vmt bullshit or whatever
[url]http://tf2mods.net/mod.php?id=372[/url]
I don't know how the fuck I got so bad at this stuff.[/QUOTE]
its ok, i pack mods pretty badly myself, i end up packing the vmts with the wrong color, i forget the colortint_base and leave it a weird color rather then making it the same as color2 after its done in sdk.
[QUOTE=Lexar;34800147]its ok, i pack mods pretty badly myself, i end up packing the vmts with the wrong color, i forget the colortint_base and leave it a weird color rather then making it the same as color2 after its done in sdk.[/QUOTE]
I hear ya, it's just difficult for me because I get confused with my Workshop files and my mod files like crazy
But yeah, if anyone just wants to try out the mod for my reassurance, I'd appreciate it; I just deleted all my mods in my tf folder, installed the flintlock mod, and it worked so I swear to god if it doesn't work for some idiot on gamebanana or something
welp, fuck 'em
[QUOTE=NapyDaWise;34797347][IMG]http://dl.dropbox.com/u/20211663/steam workshop/equip-region.gif[/IMG]
do you want it, facepunch?
The hats have now 3 equip region : Helmet, hair, and hats. Helmets and hair can be used together, while hats can't be used with them.
That's over 75 new combos that can be made only using the schema
Just hoping that valve will jump on that 3 cosmetic slot thing.
Also that was my first .gif ever.[/QUOTE]
Holy crap SnS and Brainiac Hair, do fucking want.
There are so many cool combinations this'd allow me to do.
[QUOTE=DeRosaJ;34800206]I hear ya, it's just difficult for me because I get confused with my Workshop files and my mod files like crazy But yeah, if anyone just wants to try out the mod for my reassurance, I'd appreciate it; I just deleted all my mods in my tf folder, installed the flintlock mod, and it worked so I swear to god if it doesn't work for some idiot on gamebanana or something welp, fuck 'em[/QUOTE] There will always be a few people that will be stupid and not have something right. I've always giggled at Neo's "Itriedeverythinganditdontwork.txt" files.
Oh no, page king. Time to not care.
i need to email valve right now
who do i email
DeRosaJ
"$lightwarptexture" "models\weapons\c_items/c_ambassador_lightwarp"
will it look into the gcf for me or do i have to extract it myself?
(btw im currently testing you latest upload of the model, ill be telling you results in a min)
[QUOTE=Lexar;34800342]DeRosaJ
"$lightwarptexture" "models\weapons\c_items/c_ambassador_lightwarp"
will it look into the gcf for me or do i have to extract it myself?
(btw im currently testing you latest upload of the model, ill be telling you results in a min)[/QUOTE]
Doing that will go into the GCF.
[QUOTE=Recurracy;34800341]i need to email valve right now
who do i email[/QUOTE]
-snip-
Ronin got it right.
[QUOTE=Gen. Cornwaffle;34800514]Robin Walker, he's the head of the TF2 team.
[email]Robin@valvesoftware.com[/email][/QUOTE]
[email]erics@valvesoftware.com[/email]
robin's in dota 2 now
Who at valve do I talk to about my workshop items not updating when I want to give them new model files?
Anyone feel like doing Mehrune's Razor in TF2?
[img]http://cache.kotaku.com/assets/images/9/2012/01/xlarge_c6f39da72dec198ef83bf9f7b82a686a.jpg[/img]
[QUOTE=Kenori;34801010]Anyone feel like doing Mehrune's Razor in TF2?
[img]http://cache.kotaku.com/assets/images/9/2012/01/xlarge_c6f39da72dec198ef83bf9f7b82a686a.jpg[/img][/QUOTE]
Is that from Oblivion?
It appears in skyrim.
Quick! How do you make a targa/tga file from the texture software on blender for a model.
It's time to chooooose...
[IMG]http://img11.hostingpics.net/pics/510544Untitled3.png[/IMG]
[QUOTE=Evil_Knevil;34801244]basecolors
[IMG]http://i.imgur.com/65leq.png[/IMG] [IMG]http://i.imgur.com/pDaeQ.png[/IMG][/QUOTE]
lovely model and colors. I'd prefer the strings to be team yellow though.
[QUOTE=Roninsmastermix;34801289]lovely model and colors. I'd prefer the strings to be team yellow though.[/QUOTE]
Agreed, the blue cord in particular looks oversaturated.