[QUOTE=Totenkreuz;34815640]4 am.[/QUOTE]
I know, but I was actually making chocolate pudding and making the promo at 1AM.
On retrospect, I believe doing both was a bad idea.
[URL="http://dl.dropbox.com/u/32668357/Face_Punch/Mods/sr3targe/sr3_targe.zip"][IMG]http://dl.dropbox.com/u/32668357/Face_Punch/Mods/sr3targe/demopromosr3.png[/IMG][/URL]
im really sorry if this is badly packed, this is my first ever weapons skin, so please i ask really truly ask that anyone report issues with this as i do not expect to get it right first go.
none the less, enjoy the mod
[QUOTE=Gabriel_Gore;34814783]But i'm keeping the "Kills" and the "Heads batted in" marks. Those are somethin' i want to keep~[/QUOTE]
Not an expert, but maybe make the marks fewer but bigger to reduce optical clutter.
can someone give me vmt code to make parts of textures glow?
[QUOTE=Lexar;34815725][URL="http://dl.dropbox.com/u/32668357/Face_Punch/Mods/sr3targe/sr3_targe.zip"][IMG]http://dl.dropbox.com/u/32668357/Face_Punch/Mods/sr3targe/demopromosr3.png[/IMG][/URL]
im really sorry if this is badly packed, this is my first ever weapons skin, so please i ask really truly ask that anyone report issues with this as i do not expect to get it right first go.
none the less, enjoy the mod[/QUOTE]
Makes me want to model a Decker type of sword.
[QUOTE=Lexar;34815503][IMG]http://dl.dropbox.com/u/32668357/sr3targe.png[/IMG]
did someone ask for this ages back, cannot remember, did it anyway because i could[/QUOTE]
Genuine Mark of the Shield?
7 am!
oh wait am I too late
[QUOTE=Guillebon;34813195]How does the beard look with the blighted beak?[/QUOTE]
[img]http://speedcap.net/img/5861267f56806c0d3d707b41de737369/3f860de5.png[/img]
[QUOTE=HyperTails;34815913]Makes me want to model a Decker type of sword.[/QUOTE]
Do it. While you're at it, make the decker specialist hammer too.
Last night I started making a blacksmith apron for engi
[img]http://img.photobucket.com/albums/v730/emrfish6/ba_v1-1_wip1.jpg[/img]
[QUOTE=kenshin6;34816594]Last night I started making a blacksmith apron for engi
[img]http://img.photobucket.com/albums/v730/emrfish6/ba_v1-1_wip1.jpg[/img][/QUOTE]
Have fun rigging it
[QUOTE=lemonade1950;34816631]Have fun rigging it[/QUOTE]
Oh trust me, I will
In other news, last night I finally baked my dragon gibs. Texturing when I get home, unless something comes up
Can anyone help me please?I can't figure out how to make team colors work:
[code]$cd "C:\Users\Steven\Documents\Engineer"
$modelname "player\items\engineer\engineer_hardhat.mdl"
$model "body" "engineer_hardhat.smd"
$cdmaterials "\models\player\items\engineer\"
$texturegroup skinfamilies
{
{ "models\player\items\engineer\engineer_hardhat.vmt" }
{ "engineer_hardhat_blue.vmt" }
}
// Model uses material "\models\player\items\engineer\engineer_hardhat.vmt"
// Model uses material "engineer_hardhat_blue.vmt"
$surfaceprop "metal"
$sequence idle "idle" loop fps 30.00
$collisionmodel "engineer_hardhat.smd" {
$mass 5.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
[/code]
Engineer_hardhat and engineer_hardhat_blue are the texture/material names
[QUOTE=lemonade1950;34816672]In other news, last night I finally baked my dragon gibs. Texturing when I get home, unless something comes up[/QUOTE]
Mmmm.. baked dragon gibs... *drool sound*
[img]http://i.imgur.com/tawuu.gif[/img]
[QUOTE=Rainbowmaker;34816759]Can anyone help me please?I can't figure out how to make team colors work:
[code]$cd "C:\Users\Steven\Documents\Engineer"
$modelname "player\items\engineer\engineer_hardhat.mdl"
$model "body" "engineer_hardhat.smd"
$cdmaterials "\models\player\items\engineer\"
$texturegroup skinfamilies
{
{ "models\player\items\engineer\engineer_hardhat.vmt" }
{ "engineer_hardhat_blue.vmt" }
}
// Model uses material "\models\player\items\engineer\engineer_hardhat.vmt"
// Model uses material "engineer_hardhat_blue.vmt"
$surfaceprop "metal"
$sequence idle "idle" loop fps 30.00
$collisionmodel "engineer_hardhat.smd" {
$mass 5.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
[/code]
Engineer_hardhat and engineer_hardhat_blue are the texture/material names[/QUOTE]
Try one of these:
-- Add $cdmaterials "" right after your currently existing $cdmaterials line
-- Make sure that the red texture in the QC matches that in engineer_hardhat.smd
Otherwise I don't know what to do right now
~~~~~~~~~~~~~~~~~~~~~~~~~~
[QUOTE=sasurai;34816792]Mmmm.. baked dragon gibs... *drool sound*
[img]http://i.imgur.com/tawuu.gif[/img][/QUOTE]
:(
[QUOTE=Rainbowmaker;34816759]Can anyone help me please?I can't figure out how to make team colors work:
[code]$cd "C:\Users\Steven\Documents\Engineer"
$modelname "player\items\engineer\engineer_hardhat.mdl"
$model "body" "engineer_hardhat.smd"
$cdmaterials "\models\player\items\engineer\"
$texturegroup skinfamilies
{
{ "engineer_hardhat" }
{ "engineer_hardhat_blue" }
}
$surfaceprop "metal"
$sequence idle "idle" fps 30.00
$collisionmodel "engineer_hardhat.smd" {
$mass 5.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
[/code]
Engineer_hardhat and engineer_hardhat_blue are the texture/material names[/QUOTE]
I edited your qc, try it like this.
Also, make sure your red and blue vmt's are pointing to the right textures
[QUOTE=NapyDaWise;34810633][img]http://speedcap.net/img/5861267f56806c0d3d707b41de737369/a30e8e34.png[/img]
Don't want to go through the gcf to find the vmt, because it's 3am and I need to sleep[/QUOTE]
Not sure why, but I was reminded of this guy
[quote][img]http://4.bp.blogspot.com/_PEeUiXhwCLM/TSH3yt0WWJI/AAAAAAAACVk/Wol5Sx-2K3U/s1600/1.jpg[/img][/quote]
Wasn't someone making this mask and hat for the pyro at some point?
[QUOTE=Totenkreuz;34815640]4 am.[/QUOTE]
4 am?! You'd have to have lost control of your life to make it at a time like that.
[QUOTE=psyke;34817520][img]http://dl.dropbox.com/u/25325795/purple.png[/img][/QUOTE]
Hmmm. I could add a few more loops in there, especially the rim. Make it a bit smoother.
[QUOTE=Populus89;34817849]Isn't the modest pile already paintable.[/QUOTE]
No it isn't.
[QUOTE=Lexar;34815901]can someone give me vmt code to make parts of textures glow?[/QUOTE]
If nobody else has told you already [url=https://developer.valvesoftware.com/wiki/$selfillum]$selfillum 1[/url]
It's incompatible/difficult to use with a few other effects though - transparency, paintability etc.
[QUOTE=kenshin6;34816923]I edited your qc, try it like this.
Also, make sure your red and blue vmt's are pointing to the right textures[/QUOTE]
They do point to the right textures,what i meant by not working is that in hlmv i see "skin 1" and "skin 2" but skin 1 is red texture and skin 2 is still red texture
[QUOTE=Populus89;34817849]Isn't the modest pile already paintable.[/QUOTE]
Dunno. maybe valve intended to impliment it but forgot?
they have a habit of forgetting to include that kinda [i]junk[/i]
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