[QUOTE=Seiteki;34873578]The thing that bothers me is, well...
Where is he putting the shotgun shells?[/QUOTE]
The slot for putting the shells is in that part under the main body that is also part of the trigger guard.
There:
[IMG]http://img6.imageshack.us/img6/3148/slot2o.png[/IMG]
[editline]26th February 2012[/editline]
[QUOTE=theharribokid;34873438]I like the gun but respectfully to whoever textured it, I think it needs another attempt[/QUOTE]
I think the texture looks good. Tal made it, and we are working together on this pack (you know, this, the tank-minigun, etc)
[QUOTE]$cd "C:\Users\Dylan\Desktop\Skyrim Helmet\Output"
$modelname "player/items/heavy/skyrim_helmet.mdl"
$model "body" "DHelmet.smd"
[/QUOTE]
Rather empty QC i have, anyone care to help?
[QUOTE=Digivee;34873888]Rather empty QC i have, anyone care to help?[/QUOTE]
Here's one of my crap aweful .qc's.
[quote]$cd "C:\Users\lol ponies\Documents\Models\Models\Pyro\PYRO_blinders\output"
$modelname "player/items/pyro/professor_speks.mdl"
$model "Body" "pyro_blinders.smd"
$cdmaterials "models\player\items\pyro\"
$texturegroup skinfamilies
{ "pyro_blinders"
{
}
}
$hboxset "default"
$hbox 0 "bip_head" -10.000 -1.000 -6.000 10.000 11.000 10.000
// Model uses material "models\player\items\pyro\gift_wrapped.vmt"
// Model uses material "models\player\items\pyro\gift_wrapped_blue.vmt"
$surfaceprop "cloth"
$illumposition 0.349 0.000 80.672
$sequence ref "ref" fps 30.00
$collisionmodel "pyro_blinders.smd" {
$mass 5.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
[/quote]
Don't know if anything there will help you.
[QUOTE=Digivee;34873888]Rather empty QC i have, anyone care to help?[/QUOTE]
Decompile a hat you're replacing and copypasta the lines that don't apply to model and texture files.
[QUOTE=Corndog Ninja;34873998]Decompile a hat you're replacing and copypasta the lines that don't apply to model and texture files.[/QUOTE]
Thats what I did :v: I'll use gardians with some modifications
Could someone modify the Fast Learner to work with the Concept Scout?
Arms need to be bigger.
[QUOTE=psyke;34865032]My normal maps now have 50% more wub
[media]http://www.youtube.com/watch?v=69nXloGi91I&feature=youtu.be[/media][/QUOTE]
Oh god, I just joy-puked a little.
holy bat balls ive been gone to long, hardrive reformat and hardware issues aside im back. does anyone have the photoshop brushes that were posted awhile ago(ones that were for like single patches and rough areas) i had them but they got lost on my hdd
Who is a shark?
Pyro is a goddamned shark.
[img_thumb]http://i.imgur.com/8cJff.png[/img_thumb]
(Well, kinda. It is a W.I.P.)
(Need to add teeth. Human teeth.)
So I'm trying to duplicate the Heavy's bicep so I can texture it as a separate model, but I got a bit of a problem- I rigged the new bicep [i]exactly[/i] how the default Heavy's is, but it looks like such in the model viewer:
[img]http://i.imgur.com/iUPmV.png[/img]
[QUOTE=DeRosaJ;34874808]So I'm trying to duplicate the Heavy's bicep so I can texture it as a separate model, but I got a bit of a problem- I rigged the new bicep [i]exactly[/i] how the default Heavy's is, but it looks like such in the model viewer:
[img]http://i.imgur.com/iUPmV.png[/img][/QUOTE]
If you used the SDK models then you are [I]wrongful[/I]
You must decompile by yourself
Are the SDK ones that shitty? I never knew :O
Whoa, I can see the difference though; the bone layout is completely different on the Heavy
[QUOTE=Corndog Ninja;34874827]If you used the SDK models then you are [I]wrongful[/I]
You must decompile by yourself[/QUOTE]
Someone should really just uncompile them all and upload the .smd's somewhere.
But I don't know if that would work and or be okay to do legally.
[QUOTE=Eanny;34863190]What do you guys think?
[IMG]http://i109.photobucket.com/albums/n53/Eanny/Freezerburntex_5.jpg[/IMG]
[IMG]http://i109.photobucket.com/albums/n53/Eanny/Freezerburntex_6.jpg[/IMG]
Not as gaudy as before :D
I also added more support for the ignition thing.[/QUOTE]
The really skinny bits seem too uniform. Maybe round them out a bit, or make them not so perfectly straight. I mostly mean the line for the pilot light and the grey frame underneath.
[QUOTE=Petachepas;34873640]The slot for putting the shells is in that part under the main body that is also part of the trigger guard.
There:
[IMG]http://img6.imageshack.us/img6/3148/slot2o.png[/IMG][/QUOTE]
Gotcha... it makes sense now.
[quote]Kaymon95: who is modelling this?
void: nigget made the model
void: WOAH
void: WOOPS
Kaymon95: :<>
void: nugget[/quote]
Void confirmed for racist
[QUOTE=Thatrandomuser;34870497][IMG]http://dl.dropbox.com/u/25325795/Style-List.png[/IMG]
Styles 1,2, and 3 by pyske
4th by me, hat by sparkwire and hawf[/QUOTE]
I'm sad (or just blind and missed a link) that this isn't a mod for the Baker Boy.
[QUOTE=Corndog Ninja;34874827]If you used the SDK models then you are [I]wrongful[/I]
You must decompile by yourself[/QUOTE]
Hey thanks a bunch, that did the trick <3
Damn, Heavy got half of a farmer's tan
[img]http://i.imgur.com/YbBNq.png[/img]
Look at how happy this motherfucker is.
[img_thumb]http://i.imgur.com/uobwF.png[/img_thumb]
(Why is pyro so happy all the time?)
Damn, I coulda made something like this for V-day but oh well
(the tattoo itself isn't mine, I'm just experimenting)
[img]http://i.imgur.com/rDUjv.png[/img]
[QUOTE=DeRosaJ;34875135]Damn, I coulda made something like this for V-day but oh well
(the tattoo itself isn't mine, I'm just experimenting)
[img]http://i.imgur.com/rDUjv.png[/img][/QUOTE]
I love the concept, but I fear what would happen if it were to get in game. Imagine, a customizable, decal tattoo.
Problem solved thanks to A_GUARDIAN, I really appreciate it.
ok nvm i found it
[QUOTE=MaroonMak;34875184]Hey guys, I am part way through Helljumpers blender tutorial but I have encountered a problem, when i try to apply the texture, everything is just black and i'm not sure what to do.
[IMG]http://i.imgur.com/AOXwB.png[/IMG]
Oh and disregard what it says up the top, my name is totally not Finn.[/QUOTE]
Try deleting all your lamps.
Your lighting is all messed up most likely.
No prob.
I have had my lighting all messed up more times than I care to count.
You could also change your light to a sun, but that is usually more work than you need.
And I also find the same lighting on the entire model to help more.
[QUOTE=DeRosaJ;34875135]Damn, I coulda made something like this for V-day but oh well
(the tattoo itself isn't mine, I'm just experimenting)
[img]http://i.imgur.com/rDUjv.png[/img][/QUOTE]
This suddenly reminded me of [url=http://tf2.com/images/artwork/concept/hwguy_oldoldversion.jpg]various[/url] [url=http://tf2.com/images/artwork/concept/hwguy_oldversion.jpg]concepts[/url] of the Heavy, I think a well thought out tattoo would really suit him!
[QUOTE=A_Guardian;34875115]
(Why is pyro so happy all the time?)[/QUOTE]
[img]http://i.imgur.com/DPCV2.jpg[/img]
[QUOTE=psyke;34834971]
[media]http://www.youtube.com/watch?v=C4y1LJEbdo0&feature=youtu.be&hd=1[/media][/QUOTE]
[IMG]http://i.imgur.com/qDbFm.png[/IMG]
Why am i so Homestuck?!
[QUOTE=Erfly;34875293][img]http://i.imgur.com/DPCV2.jpg[/img][/QUOTE]
That is sad.
And it makes me sad.
Requesting a microphone with a lead for scout melee.
YO, ALL YOU OTHER CLASSES
GET THIS STRAIGHT; I'M THE FASTEST
I CAP POINTS AT DOUBLE SPEED,
I'M THE ONLY CLASS THIS TEAM NEEDS
etc bitches and whores and money
Amplifies all his voice files by making them louder and lower quality. Removes cooldown on spamming voice commands. Downside is 10% damage vulnerability.
[QUOTE=Erfly;34875293][img]http://i.imgur.com/DPCV2.jpg[/img][/QUOTE]
makes me want a soundmod where hurtsounds are replaced with laughter and diesounds with snoring
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