• TF2 Emporium 44: v. Whole Lotta Love
    5,571 replies, posted
[QUOTE=ZombiPlastiClok;34521894]Hope the texturing goes well :D[/QUOTE] Wait what i'm new to this I'm just doing it myself with the only reference to the model being the pictures? :v: I can do that but it will definitely be bad and or wrong
[QUOTE=PYC128;34522327]Wait what i'm new to this I'm just doing it myself with the only reference to the model being the pictures? :v: I can do that but it will definitely be bad and or wrong[/QUOTE] I figured make it look old, or grimy, or something
[QUOTE=Venezuelan;34518160][IMG]http://speedcap.net/img/b411f99db48e9342c5aa6f981c1c4b99/10b8c90a.png[/IMG] [IMG]http://speedcap.net/img/b411f99db48e9342c5aa6f981c1c4b99/993c04bf.png[/IMG] conquistador helmet bump and phong masks[/QUOTE] It looks like a vagina
[QUOTE=Ducksink;34522765]It looks like a vagina[/QUOTE] Looks more like an eyeball, actually. Like, a cat's eye.
[QUOTE=Ducksink;34522765]It looks like a vagina[/QUOTE] More like a fleshlight.
[QUOTE=Ducksink;34522765]It looks like a vagina[/QUOTE] Looks more like the Eye of Sauron.
[QUOTE=Demon!;34520390]Hey Spark, someone's trying to steal your Squidhat: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=7074"]http://steamcommunity.com/sharedfiles/filedetails/?id=7074[/URL][/QUOTE] [I]How does this "Nice - small" hit the sea lettuce? It is unclear ... Oh! Idea! I'll put it on the head![/I]
[QUOTE=Corndog Ninja;34522858][I]How does this "Nice - small" hit the sea lettuce? It is unclear ... Oh! Idea! I'll put it on the head![/I][/QUOTE] It appears to be another russian. Whats up with russians and tf2?
[QUOTE=Ducksink;34522765]It looks like a vagina[/QUOTE] I thought I was looking at something from under a microscope.
Gentlemen, behold! The results of boredom at school: [t]http://cloud.steampowered.com/ugc/632990097041678265/721E10ADF4BF8B5A543AD7F2E434CECCF1E6191D/[/t] [t]http://cloud.steampowered.com/ugc/632990097041672191/B921157F7FE93ECAADB2058737DCDDE2CE1E72BB/[/t] Still have to fix the hair a bit. After that, onto the Hairarium and Groin Antler.
Is this model good enough to be textured then submitted? [img]http://i.imgur.com/lseR2.png[/img]
[QUOTE=ZombiPlastiClok;34521894]Hope the texturing goes well :D In the meantime, here's something a little less retarded: "You were loud and ugly, and now you're dead! Amen." [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/Blindfoldpreview.jpg[/IMG] Anyone know how to add the Genteel Pipe effect to things? Because I know Valve doesn't do it. I'll look at the Muttonchop's QC and see if I can figure it out[/QUOTE] first youll need a few things you'll need a particles.pcf and a particles_mainfest.txt these will go into tf/particles you'll then need a particle effect vmt and vft (the alpha channel on the vtf will specify what part of the image shows as the particle)(my particle vtf has a white water drop shape as its alpha channel) these will go into tf/materials/effects and here is the qc i used to compile it [CODE]$cd "" $modelname "player/items/pyro/boot_hat.mdl" $model "head" "hydrant.smd" $cdmaterials "\models\player\items\pyro\" $texturegroup skinfamilies { { "hydrant.vmt" } { "hydrant_blue.vmt" } } $hboxset "default" $hbox 0 "bip_head" 0.000000 -2.147245 71.791695 -1.120066 0.000000 0.000000 $attachment "water_hydrant" "bip_head" -0.00 -3.00 -1.00 rotate -15 10 60 $surfaceprop "solidmetal" $illumposition -0.000 -0.585 73.214 $sequence idle "hydrant" loop fps 30.00 $keyvalues { particles { effect { name "water_hydrant_c" attachment_type follow_attachment attachment_point water_hydrant } } }[/CODE] notice the $attachment "water_hydrant" "bip_head" -0.00 -3.00 -1.00 rotate -15 10 60 and key values parameters? SPECIAL THANKS Magoolachub for teaching me this. NOTE: this will only work if you compile it over in game hats. so if you want to view it, compile over an ingame hat, go to itemtest and equip it from the list NOT FROM FILE. particles wont show if loaded from the sdk directory.
[QUOTE=xZippy;34524266]Is this model good enough to be textured then submitted? [img]http://i.imgur.com/lseR2.png[/img][/QUOTE] I very much like the model but it is missing something to set it apart, I am not saying strap a car battery to it but [I]I am also not saying not to.[/I]
[QUOTE=xZippy;34524266]Is this model good enough to be textured then submitted? [img]http://i.imgur.com/lseR2.png[/img][/QUOTE] Try adding dials or something on the face of the watch. It's a little plain. Looks great though.
i've found a taunt kill for mad milk: [media]http://www.youtube.com/watch?v=1eFDra1XimA&feature=g-all-bul&context=G2e14201FAAAAAAAABAA[/media] look at 0:30
Anyone know how to color a specific part of a texture white without loosing my shadows i baked in via blender? When i use photo-shop, the white doesn't show up under my AO.
[QUOTE=Digivee;34525770]Anyone know how to color a specific part of a texture white without loosing my shadows i baked in via blender? When i use photo-shop, the white doesn't show up under my AO.[/QUOTE] You have to draw on a new layer, then set that layer's blending mode to Multiply
MYSTERY BOX ! [IMG]http://img11.hostingpics.net/pics/724279Untitled3.png[/IMG]
[QUOTE=NassimO PotatO;34525926]MYSTERY BOX ! [IMG]http://img11.hostingpics.net/pics/724279Untitled3.png[/IMG][/QUOTE] New crate backpack icon? :v:
[QUOTE=NassimO PotatO;34525926]MYSTERY BOX ! [IMG]http://img11.hostingpics.net/pics/724279Untitled3.png[/IMG][/QUOTE] Should call it "Riddler's Riddle Box" Solve a riddle, win a random hat!
[QUOTE=Proogles;34522232][IMG]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/36ca70ea.png[/IMG] Started this earlier today. Almost did it without any of Hawf's help.[/QUOTE] replacement for trophy belt please
[QUOTE=Misaki92;34526360]replacement for trophy belt please[/QUOTE] The teeth alone would be a possibility. But the Trophy Belt uses the default hat, so it cannot replace that specific item without replacing the default hat as well.
Today's Dota item will be the Monkey King Bar: [img]http://dl.dropbox.com/u/33846352/mkbteaser.jpg[/img] [img]http://www.dota2wiki.com/images/0/0a/Monkey_King_Bar.png[/img]
[QUOTE=Deity Link;34526584]Today's Dota item will be the Monkey King Bar: [img]http://dl.dropbox.com/u/33846352/mkbteaser.jpg[/img] [img]http://www.dota2wiki.com/images/0/0a/Monkey_King_Bar.png[/img][/QUOTE] Clipping.
I want to model something. BUT NO IDEAS. AFHGLGH.
[QUOTE=Jetamo;34526604]I want to model something. BUT NO IDEAS. AFHGLGH.[/QUOTE] You could just do what I'm doing, and remodel/optimize your old submissions.
[QUOTE=Jetamo;34526604]I want to model something. BUT NO IDEAS. AFHGLGH.[/QUOTE] I have plenty of ideas.
PIE_TONY DISCOVERS DISGUSTING SECRET OF THE PYRO'S EGYPTIAN VASE. [img]http://dl.dropbox.com/u/6993235/Top%20secret/Very%20Secret/Spooky%20secrets/what%20the.png[/img] (yes, that is the actual texture too) [quote=steam chot]14:49 - Pie_Tony, Dōmo arigatō: why are there two men peeing 14:49 - Psyke: why do YOU have that texture 14:49 - Psyke: HOLY SHIT HAHA 14:49 - Psyke: I DIDNT NOTICE THAT [/quote]
[QUOTE=Jetamo;34526604]I want to model something. BUT NO IDEAS. AFHGLGH.[/QUOTE] Dont do[sp]dicks.[/sp] Also, if you get any. Let me know. I could use some good ideas. (Cause I totally dont have like 4 projects going right now.) [QUOTE=Pie_Tony;34526773]PIE_TONY DISCOVERS DISGUSTING SECRET OF THE PYRO'S EGYPTIAN VASE. [img]http://dl.dropbox.com/u/6993235/Top%20secret/Very%20Secret/Spooky%20secrets/what%20the.png[/img][/QUOTE] I wish I could come up with some joke referencing pee as an embalming fluid. But I can't find a way to make it punny or witty. So I'l just type pee a couple of times. PeePeePeePeePeePeePeePee. There, that's sufficient. (Now to come up with a pee related mummy joke.)
Egyptians didnt invent jarate yet.
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