[img]http://i.imgur.com/Ybx3O.png[/img]
There we go.
[QUOTE=psyke;34898753][img]http://i.imgur.com/Ybx3O.png[/img]
There we go.[/QUOTE]
[video=youtube;QG23BGERdC8]http://www.youtube.com/watch?v=QG23BGERdC8[/video]
But seriously, I love them. You might even say they're
FABULOUS!
Is the strap jiggleboned? Just a little curious to what it would look like when it's W model is on the ground [QUOTE=Constructor;34893618][t]http://dl.dropbox.com/u/40395733/nagant.png[/t]
WIP for my winter war sniper set.[/QUOTE]
I'm currently making a misc item for the Engineer to submit to the Steam Workshop, however I've run into a bit of a snag. There's a certain section of the model that I want cubemapped to add reflections. Unfortunately, the envmap doesn't show up on the model for some reason. Also, when the specific VMT file for the cubemap has it's name changed, the affected geometry disappears altogether instead of becoming pink and black squares. I use [b]Blender[/b] to model and set the materials, so hopefully that narrows down possible problems/solutions for you. I'll go ahead and provide some images and the VMT file if it will help. Thanks to anyone who can solve this!
[IMG]http://i.imgur.com/sIzEN.jpg[/IMG]
[b][u]VMT File[/u][/b]
[quote]"VertexLitGeneric"
{
"$basetexture" "models/player/items/engineer/ttr.vtf"
"$detail" "effects/tiledfire/fireLayeredSlowTiled512"
"$detailscale" "5"
"$detailblendfactor" .01
"$detailblendmode" 6
"$yellow" "0"
"$phong" "1"
"$phongexponent" "4"
"$phongboost" ".1"
"$lightwarptexture" "models/player/pyro/pyro_lightwarp"
"$phongfresnelranges" "[.05 .5 1]"
"$envmap" env_cubemap
"$envmaptint" "[1 1 1]"
"$envmapcontrast" 0
"$blendtintbybasealpha" "1"
"$blendtintcoloroverbase" "0"
"$colortint_base" "{ 255 255 255 }"
"$color2" "{ 255 255 255 }"
"$colortint_tmp" "[0 0 0]"
"$rimlight" "1" // To enable rim lighting (requires phong)
"$rimlightexponent" "1" // Exponent for phong component of rim lighting
"$rimlightboost" "0.15" // Boost for ambient cube component of rim lighting
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"weapon_invis"
{
}
"AnimatedTexture"
{
"animatedtexturevar" "$detail"
"animatedtextureframenumvar" "$detailframe"
"animatedtextureframerate" 30
}
"BurnLevel"
{
"resultVar" "$detailblendfactor"
}
"YellowLevel"
{
"resultVar" "$yellow"
}
"Equals"
{
"srcVar1" "$yellow"
"resultVar" "$color2"
}
"ItemTintColor"
{
"resultVar" "$colortint_tmp"
}
"SelectFirstIfNonZero"
{
"srcVar1" "$colortint_tmp"
"srcVar2" "$colortint_base"
"resultVar" "$color2"
}
}
}
[/quote]
[QUOTE=The_Boxman;34898947]I'm currently making a misc item for the Engineer to submit to the Steam Workshop, however I've run into a bit of a snag. There's a certain section of the model that I want cubemapped to add reflections. Unfortunately, the envmap doesn't show up on the model for some reason. Also, when the specific VMT file for the cubemap has it's name changed, the affected geometry disappears altogether instead of becoming pink and black squares. I use [b]Blender[/b] to model and set the materials, so hopefully that narrows down possible problems/solutions for you. I'll go ahead and provide some images and the VMT file if it will help. Thanks to anyone who can solve this!
[IMG]http://i.imgur.com/sIzEN.jpg[/IMG]
[b][u]VMT File[/u][/b][/QUOTE]
You don't need .vtf at the end of the diffuse name if I remember right.
Also:
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=14113"][IMG]http://cloud.steampowered.com/ugc/487751204033187323/45B634C6B87D6557E0061415592354902D437CC2/[/IMG][/URL]
Brought this old guy from the ashes, it makes no sense but hey, like most of my models /o\
Beautiful, Cbast. Save it for release next Halloween.
Also, I couldn't take it anymore:
[img]http://dl.dropbox.com/u/27092744/funnyclarification%202-27-12.PNG[/img]
[QUOTE=psyke;34898753][img]http://i.imgur.com/Ybx3O.png[/img]
There we go.[/QUOTE]
Do you live somewhere that allows 2 men to get married?
You would most likely have to be gay though.
2 straight dudes getting married would be weird.
You know what?
Scratch that whole plan.
Just know that I love the work you and ronin do.
[QUOTE=SgtR007;34899054]Beautiful, Cbast. Save it for release next Halloween.
Also, I couldn't take it anymore:
[img]http://dl.dropbox.com/u/27092744/funnyclarification%202-27-12.PNG[/img][/QUOTE]
Maybe I should do the same for my watches :L You sir are brilliant.
Sad, but thread will close in 2 days. New Emporium, number 45. Who's hosting?
[QUOTE=SgtR007;34899054]Beautiful, Cbast. Save it for release next Halloween.
Also, I couldn't take it anymore:
[img]http://dl.dropbox.com/u/27092744/funnyclarification%202-27-12.PNG[/img][/QUOTE]
HAHAHA I get comments like that too!
I had an idea for a paint can too
[img]http://img825.imageshack.us/img825/1379/steamycopper.png[/img]
[QUOTE=Pako;34899173]I had an idea for a paint can too
[img]http://img825.imageshack.us/img825/1379/steamycopper.png[/img][/QUOTE]
[IMG]http://i.imm.io/htEf.png[/IMG]
Someone can make the halloween bosses songs when appears and when defeated as the Giygas theme of Earthbound? And if is possible to make this music [url]http://www.youtube.com/watch?v=fM5_61JeoHg&list=FLY0pEQGPlUe_YoGHlQh3UrA&feature=mh_lolz[/url] as main menu theme.
[QUOTE=Constructor;34893618][t]http://dl.dropbox.com/u/40395733/nagant.png[/t]
WIP for my winter war sniper set.[/QUOTE]
You are getting better, man ;)
[media]http://www.youtube.com/watch?v=WuYAwOfYZNM&feature=youtu.be[/media]
This hat now has jigglebones
[QUOTE=A_Guardian;34899097]Do you live somewhere that allows 2 men to get married?
You would most likely have to be gay though.
2 straight dudes getting married would be weird.
You know what?
Scratch that whole plan.
Just know that I love the work you and ronin do.[/QUOTE]
...What? That post doesn't make any sense.
is there anywhere i could get the head model for the pyro alone? like, raw .obj or something so i can fit my model on it?
[QUOTE=maxumym;34899567]...What? That post doesn't make any sense.[/QUOTE]
[sp]He wants his penis.[/sp]
so.. unwrapping gun holster atm..
what calls would i want to make in the qc to render in the revolver without packing that all into the model? don't know much qc stuff.. assuming that's possible
[QUOTE=SgtR007;34899054]Beautiful, Cbast. Save it for release next Halloween.
Also, I couldn't take it anymore:
[img]http://dl.dropbox.com/u/27092744/funnyclarification%202-27-12.PNG[/img][/QUOTE]
[IMG]http://i.imgur.com/ocKnX.png[/IMG]
[QUOTE=Ducksink;34899807][IMG]http://i.imgur.com/ocKnX.png[/IMG][/QUOTE]
Every workshop submission needs to start doing this. It's funny. :v:
[QUOTE=Ducksink;34899807][IMG]http://i.imgur.com/ocKnX.png[/IMG][/QUOTE]
That's a pretty funny looking Degreaser you've got up there. :v:
[QUOTE=Ducksink;34899807][IMG]http://i.imgur.com/ocKnX.png[/IMG][/QUOTE]
You can paint weapons now?
EDIT
Wheee! What a perfect time for a page king!
And guess what! It's a Demoman set based entirely on explosives.
[img]http://th08.deviantart.net/fs71/PRE/i/2012/058/8/6/tf2_concepts_art_10_by_wecanplaypretend-d4r721e.jpg[/img]
Concept is available for use.