[QUOTE=Totenkreuz;34897791]You signed up just to say this. Is this some kind of hint at something ?
I'd love that btw. So many perfect item choices in that game.[/QUOTE]
No I joined to post this.
[QUOTE=Awkward;34675027][IMG]http://i.imgur.com/j48ZH.png[/IMG]
It looks a little like a salt shaker.[/QUOTE]
[QUOTE=Clovernoodle;34904477]Wait, guys
[img]http://playstationeu.i.lithium.com/t5/image/serverpage/image-id/53420iC773CF4D9CEC6768/image-size/original?v=mpbl-1&px=-1[/img]
This hair/beard/glasses, and vest, for the Heavy.
It must happen
[editline]what[/editline]
I still desperately need to see this movie[/QUOTE]
I think Steve Buscemi eyes would be a better misc.
can i get some help? first time making a hat
the whole model is jointed to a bone called "bip_headEnd" right where the pyro's headEnd is in the .smd provided by valve
however, when i load up the model, it's not attached to the head, it's about a few feet away and turned 90 degrees, and doesn't even move with the head. any help?
cool finally people comment on my item
also
[IMG]http://i.imgur.com/rBZkc.png[/IMG]
Valve's .smds are wonky, so don't use them.
You're going to have to decompile the Pyro's .mdl, open the .smd, and rerig the hat to his "bip_head" bone. The reason your hat isn't moving with the model in its current form is because "bip_headEnd" doesn't actually exist in the current models, so it's technically not attached to anything.
Guys how can I improve this.
[IMG]http://i.imgur.com/A4JcR.png[/IMG]
I would love some help so could someone tell me what to do. I want to import a weapon into blender to use as a reference so do I need to decompile it or something? could someone tell me how to or point me in the direction of a tutorial on how to do this. If it helps, I use blender and the SMD importer tool.
[QUOTE=MaroonMak;34905336]I would love some help so could someone tell me what to do. I want to import a weapon into blender to use as a reference so do I need to decompile it or something? could someone tell me how to or point me in the direction of a tutorial on how to do this. If it helps, I use blender and the SMD importer tool.[/QUOTE]
Use a decompilier to get the smd and qc and.mdl files.
And then import weapon.dmx.smd.
Then just go from there.
I think there are some steps I may be missing in between though.
1)extract whatever weapon.
2)decompile whatever weapon.
3)import weapon.dmx.smd
If you need any help feel free to add me.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=14182&searchtext="][IMG]http://i.imgur.com/PlmgB.png[/IMG][/URL]
Scotland Yard, Kilt for Demo
[QUOTE=Thatrandomuser;34905548][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=14182&searchtext="][IMG]http://i.imgur.com/PlmgB.png[/IMG][/URL]
Scotland Yard, Kilt for Demo[/QUOTE]
I thought that sword was a coin slot.
I have a very weird mind.
Can't unsee
[img]http://content.screencast.com/users/Eeshton/folders/Jing/media/6316ef6b-9412-4a2d-bdc3-c45320f1d91e/StickyLauncher.png[/img]
Working on that sticky launcher from the concept art last page.
(wip, haven't added reload function)
Shark teeth started on, and I tried to make the fin more shark and less aspect.
Still thinking about gills.
But not very hard.
[img_thumb]http://i.imgur.com/DVDej.png[/img_thumb]
Needs some smoothing.
But that will come later.
[IMG]http://img.chan4chan.com/img/2009-02-27/1235752582177.jpg[/IMG]
[IMG]http://speedcap.net/img/20b46c3e95a718715e16defd33878963/985037b3.png[/IMG]
black parts are where "splatter" from the foam will be.
[QUOTE=NuggetWarmer;34906049][IMG]http://speedcap.net/img/20b46c3e95a718715e16defd33878963/985037b3.png[/IMG]
black parts are where "splatter" from the foam will be.[/QUOTE]
the black parts remind me of:
[t]http://images2.wikia.nocookie.net/__cb20081127235149/fantendo/images/a/ae/WaluigiTime.jpg[/t]
And the mustache and beard look like big lips :v:
[QUOTE=Larate;34899870]Beep boop
[img]http://fc04.deviantart.net/fs70/i/2012/058/5/9/tf2_concept_art_9_by_wecanplaypretend-d4r70v6.jpg[/img][/QUOTE]
don't ask why, but i seriously want to do this, maybe leave out the danger shield look a like pls?
Hey guys, I'm still working very hard on the retexture of Elbagast's Brawlers blaster.
I've made some major changes since i last saw y'all.
What do you think? Is it getting better or worse?
[IMG]http://i74.photobucket.com/albums/i255/L1LC/scatter15.png[/IMG]
too much stuff on it
Well what do you think should stay / go?
[QUOTE=Gabriel_Gore;34906445]Well what do you think should stay / go?[/QUOTE]
stay: the original texture
go: way overdetailed new texture
UNLESS this is just meant to be for those who really want a new skin and really want to vamp up there detail in the game but that just breaks the whole reason for playing the game.
i truly mean to offense to this, please, i really am not intending to offend you, i really am sorry if i do, this is just my personal opinion and nothing more.
[QUOTE=tso;34906406]too much stuff on it[/QUOTE]
Here, just a minor change before i sleep. I removed some stuff. and i blurred some of the scratches to make them look a little less detailed.
[IMG]http://i74.photobucket.com/albums/i255/L1LC/Scatter16.png[/IMG]
Night Emporium
And oh, As for Lexar, the skin's 'ment for anyone who wants a meatier scattergun.
This is 'ment for people who want a gun they can call a "Big mean Mudder Hubbard"
It's just what i think should add a little more "omph" to it.
[QUOTE=Pikmin Master;34907049][t]http://cloud.steampowered.com/ugc/488877103959386262/03D7E5C7411242E7333B8C6E38AE50055CA376BB/[/t][/QUOTE]
a few suggestions:
- make the bubble helmet slightly less foggy and more glassy
- give the glowball attachment tube thing a more silvery metallic look to it
- selfillum the glowball if possible
- jigglebone the glowball attachment tube thing slightly if possible
- add a metal ring to the bottom of the bubble helmet a la bubble pipe
- perhaps make the bubble helmet slightly larger, also to fit the proportions of the bubble pipe
[editline]28th February 2012[/editline]
and add olimars fringe to pyro, similar fashion to the whiskered gentleman or have it drawn on with crayon on a bit of cut-out cardboard also taped down
[QUOTE=Gabriel_Gore;34906846]
It's just what i think should add a little more "omph" to it.[/QUOTE]
eeeeh... omph is good, but only when done right, this is not the right way to go about it sorry, it just breaks the art style, try something different. there will be another way to give it omph without breaking the art style im sure.
Anyone have a link to the no-phong pack? It was removed from gamebanana and I dont know where else to get it.
[QUOTE=Thatrandomuser;34905548][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=14182&searchtext="][IMG]http://i.imgur.com/PlmgB.png[/IMG][/URL]
Scotland Yard, Kilt for Demo[/QUOTE]
Does it remove his legs?
your new dp kinda scares me pocket medic. i jumped when i first saw it =|. its not horrible, it just caught me off guard.
I had to reupload this because updating through tf2 is still broken to hell, you guys happy yet?
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=14197][IMG]http://img.photobucket.com/albums/v730/emrfish6/hp_v1-2_p1.png[/IMG][/url]
[QUOTE=kenshin6;34908150]I had to reupload this because updating through tf2 is still broken to hell, you guys happy yet?
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=14197][IMG]http://img.photobucket.com/albums/v730/emrfish6/hp_v1-2_p1.png[/IMG][/url][/QUOTE]
Looking much better!
My OCD is twitching at that distorted workshop logo in the corner though :v:
[QUOTE=Digivee;34908069]Anyone have a link to the no-phong pack? It was removed from gamebanana and I dont know where else to get it.[/QUOTE]
It's still on gamebanana
[url]http://www.gamebanana.com/tf2/skins/95889[/url]
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