[QUOTE=Thatrandomuser;34935357]That's why there's styles. Buddy[/QUOTE]
plaid, trim, and completely blank?
[QUOTE=lemonade1950;34935108]I love it. Even though it's not dragon related, I still love it[/QUOTE]
enough about dragons
please.
[QUOTE=Mr. Tinder;34934893]Finally finished the orc jaw and surprisingly got it to mostly work. Sadly couldn't change the normals for each flex so you can sometimes see some clashing with phong but not often. Plus its not noticeable at any normal gameplay distance.
[media]http://www.youtube.com/watch?v=OfDAJEmbnd8[/media]
[img]http://i.imgur.com/IQGQ9.jpg[/img]
[img]http://i.imgur.com/CUbVe.jpg[/img]
[img]http://i.imgur.com/ZioAu.jpg[/img]
And its up on the Workshop
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=14389[/url][/QUOTE]
I need to do facial flexes on the Fashionable megalomaniac beard. How long did that took you?
[QUOTE=NapyDaWise;34935559]I need to do facial flexes on the Fashionable megalomaniac beard. How long did that took you?[/QUOTE]
A month but only because I had to line up the inner edges of the jaw with the underlying heavy mesh for each flex. Plus I was being a bit lazy throughout most of it. :v:
[QUOTE=Mr. Tinder;34935593]A month but only because I had to line up the inner edges of the jaw with the underlying heavy mesh for each flex. Plus I was being a bit lazy throughout most of it. :v:[/QUOTE]
I take it a facial flex fix for the all-father is a no. :(
[QUOTE=Inspecter;34935803]I take it a facial flex fix for the all-father is a no. :([/QUOTE]
I mean I could but I probably should ask if the creator doesn't mind. Plus Valve was the one who did the flexes themselves iirc.
Can anyone help me with decompiling the player models, by any chance? I'm in GCFScape and there are more files than I know what to do with
[QUOTE=Mr. Tinder;34934893]Finally finished the orc jaw and surprisingly got it to mostly work. Sadly couldn't change the normals for each flex so you can sometimes see some clashing with phong but not often. Plus its not noticeable at any normal gameplay distance.
[media]http://www.youtube.com/watch?v=OfDAJEmbnd8[/media]
[img]http://i.imgur.com/IQGQ9.jpg[/img]
[img]http://i.imgur.com/CUbVe.jpg[/img]
[img]http://i.imgur.com/ZioAu.jpg[/img]
And its up on the Workshop
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=14389[/url][/QUOTE]
Mod release? PLEASE?
Is that even possible? :v:
That's awesome.
Not to quote my own post again but I'm very frustrated.
[QUOTE=Da3dalus;34936045]Can anyone help me with decompiling the player models, by any chance? I'm in GCFScape and there are more files than I know what to do with[/QUOTE]
[QUOTE=Da3dalus;34936330]That's awesome.
Not to quote my own post again but I'm very frustrated.[/QUOTE]
What do you need to decompile the model for?
[QUOTE=Jalcober;34936367]What do you need to decompile the model for?[/QUOTE]
My friend (who is the creator of the new scout item, the Fast Learner!) said that itemtest sucks, and I should use studiomdl or whatever it's called.
Also, when I told him I used the source SDK model for the pyro, and said "hey, the medal bone is gone" he told me that the source sdk models are old and shitty, and pointed me in the direction of a decompiling tutorial ([url]http://forums.tf2maps.net/archive/index.php/t-8971.html[/url])
[QUOTE=Da3dalus;34936398]My friend (who is the creator of the new scout item, the Fast Learner!) said that itemtest sucks, and I should use studiomdl or whatever it's called.
Also, when I told him I used the source SDK model for the pyro, and said "hey, the medal bone is gone" he told me that the source sdk models are old and shitty, and pointed me in the direction of a decompiling tutorial ([url]http://forums.tf2maps.net/archive/index.php/t-8971.html[/url])[/QUOTE]
Ok so have you located the pyro's .mdl files? There should be 6 other files related to the pyro too.
[QUOTE=Jalcober;34936460]Ok so have you located the pyro's .mdl files? There should be 6 other files related to the pyro too.[/QUOTE]Nope. I opened up the TF2 .gcf in GCFScape, and I don't see any .mdl files.
[QUOTE=Da3dalus;34936474]Nope. I opened up the TF2 .gcf in GCFScape, and I don't see any .mdl files.[/QUOTE]
Well you have to locate the files in gcfscape look in the [U]tf/models/player[/U] file directory
[QUOTE=Jalcober;34936528]Well you have to locate the files in gcfscape look in the [U]tf/models/player[/U] file directory[/QUOTE]
This directory being INSIDE the .gcf file? because there's no /models directory.
[editline]29th February 2012[/editline]
Oh, and accept my friend req on Steam. This'll be easier.
[QUOTE=Da3dalus;34936398]My friend (who is the creator of the new scout item, the Fast Learner!) [/QUOTE]
Hawt Coffee or Sparkwire or Thatrandomuser?
[QUOTE=theharribokid;34921207]New Video update on the Meet the Medic map (koth_medicalpractice):
[video=youtube;gBCmfewWA4Y]http://www.youtube.com/watch?v=gBCmfewWA4Y[/video]
Also, a livestream on Benja working on stuff for the map noaw: [url]http://www.livestream.com/mooseymoments[/url][/QUOTE]
I just noticed that the layout of this map is an awful lot like badwater
[QUOTE=PYC128;34936641]Hawt Coffee or Sparkwire?[/QUOTE]
<:c No one even ever notices or notes me when it comes to item creation
[QUOTE=Thatrandomuser;34936713]<:c No one even ever notices or notes me when it comes to item creation[/QUOTE]
Fixed, sorry
Maybe it's your name :v:
He's my little pest from the blockland forums.
I tend to keep him on a short leash.
[IMG]http://i.imgur.com/T0WIuh.jpg[/IMG]
[IMG]http://i.imgur.com/se11h.jpg[/IMG]
[IMG]http://i.imgur.com/XHj6N.jpg[/IMG]
started some texturing, mainly with the wood the rest not so much. thoughts? like the wood color?(personally i do). good amount of work to go, have to fix some stretching in areas
[QUOTE=Doughnut Bear;34937001][IMG]http://i.imgur.com/T0WIuh.jpg[/IMG]
started some texturing, mainly with the wood the rest not so much. thoughts? like the wood color?(personally i do). good amount of work to go, have to fix some stretching in areas[/QUOTE]
The wood... confuses me.
[QUOTE=Doughnut Bear;34937144]whats confusing?[/QUOTE]
Looks more like chalk than wood.
[img]http://www.majhost.com/gallery/Colossal/Art/artisticart/wood_progress.png[/img]
Thoughts on this wood? First hand-painted wood I've done. (It's a work in progress)
[QUOTE=ColossalSoft;34937298][img]http://www.majhost.com/gallery/Colossal/Art/artisticart/wood_progress.png[/img]
Thoughts on this wood? First hand-painted wood I've done. (It's a work in progress)[/QUOTE]
Give it some faint grain.
[QUOTE=ColossalSoft;34937298][img]http://www.majhost.com/gallery/Colossal/Art/artisticart/wood_progress.png[/img]
Thoughts on this wood? First hand-painted wood I've done. (It's a work in progress)[/QUOTE]
id say dont use white for edge highlights, use a lighter brown
[QUOTE=Jalcober;34937289]Looks more like chalk than wood.[/QUOTE]
so too light?
[editline]29th February 2012[/editline]
[IMG]http://i.imgur.com/X4Q73.jpg[/IMG]
better?
[QUOTE=Constructor;34927256][IMG]http://dl.dropbox.com/u/40395733/for.png[/IMG]
oh god[/QUOTE]
I think the best part is that, despite the clipping, he's still holding it correct. :v:
[QUOTE=Doughnut Bear;34937404]
[IMG]http://i.imgur.com/X4Q73.jpg[/IMG]
better?[/QUOTE]
Hm now it looks more like bone, actually looks pretty good though.
[QUOTE=Eeshton;34935349][img]http://content.screencast.com/users/Eeshton/folders/Jing/media/b042a1e8-7d23-4113-ae4e-fb97381bf913/walktherestofmylifekickedandhitwithshitmorepaininsideofmybrainthanalittlegirlinsideofaplaneaimedattheworldtrade9mmheatherstashedinthe2seaters.png[/img]
This done?[/QUOTE]
Still looks like he won't have enough clearance to put his hand when he goes to reload it.
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