• TF2 Emporium 44: v. Whole Lotta Love
    5,571 replies, posted
Lol preview gif thing. [img]http://i.imgur.com/ej2vY.gif[/img] Think I'm going to call this done and start unwrapping it.
what is that even supposed to be
[QUOTE=PYC128;34936641]Hawt Coffee or Sparkwire or Thatrandomuser?[/QUOTE] Hawt Coffee.
[QUOTE=Robmortar;34938028]what is that even supposed to be[/QUOTE] A cupholder commonly seen at a movie theater.
[QUOTE=Robmortar;34938028]what is that even supposed to be[/QUOTE] Mechanical duck.
So I might be off for a little while. Have to move by Saturday. And as the current plans fell through and I have no idea where I am going to go, I don't know if I will be able to get online. Let alone work on projects.
[QUOTE=A_Guardian;34938245]So I might be off for a little while. Have to move by Saturday. And as the current plans fell through and I have no idea where I am going to go, I don't know if I will be able to get online. Let alone work on projects.[/QUOTE] Good luck man.
[QUOTE=Jalcober;34938349]Good luck man.[/QUOTE] Thanks.
So, who will be the one to make the new emporium and when will it be up?
[QUOTE=MaroonMak;34924163]I need some help, i'm trying to apply an edge split and subsurf modifier onto a mesh, but when a click apply it says I can't apply it to meshes with key shapes. Help would be greatly appreciated. I'm using blender by the way.[/QUOTE] I am still having this problem. Another problem I have is that, instead of using the source SDK models, am I supposed to use "pyro_reference.dmx.smd" ? . Help is appreciated.
[QUOTE=MaroonMak;34938642]I am still having this problem. Another problem I have is that, instead of using the source SDK models, am I supposed to use "pyro_reference.dmx.smd" ? . Help is appreciated.[/QUOTE] Dont hit the apply button. Just leave it doing it's thing the whole time.
[QUOTE=Mr. Tinder;34934893]Finally finished the orc jaw and surprisingly got it to mostly work. Sadly couldn't change the normals for each flex so you can sometimes see some clashing with phong but not often. Plus its not noticeable at any normal gameplay distance. [t]http://i.imgur.com/IQGQ9.jpg[/t] And its up on the Workshop [url]http://steamcommunity.com/sharedfiles/filedetails/?id=14389[/url][/QUOTE] just out of interest, could you show this with the cold-war luchadore? :buddy:
Card games on motorcycles (in Blender) [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/MonsterReborn.jpg[/IMG] Also made a trading card version, because I was bored: [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/monsterreborn2.jpg[/IMG] Any good tutorials on working with v_models? Last time I tried, it made my whole model invisible in-game. I plan on making these a reskin of the Dead Ringer
[img]http://dl.dropbox.com/u/25325795/helpme.png[/img] [i]Normaly there'd be a humorous little line of text here. but why would you make fun of a crippled guy like that....why do you think crippled men are funny. why did you say that? [/i]
[img]http://dl.dropbox.com/u/27092744/balmoral%20wip%20textured%203-1-12.PNG[/img] The Balmoral, textured. Final crits before I release?
[QUOTE=psyke;34939278][img]http://dl.dropbox.com/u/25325795/helpme.png[/img] [i]Normaly there'd be a humorous little line of text here. but why would you make fun of a crippled guy like that....why do you think crippled men are funny. why did you say that? [/i][/QUOTE] i'd rather have it looking like in the video
[QUOTE=blaholtzen;34939408]i'd rather have it looking like in the video[/QUOTE] Feel free to extract the textures and model from the video then.
[QUOTE=psyke;34939511]Feel free to extract the textures and model from the video then.[/QUOTE] pretty sure they haven't released any custom props since meet the sniper I like the extra detail of the fade, but the lines should be like in the vid, i don't like the ones going straight down, matching the color with the undershirt would probably look better than like in the video actually
I'm not digging the lines either, Psyke.
[QUOTE=SgtR007;34939555]I'm not digging the lines either, Psyke.[/QUOTE] how informative.
[QUOTE=psyke;34939568]how informative.[/QUOTE] I'm agreeing with the multiple constructive crits from the posts above mine. If you would like even more recommendations, the most bottom line doesn't match up with the edge of the model. The lines are also too monochromatic, and therefore look painted on. There needs to be a bit more depth to the texture.
We do appreciate the feedback- it's sorta my fault actually because I horribly UV'd the actual bandage part myself which made it awkward to deal with, so we'll work on fixing that
[img]http://dl.dropbox.com/u/25325795/paint.png[/img] Paint doesn't have to rape the eyes.
VALVe will probably make it take our eye's innocence anyway if this gets ingame.
[IMG]http://dl.dropbox.com/u/32668357/gay-handle.png[/IMG] this is what happens to my modeling abilities when im half asleep crap handle is crap i don't know what was going through my mind when i made it =| can i get opinions here disagree = handle is complete sh** remodel it completely (i would put a disagree vote to myself if it didn't seem to wierd) agree = looks alright but could be better winner = leave it like that, it suits the models theme
[img]http://dl.dropbox.com/u/57186256/WIPs/bulborb.png[/img] And the Pikmin items continue.
[QUOTE=Lexar;34940121][IMG]http://dl.dropbox.com/u/32668357/gay-handle.png[/IMG] this is what happens to my modeling abilities when im half asleep crap handle is crap i don't know what was going through my mind when i made it =| can i get opinions here disagree = handle is complete sh** remodel it completely (i would put a disagree vote to myself if it didn't seem to wierd) agree = looks alright but could be better winner = leave it like that, it suits the models theme[/QUOTE] overall everything on the model is thin, flimsy or just plain undersized make it bulkier and overproportioned, few things in tf2 use small modeled details.
[QUOTE=Lexar;34940121][IMG]http://dl.dropbox.com/u/32668357/gay-handle.png[/IMG] this is what happens to my modeling abilities when im half asleep crap handle is crap i don't know what was going through my mind when i made it =| can i get opinions here disagree = handle is complete sh** remodel it completely (i would put a disagree vote to myself if it didn't seem to wierd) agree = looks alright but could be better winner = leave it like that, it suits the models theme[/QUOTE] It looks like meccano.
[QUOTE=Pocket Medic;34940295]overall everything on the model is thin, flimsy or just plain undersized make it bulkier and overproportioned, few things in tf2 use small modeled details.[/QUOTE] this without the glass casings on it, it looks very bulky once i reveal the outer casings of the fluid tubes
[QUOTE=Lexar;34940496]this without the glass casings on it, it looks very bulky once i reveal the outer casings of the fluid tubes[/QUOTE] i'm not just talking about what's on the tubes the screws, the flat polygon ahead of the bulk of the weapon, all the things holding the trigger mechanism in place, almost everything about the model makes it an 'anorexic' weapon no weapon in tf2 is that thin and with such small details, let alone a medigun.
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