• TF2 Emporium 44: v. Whole Lotta Love
    5,571 replies, posted
[QUOTE=A_Guardian;34537616]As someone who hates the current 0 0 0 black we have now, I support this. Vidya gaems do not need pure black blacks, unless its a shadow at the bottom of a pit.[/QUOTE] it's actually 20 20 20
[QUOTE=WiltheKid;34536564]Soo, let's just say if I were to make a full-out Quake-3-to-TF2 mod with sounds, decals, and some models, giving credit where credit is due, what would you guys suggest to add to it?[/QUOTE] Lighting gun/plasma gun sound for Gordbort weps.
So does the weapon_bone has to be attached to the hand to work? Kinda sad I started some animations attempting to attach them to the arm joints just screwed everything up.
[img_thumb]http://puu.sh/fDAm[/img_thumb] More progress.
How does one get two sided materials? [IMG]http://speedcap.net/img/b411f99db48e9342c5aa6f981c1c4b99/b2e08f7a.png[/IMG] I ticked this bugger and it's still not working in game
[QUOTE=Venezuelan;34537961]How does one get two sided materials? [IMG]http://speedcap.net/img/b411f99db48e9342c5aa6f981c1c4b99/b2e08f7a.png[/IMG] I ticked this bugger and it's still not working in game[/QUOTE] $nocull 1
[QUOTE=Venezuelan;34537961]How does one get two sided materials? [IMG]http://speedcap.net/img/b411f99db48e9342c5aa6f981c1c4b99/b2e08f7a.png[/IMG] I ticked this bugger and it's still not working in game[/QUOTE] Oh dear god my sides
[QUOTE=Hideous_;34538086]Oh dear god my sides[/QUOTE] that's what they insisted you do on some Polycount thread I found edit: oh oops no he just wanted it 2 sided in the 3ds render
[QUOTE=Hideous_;34538086]Oh dear god my sides[/QUOTE] Modeler humor [I]He put the .vtf file... in /tf![/I] *cue rimshot and laugh track*
[QUOTE=Hawt Koffee;34535639]We need some sort of stalker/chernobylesque map maybe some items to go along with that map [img]http://fc05.deviantart.net/fs71/i/2012/034/e/6/chernobylesque_by_tommy631-d4ok6z6.png[/img][/QUOTE] Teach me.
[url]http://livestream.com/sparkwire[/url] watch me make a last breath compat for the hazmat
[QUOTE=Pikmin Master;34523381]Gentlemen, behold! The results of boredom at school: [t]http://cloud.steampowered.com/ugc/632990097041678265/721E10ADF4BF8B5A543AD7F2E434CECCF1E6191D/[/t] [t]http://cloud.steampowered.com/ugc/632990097041672191/B921157F7FE93ECAADB2058737DCDDE2CE1E72BB/[/t] Still have to fix the hair a bit. After that, onto the Hairarium and Groin Antler.[/QUOTE] ...I want to see this with that dome helmet that was made for Medic and Engie. I predict it will probably clip horribly.
[QUOTE=DoctorQ;34538174]...I want to see this with that dome helmet that was made for Medic and Engie. I predict it will probably clip horribly.[/QUOTE] I imagine it would, so I hope NappydaWise, I think it was, doesnt take offense to me making my own version.
Now on to a better uv, and then a texture. IN SPACE! [img_thumb]http://i.imgur.com/EJrzG.jpg[/img_thumb] [img_thumb]http://i.imgur.com/gJKZL.jpg[/img_thumb] [img_thumb]http://i.imgur.com/5MAe9.jpg[/img_thumb] Also, my only comp that will launch tf2 makes it look like I'm playing doom. Got my better comp to start steam, but now my textures in HLMV are set all the way down. Which isnt what they were the last time I used it on this comp. Also, it seems its applying the texture to every set of faces again. [img]http://i.imgur.com/dZffa.png[/img] Anyone know how to fix either? (this is the better comp, and it looks like the worse.)
[img]http://speedcap.net/img/a659862bb30a85b02d30e0865505138e/cf6ad094/cf6ad094.png[/img] Last breath compat y/n?
[QUOTE=Darkomni;34537952][img_thumb]http://puu.sh/fDAm[/img_thumb] More progress.[/QUOTE] Heavy's pyjama?
[QUOTE=Jalcober;34534222]These items need phong.[/QUOTE] The Ultimate Orb has a pretty obvious phong, I'll make one for the MKB this week end using a bumpmap. Its base texture alpha is currently used by the selfillum. [QUOTE=Hideous_;34534911]The healing salve needs a texture.[/QUOTE] Can you do it then? a²_a²
[QUOTE=Sparkwire;34539061][img]http://speedcap.net/img/a659862bb30a85b02d30e0865505138e/cf6ad094/cf6ad094.png[/img] Last breath compat y/n?[/QUOTE] Sparkwire: MAKE HELMET COMPATIBLE WITH EVERYTHING! MORE PEOPLE WILL BUY IT AND GIVE ME MORE DELICIOUS NERD GOLD!
I feel as though I suck at UV mapping, is this okay at least? [img]http://i.imgur.com/kL3w4.jpg[/img]
[QUOTE=Sparkwire;34539061][img]http://speedcap.net/img/a659862bb30a85b02d30e0865505138e/cf6ad094/cf6ad094.png[/img] Last breath compat y/n?[/QUOTE] You made [B]this[/B] in about 2 hours? Jesus christ, are you god? [editline]4th February 2012[/editline] [QUOTE=DeRosaJ;34539231]I feel as though I suck at UV mapping, is this okay at least? [img]http://i.imgur.com/kL3w4.jpg[/img][/QUOTE] I'd say that looks pretty good.
[QUOTE=DeRosaJ;34539231]I feel as though I suck at UV mapping, is this okay at least? [img]http://i.imgur.com/kL3w4.jpg[/img][/QUOTE] You saw my unwrap. Right? Cause if so, you would know that you can be worse. (I need to work on developing or stealing some mad skills.) This works like Highlander right? Well this only took like a month to get working right. [img_thumb]http://i.imgur.com/TjMah.png[/img_thumb]
[QUOTE=A_Guardian;34539295][img_thumb]http://i.imgur.com/TjMah.png[/img_thumb][/QUOTE] I'm sorry if this sounds like a stupid question but, is that like part of a gimp suit or something?What is it supposed to be? rate me dumb all you guys want, but I am so confused as to what it is.
[QUOTE=MaroonMak;34539393]I'm sorry if this sounds like a stupid question but, is that like part of a gimp suit or something? rate me dumb all you guys want, but I am so confused as to what it is.[/QUOTE] They're blinkers (sometimes called blinders), put on horses so they aren't spooked during races or other situations by visually distracting things that are beside them. I guess it's a bit of a tongue in cheek reference to the tunnel vision some Pyro players have.
New project: tentative name is "The Tourista." Once the hat is done I'll be working on a misc item to go with it. Not really set on the items being for Pyro, open to suggestions there. [img]http://dl.dropbox.com/u/27092744/tourista%20prelim%202-4-12.JPG[/img] Just with placeholders for colors, no texturing yet. Still have some mishaps to correct in the UV map and some tinkering left to do on the model. The biggest question I have is whether or not to have a pair of sunglasses resting on the hat as well. Current polycount is 600 on the nose, below is a screencap tossing the Sniper's glasses on top. Which do you guys prefer? (I'd obviously be remodeling the glasses). VOTE AGREE: [img]http://dl.dropbox.com/u/27092744/tourista%20prelim%20noglasses%202-4-12.JPG[/img] VOTE DISAGREE: [img]http://dl.dropbox.com/u/27092744/tourista%20prelim%20withglasses%202-4-12.JPG[/img]
[QUOTE=Mnemosynaut;34537494]I was feeling really borg tonight so I put together a paint just like that other time. Not a big deal. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=7157][img]http://dl.dropbox.com/u/22376999/brackpaint.png[/img][/url][/QUOTE] An almost black/very dark grey colour is just what we need... sometimes using the fully black paint can make hats seem "less" interesting...
[QUOTE=MaroonMak;34539393]I'm sorry if this sounds like a stupid question but, is that like part of a gimp suit or something?What is it supposed to be? rate me dumb all you guys want, but I am so confused as to what it is.[/QUOTE] As fee said, they are blinders. (W+M1. I do like pyro though, and hate W+M1 pyros. But I found this idea funny.) Also, heres some images. [img_thumb]http://cloud.steampowered.com/ugc/504637779330671040/19F201BC4247E364D9F6FCCA7688851F440145E0/[/img_thumb] [img_thumb]http://cloud.steampowered.com/ugc/504637779330676573/7FE335E1B6B7A8589BA47F6892A013D28BDE010C/[/img_thumb] Also, best combo ever. [img_thumb]http://cloud.steampowered.com/ugc/504637779330665899/3CFF0F5A6AB27DA0635B4C0ED77265859FB37272/[/img_thumb] I also just realized that I took no good screenshots.
Need some opinions here. Agree for original one and disagree for the new one I am making :O [IMG]http://dl.dropbox.com/u/35490615/Pads/Padsoriginal.JPG[/IMG] [IMG]http://dl.dropbox.com/u/35490615/Pads/PadsnewWip.JPG[/IMG]
[QUOTE=boomsta_;34539638]Need some opinions here. Agree for original one and disagree for the new one I am making :O [IMG]http://dl.dropbox.com/u/35490615/Pads/Padsoriginal.JPG[/IMG] [IMG]http://dl.dropbox.com/u/35490615/Pads/PadsnewWip.JPG[/IMG][/QUOTE] Second all day. I prefer it with the loops. Also a quick color update. [img_thumb]http://i.imgur.com/GV77j.png[/img_thumb]
[QUOTE=SgtR007;34539493]New project: tentative name is "The Tourista." Once the hat is done I'll be working on a misc item to go with it. Not really set on the items being for Pyro, open to suggestions there. [img]http://dl.dropbox.com/u/27092744/tourista%20prelim%202-4-12.JPG[/img] Just with placeholders for colors, no texturing yet. Still have some mishaps to correct in the UV map and some tinkering left to do on the model. The biggest question I have is whether or not to have a pair of sunglasses resting on the hat as well. Current polycount is 600 on the nose, below is a screencap tossing the Sniper's glasses on top. Which do you guys prefer? (I'd obviously be remodeling the glasses). VOTE AGREE: [img]http://dl.dropbox.com/u/27092744/tourista%20prelim%20noglasses%202-4-12.JPG[/img] VOTE DISAGREE: [img]http://dl.dropbox.com/u/27092744/tourista%20prelim%20withglasses%202-4-12.JPG[/img][/QUOTE] Optimistic for both.
I have to say, Even my crappy brushstrokes make it looks volumes better. [img_thumb]http://cloud.steampowered.com/ugc/504637779331860047/300B7BAAA72DDE1659051DBC76337B5DEFE14AA6/[/img_thumb] [img_thumb]http://cloud.steampowered.com/ugc/504637779331875670/BDA0ECC68BC3E4C011E1B7549F2A20BDEC10DCFC/[/img_thumb] (I need to add some strokes to the right side though.) And it looks awesome with the attendant. [img_thumb]http://cloud.steampowered.com/ugc/504637779331871396/378087E182C8C2FFC686FD9C085D6AFC37A8C7DD/[/img_thumb]
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