• TF2 Emporium 44: v. Whole Lotta Love
    5,571 replies, posted
[QUOTE=Robmortar;34536722]i hope you make tfc versions of the other classes[/QUOTE] have you viewed my workshop yet?
Little question: Moonman Backpack replace pyro tank or cover it?
[QUOTE=Zalakzik;34540128]Little question: Moonman Backpack replace pyro tank or cover it?[/QUOTE] Yep.
Covers.
Working on a horrid looking jock strap complete with cup for the scout, I think I'll call it Athletic Support (fuck the hat that shares the name, it sucks). It is a misc that will work with hats. I think all I have left to do is fix the ao and texture it. [img]http://img.photobucket.com/albums/v730/emrfish6/js_v1-1_wip1.jpg[/img] And yes I realize it looks like the scout got a nose job
[QUOTE=Lexar;34536658] - will decompile the anger to see what bones it uses, i am missing a couple[/QUOTE] i did decompile it, found out i had all the right bones anyway, im unsure however as to why its not taking effect then =S
[QUOTE=Pfysicyst;34533242]Skunkrocker did. I miss that hawk.[/QUOTE] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=1929]No, that was me.[/url]
[QUOTE=Hawt Koffee;34535639]We need some sort of stalker/chernobylesque map maybe some items to go along with that map [img]http://fc05.deviantart.net/fs71/i/2012/034/e/6/chernobylesque_by_tommy631-d4ok6z6.png[/img][/QUOTE] Swamp theme for the environment, tree props from the halloween maps, a mix of forest and spytech for the buildings. massive fog entity. This can most definitely be done. Actually, I got the idea of making a 'Spytech in swamp with heavy fog' map, too. I have since gotten a different idea that I like better and will probably do as my second map, but I'm not entirely uninterested in making a map like this eventually.
[QUOTE=biodude94566;34540381][url=http://steamcommunity.com/sharedfiles/filedetails/?id=1929]No, that was me.[/url][/QUOTE] Yes. Quite. Indeed. [sp]Bionicle[/sp]
Hey guys, who should I send an e-mail to about the workshop? Not a workshop submission, just the workshop in general.
[QUOTE=HyperTails;34540963][sp]Bionicle[/sp][/QUOTE] [quote]5:11 AM - Confectionary Bee: god damn it 5:11 AM - Confectionary Bee: don't you bring the [sp]bionicles[/sp] up 5:11 AM - Confectionary Bee: then I feel bad about not finishing them 5:11 AM - Confectionary Bee: ;~; 5:12 AM - Hyper: huehuehue 5:12 AM - Hyper: wait no that's not funny [/quote]
Preview of my next "imma fix valve's bugs as best I can through code" project [thumb]http://cloud.steampowered.com/ugc/488875180641419541/B9885F88087ADDF8F793B60FC841D2374A2EDB1A/[/thumb] soon...
Quick question: which Autodesk 3dsmax version is best to start out with? 2010/2011/2012?? Or is it the same as Photoshop with each version you get a new UI and some fancy filters youll never use? :downs: [editline]j[/editline] went for 2011, hopefully ill post here in the future with my own models. wish me luck :dance:
What the hell am I doing? [url=http://steamcommunity.com/sharedfiles/filedetails/?id=7177][IMG]http://img.photobucket.com/albums/v730/emrfish6/js_v1-1_p2.png[/IMG][/url]
I'm also going to fix the Wanga Prick not cloaking and messing around with trying to fix the Unarmed Combat team colors not working what's nice about this whole thing is I can actually release it as a mod :D what's not nice is I can't fix the Manlger, Phlog or Scottish Res and also these problems are caused by ItemTest thinking everything is a hat. Hats don't need cloak parameters or crit-glow so it doesn't add them properly.
[QUOTE=Constructor;34539241]You made [B]this[/B] in about 2 hours? Jesus christ, are you god? [editline]4th February 2012[/editline] I'd say that looks pretty good.[/QUOTE] I redid the glass three times, so if i went with that particular glass from the start it would have taken less time. Fosters compat took an hour and thirty, aspect about ten minutes, sore eyes maybe twenty, and dues specs like 5.
[QUOTE=UberMunchkin;34541987][media]http://www.youtube.com/watch?v=8b23XgVnULk[/media] I need help on this [img]http://www.facepunch.com//fp/emoot/frown.gif[/img][/QUOTE] This surpasses the 1812 overture sound replacement by FAR
[QUOTE=UberMunchkin;34541987][media]http://www.youtube.com/watch?v=8b23XgVnULk[/media] I need help on this [img]http://www.facepunch.com//fp/emoot/frown.gif[/img][/QUOTE] It's not a glitch. I don't know what program you're using but you should use Wavosaur [I]only[/I] for the loop points. It's not hard to use and understand. Loop points make it loop obviously. You need to edit your scripts to give the wind up sounds a different channel. When they're both on the same channel they're gonna interrupt each other.
[QUOTE=ned_ballad;34541932]I'm also going to fix the Wanga Prick not cloaking and messing around with trying to fix the Unarmed Combat team colors not working what's nice about this whole thing is I can actually release it as a mod :D what's not nice is I can't fix the Manlger, Phlog or Scottish Res and also these problems are caused by ItemTest thinking [B]everything is a hat[/B]. Hats don't need cloak parameters or crit-glow so it doesn't add them properly.[/QUOTE] Well, that's no surprise. It WAS made by Valve. [sp]Don't hurt me.[/sp]
oh my god that is awesome
[QUOTE=UberMunchkin;34542987][U][B]Thank you so much Datwut[/B][/U] :dance:[/QUOTE] No problem.
[QUOTE=Deity Link;34539184]The Ultimate Orb has a pretty obvious phong, I'll make one for the MKB this week end using a bumpmap. Its base texture alpha is currently used by the selfillum. Can you do it then? a²_a²[/QUOTE] Why not you? Practice never killed anyone. Except for all those people in the Great Practice Disaster of 1921, but that's irrelevant.
I fixed the viewmodel error on my Shark-n-Awe caused by the Australian Christmas Update. [IMG]http://i.imgur.com/kgjlH.jpg[/IMG] Here's the download link if anyone's interested: [url]http://tf2mods.net/mod.php?id=226[/url] [url]http://www.gamebanana.com/tf2/skins/111541[/url]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=7185"][IMG]http://dl.dropbox.com/u/22707688/railtracer.jpg[/IMG][/URL] Still uploading ew.
[QUOTE=Evil_Knevil;34544201]I fixed the viexmodel error on my Shark-n-Awe caused by the Australian Christmas Update. [IMG]http://i.imgur.com/kgjlH.jpg[/IMG] Here's the download link if anyone's interested: [url]http://tf2mods.net/mod.php?id=226[/url] [url]http://www.gamebanana.com/tf2/skins/111541[/url][/QUOTE] Why, what did Australian Christmas change?
[QUOTE=NeoDement;34544279]Why, what did Australian Christmas change?[/QUOTE] The animations were all fucked up. Probably because they added the Festive weapons.
Reposting these Valentines themed item concepts if anyone is interested :v: [t]http://i.imgur.com/vCdpm.png[/t]
[QUOTE=Cbast;34544204][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=7185"][IMG]http://dl.dropbox.com/u/22707688/railtracer.jpg[/IMG][/URL] Still uploading ew.[/QUOTE] This is probably the most stolen item on the workshop. I do not envy you.
[QUOTE=UberMunchkin;34542987][URL="http://tf2mods.net/mod.php?id=360"][IMG]http://horobox.reager.org/u/Ubermunchkin_1328437853.png[/IMG][/URL] [U][B]Thank you so much Datwut[/B][/U] :dance:[/QUOTE] The ding-ding-ding reminds me of foundonthetape_4, it was in a fan-made video I heard it when that Sufferer was chasing whoever was the protagonist (I don't mean that the protagonist of Foundonthetape is the same Adventurer from Zork or anything)
[url=http://filesmelt.com/dl/materials36.zip][img]http://i.imgur.com/zUSIR.png[/img][/url] The following items are fixed - Bazaar Bargain - Apoco-Fists - Buff Banner Bugle - Wrap Assasin - Holiday Punch - Saxxy - Unarmed Combat - Wanga Prick Also fixed the following not cloaking on the client's view model - Wanga Prick - Saxxy Working on uploading to workshop
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