[QUOTE=-=NARH=-;34549482]Reposting because I'm pretty sure everyone ignored this:[/QUOTE]
Not sure what I'm looking at, paintable tie? What about it?
[QUOTE=NeoDement;34549602]Not sure what I'm looking at, paintable tie? What about it?[/QUOTE]
I asked if anyone had done it yet and if no one did, would it work as a style.
Where the hell are the shugo-styled icons, the wait now is laughable
[QUOTE=theharribokid;34549879]Where the hell are the shugo-styled icons, the wait now is laughable[/QUOTE]
I purchased Skyrim last month. Sorry. :I
[img]http://dl.dropbox.com/u/43795887/beat.png[/img]
Bottle Comparison to my new weapon in progress.
The Zero to Nun
[QUOTE=Ian;34549196]Not [i]really[/i] a fan of this.
I'd much rather have a mace with the bottle animations.[/QUOTE]
Nah svdl is right, it's too long for one handed animations.
All joking aside, here's a few of the icons I whipped up, today:
[release][t]http://dl.dropbox.com/u/32066954/bob_cut.png[/t][/release]
[release][t]http://dl.dropbox.com/u/32066954/boonie.png[/t][/release]
[release][t]http://dl.dropbox.com/u/32066954/mapper.png[/t][/release]
And I didn't like how the Lucky Shot looked last time, so I changed the lightwarp to make it look pretty:
[release][t]http://dl.dropbox.com/u/32066954/lucky_shot_2.png[/t][/release]
Old one: [release][t]http://dl.dropbox.com/u/32066954/lucky_shot.png[/t][/release]
[QUOTE='[GRiM];34549441']The TFC sniper had a boonie not a helmet. Also the flaps off it are supposed to be leaves.[/QUOTE]
they looked like old rags to me, i aint remodeling and jiggleboning (yes i have just finished jiggle rigging it and it was an pain in the ass to do), ad it is not meant to look like a hemlet, the phong and color will be changed to make it look more like material.
Now it's time to work on smoothing out the visor and try to make it look purty and...
[IMG]http://i.imgur.com/GRohU.png[/IMG]
...God dammit.
I can't seem to make a good visor. Each one I make has several issues. WHY CAN'T I HAVE NICE THINGS D:
[QUOTE=SchnookieFace;34550426]Now it's time to work on smoothing out the visor and try to make it look purty and...
[IMG]http://i.imgur.com/GRohU.png[/IMG]
...God dammit.
I can't seem to make a good visor. Each one I make has several issues. WHY CAN'T I HAVE NICE THINGS D:[/QUOTE]
Dude, copy the vertices from spy's eye part of the mask, duplicate, extrude, and presto.
[QUOTE=Sharc;34550316] it's too long for one hand[/QUOTE]
lol
[QUOTE=Totenkreuz;34549315]I like PW, but that would look awful.[/QUOTE]
I never said it would look pretty.
I just need it for a video I'm making.
So I, instead of working on my spacecorp helmet, decided to work on my blinders.
Its coming along. I may need to make the pyro symbol larger though.
Wall'o images.
[img_thumb]http://cloud.steampowered.com/ugc/504637779346635566/1D667D00071F4F0DC7F3125753009286B84C15E7/[/img_thumb]
[img_thumb]http://cloud.steampowered.com/ugc/504637779346631968/F61ECF76EDB8F79BDE1467D9AB636F7BC5A529CD/[/img_thumb]
[img_thumb]http://cloud.steampowered.com/ugc/504637779346629594/C9AA81DC4AD9BF71AD5CBBA9C1D9FF290162E9CE/[/img_thumb]
[img_thumb]http://cloud.steampowered.com/ugc/504637779346654368/0BBFE91CF816F461A35ABE11E6FCE60864571D59/[/img_thumb]
[QUOTE=Digivee;34549095]Requesting Phoenix Wright's hair for the spy.
References:
[IMG]http://geek-news.mtv.com/wp-content/uploads/2011/05/phoenix-wright.jpg[/IMG]
[IMG]http://www.illegaltoothpaste.co.uk/wp-content/uploads/2010/11/phoenix_wright_collage_sprites_fixed.jpg[/IMG][/QUOTE]
Biggest issue?
Red tie on blu spy.
[QUOTE=Sparkwire;34550480]lol[/QUOTE]
I'm gonna need two hands for this. :v:
[QUOTE=Sparkwire;34550480]
Sharc posted:
it's too long for one hand
lol[/QUOTE]
god you had to quote that part of his post... right when my mind was in the gutter..., mind = ruined for a bit.
[QUOTE=Lexar;34550533]god you had to quote that part of his post... right when my mind was in the gutter..., mind = ruined for a bit.[/QUOTE]
Only a bit?
You haven't been on the internet long have you?
Well, let me rephrase that.
I suck at this.
Someone else let him know that the internet will do that with something that makes sense.
Also,
Spacecorp.
[img_thumb]http://i.imgur.com/KV4IW.jpg[/img_thumb]
A little light, but at least the texture is set up right now.
it also doesn't help Demoman swings the persuader hitting people with the blunt end
[QUOTE=A_Guardian;34550600]Only a bit?
You haven't been on the internet long have you?[/QUOTE]
i have seen worse, i just really don't want to think about a big spiky mace like that *disturbing and painful much*
[QUOTE=MultiTrip;34548133]vdei games
[url=http://steamcommunity.com//sharedfiles/filedetails/?id=7193][img]http://cloud.steampowered.com/ugc/468608982330133044/78A224B53E4FDB13B14AEB827E135C88E08FF6DC/[/img][/url]
[url=http://www.mediafire.com/?6ehtfzvhr8kqtdc][img]http://i.imgur.com/qX0Pg.png[/img][/url][/QUOTE]
Ok, then I'm still on for the Donkey Kong reskin of it?
Or did I miss my opportunity?
[QUOTE=PYC128;34550667]Ok, then I'm still on for the Donkey Kong reskin of it?
Or did I miss my opportunity?[/QUOTE]
no harm making it anyway, donkey kong (the originals at least) are pure win, do it!
[IMG]http://i.imgur.com/FTgoE.png[/IMG]
Liking it more and more, but does anyone know how to get rid of that weird shading around the nose?
[QUOTE=SchnookieFace;34550764][IMG]http://i.imgur.com/FTgoE.png[/IMG]
Liking it more and more, but does anyone know how to get rid of that weird shading around the nose?[/QUOTE]
Try edgesplit.
And maybe a little smoothing.
And it looks like it clips into his face.
[QUOTE=A_Guardian;34550807]Try edgesplit.
And maybe a little smoothing.
And it looks like it clips into his face.[/QUOTE]
Oh yeah it does. I'm going to fix the major clipping issues once I learn how too :V
[QUOTE=SchnookieFace;34550828]Oh yeah it does. I'm going to fix the major clipping issues once I learn how too :V[/QUOTE]
Just move the vertices.
It is a bit annoying to do, but it will look good.
Also, it looks like you are using blender.
Hit f12 to render for better screenshots if you are not already.
(It doesn't appear to be renders though.)
Also, Also, trying to rig my bubble pipe.
It has effect bones and I need to rig it to the head bone.
So far I've gotten it to result in the model disappearing.
[QUOTE=A_Guardian;34550878]Just move the vertices.
It is a bit annoying to do, but it will look good.
Also, it looks like you are using blender.
Hit f12 to render for better screenshots if you are not already.
(It doesn't appear to be renders though.)[/QUOTE]
Do I just move the verts inside his head closer to the ones in the front>
Also I've been taking very low quality renders to pump out.
[QUOTE=SchnookieFace;34550913]Do I just move the verts inside his head closer to the ones in the front>
Also I've been taking very low quality renders to pump out.[/QUOTE]
I think a mixture of moving them up and foward (To the front of the head) would result in a good looking transition.
[QUOTE=MultiTrip;34548133]vdei games
[url=http://steamcommunity.com//sharedfiles/filedetails/?id=7193][img]http://cloud.steampowered.com/ugc/468608982330133044/78A224B53E4FDB13B14AEB827E135C88E08FF6DC/[/img][/url]
[url=http://www.mediafire.com/?6ehtfzvhr8kqtdc][img]http://i.imgur.com/qX0Pg.png[/img][/url][/QUOTE]
It's even better when looked at up close. I do feel bad though that the pyro is only 3rd best at his own game.
[QUOTE=A_Guardian;34550941]I think a mixture of moving them up and foward (To the front of the head) would result in a good looking transition.[/QUOTE]
Could I just move the whole mesh forward a bit, or would it not have the same effect?
[QUOTE=SchnookieFace;34550990]Could I just move the whole mesh forward a bit, or would it not have the same effect?[/QUOTE]
If that would work better do that.
It will at least be easier.
I dont know what you are working off of though.
So I dont know if the top of the visor should be against skin.
[QUOTE=A_Guardian;34551037]If that would work better do that.
It will at least be easier.
I dont know what you are working off of though.
So I dont know if the top of the visor should be against skin.[/QUOTE]
It should.
Anyways, thanks for being awesome man.:smile:
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