Nice skin.
Also, how i can put particles on the C_models? (I made custom particles but they dont appear when i type the thing on the QC)
PS:I tried placing them in the animation, because if i use $keyvalues, the particles will be in all bones, causing an massive lag
[QUOTE=Captain Chalky;34576976]Scarab ball? You do know that scarabs are dung beetles, right?[/QUOTE]
Yes but they're part of ancient egyptian culture.
[url]http://en.wikipedia.org/wiki/Scarab_(artifact)[/url]
but how is there going to be team colors on...
oh my
[QUOTE=Captain Chalky;34577034]Yeah, but scarab ball.
[t]http://upload.wikimedia.org/wikipedia/commons/e/e2/Scarabaeus_laticollis_2.jpg[/t][/QUOTE]
Well we already have Jarate, so the next logical step...
Well what else would it shoot? I think a flaming ball of poo fits TF2 in it's current state.
some kind of small urn fastened into a grenade?
But a dung ball is fine by me. Put little team colored diamonds in it
or maybe the fire particle effect should be blue/red.
[del]Hey, do you get the running and walking animations to do anything in HLMV?
I know it will be easy too, as I can't figure out how to do it.[/del]
Nevremind.
It works now for some reason.
I have no idea what my computer is doing half of the time.
No wait, now it doesn't work again.
[QUOTE=Roninsmastermix;34576576][IMG]http://i.imgur.com/0Vjp2.jpg[/IMG]
texture work on my end is done. Passing it to psyke.[/QUOTE]
clever hammer
great textures by blaholtzen
[editline]6th February 2012[/editline]
wow
such a nice simple watch
So I still can't get this bloody team colouring too work. The model viewer is loading both of the correct VMT's and recognizes the two Skin Families. Anyone have any idea's so I can trouble shoot this sucker?
HLMV sometimes has problems loading team skins. Did you check it in-game yet?
Oh, it does work in game. :v:
[QUOTE=Recurracy;34577422][img]http://i.imgur.com/LN6vA.png[/img]
hudda hurfmfffuh[/QUOTE]
KILL IT! KILL IT WITH FIR- DAMN IT!
probably over detailed but yeah, still workin on the shaders
[img]http://i.imgur.com/MgyTO.png[/img]
[QUOTE=El Fonz0;34578041]KILL IT! KILL IT WITH FIR- DAMN IT![/QUOTE]
Kill it with rocket launchers.
[QUOTE=DeRosaJ;34578106]probably over detailed but yeah, still workin on the shaders
[img]http://i.imgur.com/MgyTO.png[/img][/QUOTE]
Needs more edge highlights moremoremore!!!
[QUOTE=DeRosaJ;34578106]probably over detailed but yeah, still workin on the shaders
[img]http://i.imgur.com/MgyTO.png[/img][/QUOTE]
Why is the barrel so hexagonal? I know I'm late but I'd just like to know.
[QUOTE=Erfly;34578131]Why is the barrel so hexagonal?[/QUOTE]
Lots of old guns had octagonal barrels.
[QUOTE=Erfly;34578131]Why is the barrel so hexagonal?[/QUOTE]
They seem to be commonly shaped with a octagonal barrel, plus I liked it and thought it was a nice break from cylindrical barrels
[img]http://www.horstheld.com/Collier.JPG[/img]
Yeah, it's a nice change of pace.
[url]http://www.livestream.com/napyswisemodeling[/url]
Watch me model the Dr Haus.
And gimme ideas.
[QUOTE=Erfly;34578115]Kill it with rocket launchers.[/QUOTE]
No good.
It's just reflecting them.
[QUOTE=Matsilagi;34576720]Nice skin.
Also, how i can put particles on the C_models? (I made custom particles but they dont appear when i type the thing on the QC)
PS:I tried placing them in the animation, because if i use $keyvalues, the particles will be in all bones, causing an massive lag[/QUOTE]
You need to find the patricles_manifest.txt in the gcf (team fortress 2 content.gcf) and add a line with the name of your particle effect. Save the manifest in the particles folder in your tf2 program file thing.
By scarab ball i meant, golden ball that has a scarab carved on it.
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