• TF2 Emporium 44: v. Whole Lotta Love
    5,571 replies, posted
Nice skin. Also, how i can put particles on the C_models? (I made custom particles but they dont appear when i type the thing on the QC) PS:I tried placing them in the animation, because if i use $keyvalues, the particles will be in all bones, causing an massive lag
[QUOTE=Captain Chalky;34576976]Scarab ball? You do know that scarabs are dung beetles, right?[/QUOTE] Yes but they're part of ancient egyptian culture. [url]http://en.wikipedia.org/wiki/Scarab_(artifact)[/url]
but how is there going to be team colors on... oh my
[QUOTE=Captain Chalky;34577034]Yeah, but scarab ball. [t]http://upload.wikimedia.org/wikipedia/commons/e/e2/Scarabaeus_laticollis_2.jpg[/t][/QUOTE] Well we already have Jarate, so the next logical step...
Well what else would it shoot? I think a flaming ball of poo fits TF2 in it's current state.
some kind of small urn fastened into a grenade? But a dung ball is fine by me. Put little team colored diamonds in it
or maybe the fire particle effect should be blue/red.
[del]Hey, do you get the running and walking animations to do anything in HLMV? I know it will be easy too, as I can't figure out how to do it.[/del] Nevremind. It works now for some reason. I have no idea what my computer is doing half of the time. No wait, now it doesn't work again.
[QUOTE=Roninsmastermix;34576576][IMG]http://i.imgur.com/0Vjp2.jpg[/IMG] texture work on my end is done. Passing it to psyke.[/QUOTE] clever hammer
[IMG]http://speedcap.net/img/dffeacdebbbfd7e04c9463f873a64f9e/462da0ce.png[/IMG] [IMG]http://speedcap.net/img/dffeacdebbbfd7e04c9463f873a64f9e/0af6a4bb.png[/IMG] [IMG]http://speedcap.net/img/dffeacdebbbfd7e04c9463f873a64f9e/fa895264.png[/IMG] Boot fetish.
[QUOTE=Sexy Robot;34577365] -boots- Boot fetish.[/QUOTE] Medic only, I assume? Or will it be multi-class?
[img]http://i.imgur.com/LN6vA.png[/img] hudda hurfmfffuh
wip [IMG]http://i.imgur.com/olja9.jpg[/IMG]
great textures by blaholtzen [editline]6th February 2012[/editline] wow
such a nice simple watch
So I still can't get this bloody team colouring too work. The model viewer is loading both of the correct VMT's and recognizes the two Skin Families. Anyone have any idea's so I can trouble shoot this sucker?
HLMV sometimes has problems loading team skins. Did you check it in-game yet?
Oh, it does work in game. :v:
[QUOTE=Recurracy;34577422][img]http://i.imgur.com/LN6vA.png[/img] hudda hurfmfffuh[/QUOTE] KILL IT! KILL IT WITH FIR- DAMN IT!
probably over detailed but yeah, still workin on the shaders [img]http://i.imgur.com/MgyTO.png[/img]
[QUOTE=El Fonz0;34578041]KILL IT! KILL IT WITH FIR- DAMN IT![/QUOTE] Kill it with rocket launchers.
[QUOTE=DeRosaJ;34578106]probably over detailed but yeah, still workin on the shaders [img]http://i.imgur.com/MgyTO.png[/img][/QUOTE] Needs more edge highlights moremoremore!!!
[QUOTE=DeRosaJ;34578106]probably over detailed but yeah, still workin on the shaders [img]http://i.imgur.com/MgyTO.png[/img][/QUOTE] Why is the barrel so hexagonal? I know I'm late but I'd just like to know.
[QUOTE=Erfly;34578131]Why is the barrel so hexagonal?[/QUOTE] Lots of old guns had octagonal barrels.
[QUOTE=Erfly;34578131]Why is the barrel so hexagonal?[/QUOTE] They seem to be commonly shaped with a octagonal barrel, plus I liked it and thought it was a nice break from cylindrical barrels [img]http://www.horstheld.com/Collier.JPG[/img]
Yeah, it's a nice change of pace.
[url]http://www.livestream.com/napyswisemodeling[/url] Watch me model the Dr Haus. And gimme ideas.
[QUOTE=Erfly;34578115]Kill it with rocket launchers.[/QUOTE] No good. It's just reflecting them.
[QUOTE=Matsilagi;34576720]Nice skin. Also, how i can put particles on the C_models? (I made custom particles but they dont appear when i type the thing on the QC) PS:I tried placing them in the animation, because if i use $keyvalues, the particles will be in all bones, causing an massive lag[/QUOTE] You need to find the patricles_manifest.txt in the gcf (team fortress 2 content.gcf) and add a line with the name of your particle effect. Save the manifest in the particles folder in your tf2 program file thing.
By scarab ball i meant, golden ball that has a scarab carved on it.
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