[url=http://napydawise.tumblr.com/][img]http://speedcap.net/img/5861267f56806c0d3d707b41de737369/37c13687.png[/img][/url]
I'll finish it tomorow, need some sleep...
[QUOTE=kenshin6;34580810]Ok, so how do I set up animations? The jigglebones on this like to act weird so I think it would work better if the part moved on its own and I dont know how to do animations.
[video=youtube;HarNG1NKobc]http://www.youtube.com/watch?v=HarNG1NKobc[/video][/QUOTE]
Its funny, because its called the gamebreaker, and its jigglebones are broken
dohohohohohohoho
I want to be the modelling guy.
Anyone have any suggestions of a simple hat/weapon I could try my hand at?
EDIT: Wait, I just had an idea.
A coke/dr. pepper-esqe bottle melee weapon for the scout that uses the wrap assassin noises.
CALLING IT
[QUOTE=WiltheKid;34582256]I want to be the modelling guy.
Anyone have any suggestions of a simple hat/weapon I could try my hand at?
EDIT: Wait, I just had an idea.
A coke/dr. pepper-esqe bottle melee weapon for the scout that uses the wrap assassin noises.
CALLING IT[/QUOTE]
*coughcoughihavelotsofideaspostedallready*
[QUOTE=psyke;34579077][media]http://www.youtube.com/watch?v=TO7fJOmEJ-Y[/media]
[i]Classy[/i][/QUOTE]
Oow dude, Andrea Bocelli, you almost brought tears to my eyes, that song brings back so many memories with my parents.
Nice item by the way.
[QUOTE=SchnookieFace;34581598][T]http://i.imgur.com/83KnD.jpg[/T]
[T]http://i.imgur.com/qyxmy.jpg[/T]
I am definatly going to re-do the textures, but I'm debating if I should keep the [URL="http://wiki.teamfortress.com/wiki/Cream_Spirit"]Cream Spirit[/URL] colour scheme or use something more along the lines of the [URL="http://wiki.teamfortress.com/wiki/Fists_of_Steel"]Fists of Steel[/URL] colour scheme. Agree for Cream Spirit, Disagree for Fists of Steel.[/QUOTE]
To be honest I'd like one simple metal color. Try and be as neutral as possible, maybe a light steel would work.
So...does anybody know how to make animations for weapons?
[QUOTE=kenshin6;34582693]So...does anybody know how to make animations for weapons?[/QUOTE]
Talk to Sparkwire.
This was supposed to be a variant of the second version of a russian PTRD 41 anti-tank rifle. I don´t know how I ended up with this
[IMG]http://img819.imageshack.us/img819/5859/shotgun1.png[/IMG]
[IMG]http://img692.imageshack.us/img692/3644/shotgun2.png[/IMG]
[IMG]http://img718.imageshack.us/img718/4787/shotgun3.png[/IMG]
Heavy WIP (yeah, go ahead with the joke, you know you want)
[QUOTE=Petachepas;34582894]This was supposed to be a variant of the second version of a russian PTRD 41 anti-tank rifle. I don´t know how I ended up with this
[IMG]http://img819.imageshack.us/img819/5859/shotgun1.png[/IMG]
[IMG]http://img692.imageshack.us/img692/3644/shotgun2.png[/IMG]
[IMG]http://img718.imageshack.us/img718/4787/shotgun3.png[/IMG]
Heavy WIP (yeah, go ahead with the joke, you know you want)[/QUOTE]
I like it.
Hopefully the jigglebones wont go crazy again
[video=youtube;BVtVpR3uT9c]http://www.youtube.com/watch?v=BVtVpR3uT9c[/video]
Does anyone still have all the QC files for the player models?
[QUOTE=DrunkenGMan;34583659]Does anyone still have all the QC files for the player models?[/QUOTE]
A few pages back and they weren't exactly perfect if I recall... One sec.
EDIT: This?
[QUOTE=Joey90;34529593]If anybody has any use for them, I've just pasted all the classes qc's when I decompiled them for someone else:
[url]http://pastebin.com/GgTeaNVw[/url] Scout
[url]http://pastebin.com/AEwvEfG2[/url] Soldier
[url]http://pastebin.com/hse99CMN[/url] Pyro
[url]http://pastebin.com/HNca6XJq[/url] Demo
[url]http://pastebin.com/esMnDBnR[/url] Heavy
[url]http://pastebin.com/zCigTVR4[/url] Engie
[url]http://pastebin.com/uzE7T3wr[/url] Medic
[url]http://pastebin.com/X4qj7NCT[/url] Sniper
[url]http://pastebin.com/9nSNN7MB[/url] Spy[/QUOTE]
Random post. Bleargh.
Decided to retex the visage of the awesome Mr. Foster.
[IMG]http://i281.photobucket.com/albums/kk217/Mr_Holloway/mrfstr2.png[/IMG]
Justice has been dealt (imo anyway lol)
It looked so... boring normally. Now it looks like Mr. Foster, which it should have (VALVE!!!!!!!!!!!!!!!!!!!!! GRR!!!).
Takin' up space.
Did this for a personal project and it isn't perfect (his mouth is now entirely static).
[img]http://puu.sh/g0uo[/img]
I remember several emporiums ago (back in the Royzo days) someone[s] made the hats that 2-D, Noodle, and Russel are wearing in the cover to Demon Days. Does anyone have the link to any of those three?
[IMG]http://upload.wikimedia.org/wikipedia/en/d/df/Gorillaz_Demon_Days.PNG[/IMG]
[QUOTE=Corndog Ninja;34584502]I remember several emporiums ago (back in the Royzo days) someone[s] made the hats that 2-D, Noodle, and Russel are wearing in the cover to Demon Days. Does anyone have the link to any of those three?
[IMG]http://upload.wikimedia.org/wikipedia/en/d/df/Gorillaz_Demon_Days.PNG[/IMG][/QUOTE]
Russel's hat was made by this guy
[url]http://www.steamcommunity.com/id/communistcakecommander[/url]
There wouldn't happen to be anyone with a .vta for the Spy would there?
[QUOTE=Corndog Ninja;34584502]I remember several emporiums ago (back in the Royzo days) someone[s] made the hats that 2-D, Noodle, and Russel are wearing in the cover to Demon Days. Does anyone have the link to any of those three?
[IMG]http://upload.wikimedia.org/wikipedia/en/d/df/Gorillaz_Demon_Days.PNG[/IMG][/QUOTE]
Here is Noodle's: (Soldier/Scout)
[url]http://www.gamebanana.com/tf2/skins/91299[/url]
Russ's: (Demo)
[url]http://www.gamebanana.com/tf2/skins/91148[/url]
Unfortunately there isn't one for 2D's cap that I know of.
Cheers.
Haha, I remember requesting Russel's cap a long ass time ago. Commie Cake made it a little while after, good times.
Making the VMT use Pyro's lightwarp just made everything brighter and didn't fix anything.
still fiddling with different light-warps, i'm mostly leaning towards the pyro lightwarp since it seems to smooth out hard edged details better (with the engravings and all), as opposed to the weapon lightwarp which makes the details too vivid at certain angles and lighting conditions
[img]http://i.imgur.com/NMUGj.png[/img]
[QUOTE=HelmoChipChop;34584620]Here is Noodle's: (Soldier/Scout)
[url]http://www.gamebanana.com/tf2/skins/91299[/url]
Russ's: (Demo)
[url]http://www.gamebanana.com/tf2/skins/91148[/url]
Unfortunately there isn't one for 2D's cap that I know of.
Cheers.[/QUOTE]
I'm fairly sure someone made 2D's cap for the sniper, but I can't remember which emporium it was in.
Wasn't it for the Scout? I thought it was, anyway.
[QUOTE=mixshifter;34584975]Wasn't it for the Scout? I thought it was, anyway.[/QUOTE]
no i remember a dude livestreaming himself make it. it was quite a good stream. also it was for sniper
Should I release the gasmask now or wait till I have the whole pack done? I was planning to make a buncha items along with it.
[QUOTE=DeRosaJ;34584854]still fiddling with different light-warps, i'm mostly leaning towards the pyro lightwarp since it seems to smooth out hard edged details better (with the engravings and all), as opposed to the weapon lightwarp which makes the details too vivid at certain angles and lighting conditions
[img]http://i.imgur.com/NMUGj.png[/img][/QUOTE]
Honestly I think its a cross between none and the Amby lightwarp. I think with no lightwarp the carvings come out better, but the chamber looks kinda..meh.
I think I'm gonna pick disagree for this.
[t]http://dl.dropbox.com/u/57186256/WIPs/needles_2.png[/t]
More medic stuff, this time a pack of needles
[QUOTE=Pikmin Master;34585304][t]http://dl.dropbox.com/u/57186256/WIPs/needles_2.png[/t]
More medic stuff, this time a pack of needles[/QUOTE]
Examples
?
In all seriousness it looks nice so far but desperately needs an AO bake.
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