• TF2 Emporium 44: v. Whole Lotta Love
    5,571 replies, posted
sounds like its time to make my trojan pack for the demo to settle this roman/greek dispute.
[QUOTE=maxumym;34602542][IMG]http://www.court-records.net/animationgk/miles-bow(b).gif[/IMG] That's that.[/QUOTE] [img]http://www.court-records.net/animation/phoenix-coffee(a).gif[/img] Quite so. Cup of Joe?
[QUOTE=maxumym;34602486]Sparta and Rome are different things, FYI.[/QUOTE] [img]http://doulifee.com//Storage/aceatt/GyakutenHeroes2/1-1apollo-documentb.gif[/img] Last time I checked the Defiant Spartan is a Greek Hoplite, modeled after a Corinthian helmet, which was utilized by both ancient Greeks and Romans
My museum update related dreams are becoming a reality
[QUOTE=Gen. Cornwaffle;34602450][img]http://www.court-records.net/animation/phoenix-ohshit.gif[/img] Great Scott! [img]http://www.court-records.net/animation/phoenix-sheepish(b).gif[/img] lol Fixed now, what do you expect, it's late here and I've been neglecting sleep.[/QUOTE] As i said before. I need Phoenix's hair for the spy :v: also, i need a little help [IMG]http://filesmelt.com/dl/fuckingshit.JPG[/IMG] QC: [QUOTE]$cd "C:\Users\Dylan\Desktop\Puzzle Hat\output" $modelname "player\items\spy\derby_hat.mdl" $model "Body" "Puzzle_Hat.smd" $cdmaterials "\models\player\items\spy\" $texturegroup skinfamilies { { "models/player/items/spy/puzzle_hat.vmt" } } $hboxset "default" $hbox 0 "bip_head" -4.911 -8.946 -7.376 4.911 0.000 4.177 // Model uses material "models/player/items/spy/derby_hat.vmt" // Model uses material "derby_hat_blue.vmt" $surfaceprop "cloth" $sequence idle "idle" loop fps 30.00 $collisionmodel "Puzzle_Hat.smd" { $mass 2.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 } [/QUOTE]
[QUOTE=Roninsmastermix;34602570]sounds like its time to make my trojan pack for the demo to settle this roman/greek dispute.[/QUOTE] [img]http://www.court-records.net/animation/phoenix-document(b).gif[/img] It wasn't really a dispute per-say, it started with the ponies and everything went from there. Can't wait to see your Trojan Demo pack, sounds cool.
stop the phoenix wright bullshit
[QUOTE=Digivee;34602599]As i said before. $cd "C:\Users\Dylan\Desktop\Puzzle Hat\output" $modelname "player\items\spy\derby_hat.mdl" $model "Body" "Puzzle_Hat.smd" $cdmaterials "\models\player\items\spy\" $texturegroup skinfamilies { { "models/player/items/spy/puzzle_hat.vmt" } } $hboxset "default" $hbox 0 "bip_head" -4.911 -8.946 -7.376 4.911 0.000 4.177 // Model uses material "models/player/items/spy/derby_hat.vmt" // Model uses material "derby_hat_blue.vmt" $surfaceprop "cloth" $sequence idle "idle" loop fps 30.00 $collisionmodel "Puzzle_Hat.smd" { $mass 2.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 }[/QUOTE] get rid of the filepath on the vmt in the skinfamilies, also, let us see the first 30 lines of your smd " // Model uses material "models/player/items/spy/derby_hat.vmt" // Model uses material "derby_hat_blue.vmt" " are just comments, i have no idea why some insist on including these lines
[QUOTE=Recurracy;34602620]stop the phoenix wright bullshit[/QUOTE] TF2 Emporium 45: Phoenix Wright Edition
[QUOTE=Recurracy;34602620]stop the phoenix wright bullshit[/QUOTE] Fair enough. [editline]8th February 2012[/editline] [QUOTE=light dasher;34602585][img]http://doulifee.com//Storage/aceatt/GyakutenHeroes2/1-1apollo-documentb.gif[/img] Last time I checked the Defiant Spartan is a Greek Hoplite, modeled after a Corinthian helmet, which was utilized by both ancient Greeks and Romans[/QUOTE] That may be but I was specifically talking about the Spartan helmet vs. the Centurion helmet because The Stills brought it up.
Does anyone have a link to that program that swaps skins and replaces other things you pick? Example, a Pyro hat that replaces the Little Buddy, I want to replace another hat instead
[QUOTE=HyperTails;34602702]Does anyone have a link to that program that swaps skins and replaces other things you pick? Example, a Pyro hat that replaces the Little Buddy, I want to replace another hat instead[/QUOTE] that'd be neodement's hatzilla, it's in the op
A little help here, please? In [URL="http://www.facepunch.com/threads/964937-TF2-Emporium-XX"]Emporium 20[/URL] and [URL="http://www.facepunch.com/threads/1035254-TF2-Emporium-XXVII"]27[/URL], there are two items, "Viktoriya" and "Sonya" respectively that I wish to download, but the download links are gone. Help with that would be appreciated.
[QUOTE=Dudeface;34602781]A little help here, please? In [URL="http://www.facepunch.com/threads/964937-TF2-Emporium-XX"]Emporium 20[/URL] and [URL="http://www.facepunch.com/threads/1035254-TF2-Emporium-XXVII"]27[/URL], there are two items, "Viktoriya" and "Sonya" respectively that I wish to download, but the download links are gone. Help with that would be appreciated.[/QUOTE] All I can say is did you try GameBanana or TF2mods.net?
[IMG]http://dl.dropbox.com/u/32668357/sniptfc.png[/IMG] im still working on this, i changed the texture a lot more, much more brushstroking, i make the hatpiece a browny color like the tfc one, i made the cloth match the shirt as best i could, so yeah, i hope its getting a little better at least =S
[QUOTE=Digivee;34602599]As i said before. I need Phoenix's hair for the spy :v: also, i need a little help QC:[/QUOTE] I have fixed your qc, assuming you arent using separate red and blue textures. [code] $cd "C:\Users\Dylan\Desktop\Puzzle Hat\output" $modelname "player\items\spy\derby_hat.mdl" $model "Body" "Puzzle_Hat.smd" $cdmaterials "\models\player\items\spy\" $surfaceprop "cloth" $sequence idle "idle" loop fps 30.00 $collisionmodel "Puzzle_Hat.smd" { $mass 2.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 } [/code]
[IMG]http://i50.tinypic.com/kcgwaq.png[/IMG] WAIT A SECOND. Is that the.. It can't be.. EDIT: [IMG]http://i46.tinypic.com/2qaoktg.png[/IMG] i'm fucking stupid
[QUOTE=Constructor;34602891][IMG]http://i50.tinypic.com/kcgwaq.png[/IMG] WAIT A SECOND. Is that the.. It can't be.. EDIT: [IMG]http://i46.tinypic.com/2qaoktg.png[/IMG] i'm fucking stupid[/QUOTE] i still say its an ugly hat, im sory, but i just can help but feel it got hit with the ugly stick one too many times. i know a lot would disagree with me, but im just sharing opinions here.
I think it looks really nice on the Soldier, but I don't really like the Scout version. edit: Hey, it'd be sweet if it could be equipped on both classes, and like the Team Captain, had a unique skin for both classes. Ned_Ballad, you know what to do.
i was thinking, should i release my sniper hat into the workshop and as a mod for everyone or should i work on the texture a little more agree = put it out to the public disagree = needs more work (suggestions if possible)
snip dogg
Ohai, today, I'm making a (Divine) Rapier for the Demoman: [img]http://dl.dropbox.com/u/33846352/rapier.jpg[/img] [img] http://www.dota2wiki.com/images/1/1d/Divine_Rapier.png[/img]
[QUOTE=NeoDement;34602962] Ned_Ballad, you know what to do.[/QUOTE] I can't do anything unless the contributor submits the Soldier version. I don't think just putting the Scout hat on Soldier works, does it?
[QUOTE=ned_ballad;34603327]I can't do anything unless the contributor submits the Soldier version. I don't think just putting the Scout hat on Soldier works, does it?[/QUOTE] *cough*
I can has bad UV? [IMG]http://img.photobucket.com/albums/v730/emrfish6/okr_v1-1_wip2.jpg[/IMG] Should I maybe stack the triangles on top of each other to make them all share the same texture?
[img]http://www.1337upload.net/files/roman.png[/img] making a little concept, which one?
[QUOTE=Constructor;34603392]*cough*[/QUOTE] and you can't do anything unless the creator gives you permission to submit the Soldier version :x
[IMG]http://i.imgur.com/ZCuts.png[/IMG] More ideas because they're all I can do I really like the look of the makeshift thingy the primary is based on but I'm not sure if it'd look as good translated into team fortress land universe
[QUOTE=kenshin6]I have fixed your qc, assuming you arent using separate red and blue textures. [/quote] Thanks, I'll try this when I get home after school.
[QUOTE=Not_Yet;34603445][img]http://www.1337upload.net/files/roman.png[/img] making a little concept, which one?[/QUOTE] Reminds me of the dwarven swords from skyrim.
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