• TF2 Emporium 44: v. Whole Lotta Love
    5,571 replies, posted
[QUOTE=Lexar;34601275]I gave in.. [IMG]http://dl.dropbox.com/u/32668357/octo_paint.png[/IMG] it was paintable from the beginning but here is how it looks with a few colors applied.[/QUOTE] I like the idea of this item but I don't think it's executed right just yet. Something about the eyes just doesn't look right. It'd be better if it looked more like a real octopus and less like a cartoon character... Just my two cents. I like how it wraps around one eye though.
or even little beady eyes like the brainslug
Is it possible to have a weapon use different animations? I've only ever replaced models, and was wondering if I could have it so the postal plummer uses the Saxxy animations, or would that effect all his melee weapons?
[QUOTE=light dasher;34603818]Is it possible to have a weapon use different animations? I've only ever replaced models, and was wondering if I could have it so the postal plummer uses the Saxxy animations, or would that effect all his melee weapons?[/QUOTE] It's [sort of] possible via schema, but other than replacing the Objector with the Pummeler or doing some crazy stuff with recompiled animations, I don't think it's possible.
[QUOTE=NeoDement;34602962]I think it looks really nice on the Soldier, but I don't really like the Scout version. edit: Hey, it'd be sweet if it could be equipped on both classes, and like the Team Captain, had a unique skin for both classes. Ned_Ballad, you know what to do.[/QUOTE] Valve recently allowed the Stitched Sabateur to be for Engineer and Sniper and prior to that allowed the Pocket Medic to be for Heavy and Soldier, what's to stop them from doing similar with this? Just get the creator on board, since it'll likely require that it have rigging specifically so it'll fit on the Soldier's head without floating around or clipping into his forehead.
BEHOLD!! [img]http://dl.dropbox.com/u/33846352/behold.jpg[/img] Now in its finishing steps, and I'll make a timelapse of its making on youtube. There are minor clipping with the side rings, I'll check how it looks in TF.
[img]http://www.1337upload.net/files/178untitled.PNG[/img] well that turned out meh, hopefully the texture can make it look interesting
[QUOTE=Not_Yet;34605030][img]http://www.1337upload.net/files/178untitled.PNG[/img] well that turned out meh, hopefully the texture can make it look interesting[/QUOTE] Why is the handle so tiny?
[QUOTE=Deity Link;34605059]Why is the handle so tiny?[/QUOTE] haha oh wow, i scaled the actual holster up but not the handle thanks for pointing that out!
Meh I wonder if Viper ever see's his friend invites.
omgosh, practically no clipping at all on firstperson view, and beside some tiny AO artefacts that I'll fix at once it's exactly what I wished for!! [img]http://cloud.steampowered.com/ugc/487749676955010135/C48E41C74FECF8ADDC774A3836F8B69011FA16F9/[/img] [img]http://cloud.steampowered.com/ugc/487749676955013288/61801025CDDB4363E31B913126132E2C2BD95109/[/img]
Hey Neo, do you think you can tweak hatzilla to work for weapons? or can it already do that?
[thumb]http://dl.dropbox.com/u/32006613/Models/dragon_axe_11.png[/thumb] Hopefully when I add the normals and env map it won't be boring like it is now Also [thumb]http://dl.dropbox.com/u/32006613/Models/dragonsgem_2_2.png[/thumb][thumb]http://dl.dropbox.com/u/32006613/Models/dragonsgem_2_3.png[/thumb] Ready to unwrap?
[IMG]http://dl.dropbox.com/u/40395733/lifeextinguisher2.png[/IMG] Known flaws (will be fixed) - Nozzle is kinda small - The part where the hose hits the roll looks weird - Does not have an unwrap - Is missing a pilot light - Is not textured - The extinguisher-holder-thing is awful
that thing is quite clever.
I spent like a month doodling designs for a flamethrower that used a firehose but scrapping them because I couldn't figure out how to fill the empty space that'd be created between the front and back ends, why didn't I think of using one of those coil things at any point? :suicide: Ah well, I got a different idea. Now to doodle it all over again because my eraser tore a hole through my sketch paper v:v:v [editline]asdfsdf[/editline] As for the part where your hose meets the coil, you should have it go so it looks like it's part of that coil instead of just attaching to it. Judging by where the back end of the coil ends, you'll want the front end of the coil (from the from perspective) to wrap downward so it'll form a complete screw-shape instead of magically making a 180 along the way.
It looks good, too. It's like the degreaser; A variation on the basic makeshift flamethrower theme. Without any annoying gimmick, but with a unique and easily identifiable shape.
[QUOTE=Psychopath12;34605398]I spent like a month doodling designs for a flamethrower that used a firehose but scrapping them because I couldn't figure out how to fill the empty space that'd be created between the front and back ends, why didn't I think of using one of those coil things at any point? :suicide: Ah well, I got a different idea. Now to doodle it all over again because my eraser tore a hole through my sketch paper v:v:v [editline]asdfsdf[/editline] As for the part where your hose meets the coil, you should have it go so it looks like it's part of that coil instead of just attaching to it. Judging by where the back end of the coil ends, you'll want the front end of the coil (from the from perspective) to wrap downward so it'll form a complete screw-shape instead of magically making a 180 along the way.[/QUOTE] I already fixed the hose problem :3
[QUOTE=Captain Chalky;34605300]You work too much.[/QUOTE] I guess I'll take tomorrow off, but I reaaaally need to finish that shield tonight é_é
[QUOTE=Constructor;34605496]I already fixed the hose problem :3[/QUOTE] The pilot light I've been using consistently in my designs was a lit match taped to the hose such that the flame is at the tip of the nozzle. Whatever works, I guess v:v:v You already got an idea in mind for the pilot?
[QUOTE=Psychopath12;34605632] You already got an idea in mind for the pilot?[/QUOTE] Nope.
[QUOTE=Gen. Cornwaffle;34601865] [img]http://ecx.images-amazon.com/images/I/41F1WyBY79L._SL500_AA300_.jpg[/img] The Centurion Helmet The Roman centurion was a battle hardened leader, often raised from the ranks of the legion troopers themselves, or else a wealthy senator who found favor with the emperor. The famous red plume separated the centurion from the rest of the soldiers and increased the apparent height of the centurion as to intimidate the enemy. The more you know, and knowing is half the battle. [img]http://www.facepunch.com/fp/ratings/information.png[/img][/QUOTE] Brother? :P [img]http://cloud.steampowered.com/ugc/612721992917975797/96EC5D307160AECAC5CF233DC05217FF277293A6/[/img] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=6598[/url]
[QUOTE=kibbleknight;34605263]Hey Neo, do you think you can tweak hatzilla to work for weapons? or can it already do that?[/QUOTE] You can edit the .txt files to make it do that. Official support, maybe one day. The whole thing needs quite an overhaul. The main reason I haven't officially added it is stuff like the Buff Banners, and it being kinda hard to categorise some weapons.
[QUOTE=NeoDement;34606123]You can edit the .txt files to make it do that. Official support, maybe one day. The whole thing needs quite an overhaul. The main reason I haven't officially added it is stuff like the Buff Banners, and it being kinda hard to categorise some weapons.[/QUOTE] I have a [URL="http://dl.dropbox.com/u/3430278/Modding/TF2%20item%20distrubution.docx"]list of categories[/URL] I made to see what item types are lacking in items. It's kind of out of date but you can use it. It's mostly based on animations, so in theory you could compile a weapon for all the ones in each group and have them work well. But you don't necessarily need categories, with the misc selection you need to be smart about equip regions anyway so I see no problem with giving a list of weapons and leaving it up to our discretion.
[QUOTE=Constructor;34602891][IMG]http://i50.tinypic.com/kcgwaq.png[/IMG] WAIT A SECOND. Is that the.. It can't be.. EDIT: [IMG]http://i46.tinypic.com/2qaoktg.png[/IMG] i'm fucking stupid[/QUOTE] Boy Drax-Quin... What happened to this guy, he was one of the best modders the emporium ever seen in my opinion. Plus he was the nicest guy in the world, not banning me when harrassed him with requests and not only that but he actually got around to make them. Then he just disappeared...
Dragon's Gem UV Unwrap [thumb]http://dl.dropbox.com/u/32006613/Models/dragonsgem_2_4.png[/thumb] Agree for good enough unwrap Disagree for needs more work
[QUOTE=Phil5991;34606425]Boy Drax-Quin... What happened to this guy, he was one of the best modders the emporium ever seen in my opinion. Plus he was the nicest guy in the world, not banning me when harrassed him with requests and not only that but he actually got around to make them. Then he just disappeared...[/QUOTE] I really like Drax' models. I really wonder where he went.
What do you mean? He's been resubmitting his items lately :v: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=5262[/url]
omg stoled frum mr. gentle
[QUOTE=Venezuelan;34606287]I have a [URL="http://dl.dropbox.com/u/3430278/Modding/TF2%20item%20distrubution.docx"]list of categories[/URL] I made to see what item types are lacking in items. It's kind of out of date but you can use it. It's mostly based on animations, so in theory you could compile a weapon for all the ones in each group and have them work well. But you don't necessarily need categories, with the misc selection you need to be smart about equip regions anyway so I see no problem with giving a list of weapons and leaving it up to our discretion.[/QUOTE]Ehh equip regions are different
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