[QUOTE=Petachepas;34633818]Why does nobody like this? =(
[IMG]http://img80.imageshack.us/img80/4971/shotgun11.png[/IMG]
[IMG]http://img33.imageshack.us/img33/6177/shotgun12.png[/IMG]
Flash hider completely redone, also, does the shell ejection slot move on the stock shotgun model? Or is it just a static part?[/QUOTE]
I really like that shape, but it needs more details to make it good. The pump is too simple, it needs a shell ejection, and the big trigger guard make it looks really strange. maybe remove it completly?
[img]http://speedcap.net/img/5861267f56806c0d3d707b41de737369/f223e583.png[/img]
Reminds me of this old thing
[t]http://i.imgur.com/hsSbZ.png[/t]
[QUOTE=Sharc;34633971]Reminds me of this old thing
[t]http://i.imgur.com/hsSbZ.png[/t][/QUOTE]
the best
[QUOTE=Frying Dutchman;34633876][url]http://steamcommunity.com/groups/TF2ModEmporium[/url] ?[/QUOTE]
Yup, I was.
[QUOTE=NapyDaWise;34633953]I really like that shape, but it needs more details to make it good. The pump is too simple, it needs a shell ejection, and the big trigger guard make it looks really strange. maybe remove it completly?
[img]http://speedcap.net/img/5861267f56806c0d3d707b41de737369/f223e583.png[/img][/QUOTE]
Wow, I really appreciate this kind of criticism.
[IMG]http://desmond.imageshack.us/Himg855/scaled.php?server=855&filename=f223e583.png&res=medium[/IMG]
The shotgun is a heavy-modified russian PTRD 41 anti-tank rifle, so some parts just have to be like in the original, or at least, its shapes.
The small thing you draw on the upper barrel was deleted on porpouse, but I can give it a try
The pump handle is supposed to be made of metal, and I though a good texturer could add some details with the texture.
The ejection slot for the shell is supposed to be the huge slot in the middle of the gun, but I´m not sure if it has to move. In that case, I will have to model a nice internal mechanism :v:
The trigger guard is welded to the slot were you insert the shotgun shells, just to have a more defined and different shape (and resemble the PTRD a bit)
The back part... why not? I can try different solutions, but it is really close in first person view, so maybe is not good making it bigger.
The flash hidder just have to be like I made it because of the original model or anti-tank rifle reference.
Well, that´s my explanation. Thanks for your support, mate, and please tell me what do you think of what I exposed =)
[QUOTE=NeoDement;34633894]Only one I like is the horns, and honestly it's better without them.[/QUOTE]
So is this a disagreement with the entire concept of putting stuff on the hat or just with those particular shapes?
Because if it's the former, the undecorated helmet isn't going anywhere.
I disagree with putting stuff on the hat, simplicity is often a good thing.
[QUOTE=Lexar;34633820]I released it guys
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=9397"][IMG]http://dl.dropbox.com/u/32668357/sniptfc20v5.png[/IMG][/URL]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=9397"]Steam Workshop Link[/URL]
mod coming soon[/QUOTE]
That name is a pretty shoe-horned alliteration imo.
I wonder if the sound device section is for people to submit their own sounds for their own items? Or is it only for sound based items, and Valve will make sounds for?
[QUOTE=Hatley;34634332]That name is a pretty shoe-horned alliteration imo.[/QUOTE]
Ghillie Billy could have been a nice name IMO.
[QUOTE=The_Broker;34635010]Ghillie Billy could have been a nice name IMO.[/QUOTE]
In Old Blood?
Hm, that sounds sort of disguisting.
i actually was looking for synonyms for the word old, senile was the only word i could find that roughly meant that and went with sharpshooter, i liked the name, but i guess no one else does =V
[url=http://dl.dropbox.com/u/32006613/Dragon%27s%20Gem%20v2.zip][img]http://dl.dropbox.com/u/32006613/promo_dragonsgem.png[/img][/url]
It has been a while since I released something... I hope I am doing it right
[QUOTE=Deodorant;34635152]In Old Blood?
Hm, that sounds sort of disguisting.[/QUOTE]
In Old Blood??
Am I missing a reference here sir?
Cold Blood.
I never make references. I wrote the name on account of it being a pun or play on words.
[QUOTE=lemonade1950;34635275][url=http://dl.dropbox.com/u/32006613/Dragon%27s%20Gem%20v2.zip][img]http://dl.dropbox.com/u/32006613/promo_dragonsgem.png[/img][/url]
It has been a while since I released something... I hope I am doing it right[/QUOTE]
Wrong promo, bub. Use the one(s) in the OP link and then I'll add this'n.
--moustache-
[QUOTE=Corndog Ninja;34635356]Wrong promo, bub.[/QUOTE]
Aw shit. Hang on while I get the new one
[URL="dl.dropbox.com/u/32668357/Face_Punch/Mods/sniper_classic/sniper_classic_mod.zip"][IMG]http://dl.dropbox.com/u/32668357/Face_Punch/Mods/sniper_classic/promo_tfc_sniper.png[/IMG][/URL]
heres the mod
can replace any of the following:
- all class hats (sniper version of course)
-- seal mask
-- party hat
- sniper hats
-- proof of purchase
-- paper hat
i know all the above are all class hats, im referring to them directory wise here
anyway, enjoy the mod
[IMG]http://i.imgur.com/nDjs7.png[/IMG]
its for pyro and hevy
Thanks for that Ducksink, not gonna be sleeping tonight.
Fixed the promo
[QUOTE=Ducksink;34635494][IMG]http://i.imgur.com/nDjs7.png[/IMG]
its for pyro and hevy[/QUOTE]
Creepy heavy face needs to be a misc.
[QUOTE=Ducksink;34635494][IMG]http://i.imgur.com/nDjs7.png[/IMG]
its for pyro and hevy[/QUOTE]
Great... now i'm going to need therapy...
A quick concept art about the misc of the SR and I Engineer pack:
[IMG]http://img11.hostingpics.net/pics/858061engineerchalumeau2.png[/IMG]
sorry to keep asking questions, but is this due to the position of my bone in my modelling program (which i thought was dodgy, didn't have an accurate position of it)
[img]http://1337upload.net/files/184untitled.PNG[/img]
or the positioning itself? it moves while the soldier breathes, so it is parented to the bone. the [url=http://1337upload.net/files/183untitled.PNG]idle[/url] position is fine in source sdk.
so I made a boston boom bringer soundmod
[url=http://tf2mods.net/mod.php?id=367][img]http://filesmelt.com/dl/floyd_boom_bringer.png[/img][/url]
[QUOTE=Not_Yet;34636013]sorry to keep asking questions, but is this due to the position of my bone in my modelling program (which i thought was dodgy, didn't have an accurate position of it)
[img]http://1337upload.net/files/184untitled.PNG[/img]
or the positioning itself? it moves while the soldier breathes, so it is parented to the bone. the [url=http://1337upload.net/files/183untitled.PNG]idle[/url] position is fine in source sdk.[/QUOTE]
Were you using the SDK's playermodels?
[QUOTE=Demon!;34636041]Were you using the SDK's playermodels?[/QUOTE]
sorta, had to import them into blender and then export them as an obj so i could open it in cinema 4d, but the bones didn't export with the actual model (tried doing it as a .3ds as well). might be a problem with blender though
i guess i could try and get a friend who has 3dsmax smd importer and save it as an obj or something so i can open it and hopefully it'll have the bones. sadly cinema 4d doesn't have an importer (well it does, but it costs $$)
wait do the sdk playermodels come in any other formats? i've only checked the .smd folder - yes they do but cinema 4d can't open them rofl
Don't use the SDK models. Decompile the playermodels and use those, apparently the bones are messed up on the SDK ones or something.
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