Congrats Svdl! Your marauder fix got in!
[editline]10th February 2012[/editline]
Also a huge congrats for BANG! for getting (a part of) the #1 fan fix in!
[QUOTE=Constructor;34636257]
Also a huge congrats for BANG! for getting the #1 fan fix in![/QUOTE]
It didn't include the Bonk boy fix. It still has goofed up lighting and the fucked the team colors(red on both teams)
[QUOTE=Inspecter;34636379]It didn't include the Bonk boy fix. It still has goofed up lighting and the fucked the team colors(red on both teams)[/QUOTE]
Neither the atomizer ._.
hey Valve, I know you are coo' at programming and what not, but change the Scout's style coding to this
[quote]"styles"
{
"0"
{
"name" "#TF_BonkBoy_Style_WithNoHat"
"additional_hidden_bodygroups"
{
"hat" "1"
"headphones" "1"
}
"skin_red" "0"
"skin_blu" "1"
}
"1"
{
"name" "#TF_BonkBoy_Style_WithHat"
"skin_red" "0"
"skin_blu" "1"
}
}
[/quote]
So we can have team colors back.
This hard codes it to use the team colors. It doesn't address the bug head on (styles kill team colors unless they are explicitly noted), but it fixes it.
[QUOTE=Not_Yet;34636013]sorry to keep asking questions, but is this due to the position of my bone in my modelling program (which i thought was dodgy, didn't have an accurate position of it)
[img]http://1337upload.net/files/184untitled.PNG[/img]
or the positioning itself? it moves while the soldier breathes, so it is parented to the bone. the [url=http://1337upload.net/files/183untitled.PNG]idle[/url] position is fine in source sdk.[/QUOTE]
The sdk's smd's just hate leg knifes.
[img]http://i.imgur.com/Rf8pP.png[/img]
Also,
[img]http://i.imgur.com/NdaCn.png[/img]
Tweaked some crap.
[QUOTE=Ducksink;34635494][IMG]http://i.imgur.com/nDjs7.png[/IMG]
its for pyro and hevy[/QUOTE]
The face reminds me of every human in oblivion.
[QUOTE=A_Guardian;34636451]
[img]http://i.imgur.com/NdaCn.png[/img]
Tweaked some crap.[/QUOTE]
No offense, but the radio/cassette player texture is pretty horrifying.
[QUOTE=Constructor;34636534]No offense, but the radio/cassette player texture is pretty horrifying.[/QUOTE]
Yep.
I have said on more than one occasion I am suck at textures.
Also, the magic selector tool in gimp is balls.
I do not recommend it.
Working on some tweaks with the model before I redo the radio though.
As it will be a full retexture, not just a tweak.
Working on squares warden pack:
[IMG]http://dl.dropbox.com/u/21595111/TF2%20Mods/screenie00027.png[/IMG]
AND:
[IMG]http://dl.dropbox.com/u/21595111/TF2%20Mods/screenie00028.png[/IMG]
[QUOTE=Tal;34636667]Working on squares warden pack:
[IMG]http://dl.dropbox.com/u/21595111/TF2%20Mods/screenie00027.png[/IMG]
AND:
[IMG]http://dl.dropbox.com/u/21595111/TF2%20Mods/screenie00028.png[/IMG][/QUOTE]
Proof of purchase ?
[release][t]http://dl.dropbox.com/u/32066954/Desert_Marauder.png[/t][/release]
[release][t]http://dl.dropbox.com/u/32066954/App_Aspect.png[/t][/release]
[release][t]http://dl.dropbox.com/u/32066954/Fingerless_Gloves.png[/t][/release]
Maybe I should contact the creator of the B.E.A.T. and ask if he has a strapless version, that would be helpful.
Also the new Apparition's Aspect makes the Pyro look "sad" the way it droops, now.
Please sort out the Aspect icon. Erase the block behind his neck, it's only there to fix some invisible faces inside the Pyro. Looks bad.
$alphatest the straps (unless there's an AO shadow).
While you're at it, maybe you could fix the Moonman backpack icon to be standing up?
[QUOTE=NeoDement;34636870]Please sort out the Aspect icon. Erase the block behind his neck, it's only there to fix some invisible faces inside the Pyro. Looks bad.
[B]$alphatest[/B] the straps (unless there's an AO shadow).
While you're at it, maybe you could fix the Moonman backpack icon to be standing up?[/QUOTE]
1) I'll see what I can do about the Aspect.
2) Looks like I've got a new thing to learn, today.
3) Sure thing, it does look weird, doesn't it?
[QUOTE=TRLEChippers;34636014]so I made a boston boom bringer soundmod
[url=http://tf2mods.net/mod.php?id=367][img]http://filesmelt.com/dl/floyd_boom_bringer.png[/img][/url][/QUOTE]
[url=http://tf2mods.net/mod.php?id=368][img]http://i40.tinypic.com/fkyyz6.png[/img][/url]
:v:
So uh, this is a little embarrassing to ask, but can someone give me a quick tutorial on how to alpha-out something? I've never messed with the alpha channel. :I
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=9519"][IMG]http://dl.dropbox.com/u/32668357/promo%20poster.png[/IMG][/URL]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=9519"]Steam Workshop Page[/URL]
cause i felt like submitting, it, i felt it was done (and it i meant to look toonish)
[QUOTE=Ceiling Man;34637325]So uh, this is a little embarrassing to ask, but can someone give me a quick tutorial on how to alpha-out something? I've never messed with the alpha channel. :I[/QUOTE]
White is what you want to show
Black is what you don't
Anything in between shows with transparency
[QUOTE=lemonade1950;34637374]White is what you want to show
Black is what you don't
Anything in between shows with transparency[/QUOTE]
Thanks, what about .vmt commands?
[QUOTE=Lexar;34637371][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=9519"][IMG]http://dl.dropbox.com/u/32668357/promo%20poster.png[/IMG][/URL]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=9519"]Steam Workshop Page[/URL]
cause i felt like submitting, it, i felt it was done (and it i meant to look toonish)[/QUOTE]
Whatever happened to the style? D:
[QUOTE=Ceiling Man;34637430]Thanks, what about .vmt commands?[/QUOTE]
That depends on what you are trying to do
update:
[IMG]http://i.imgur.com/sCei1.jpg[/IMG]
rigging this in a bit.
[QUOTE=lemonade1950;34637556]That depends on what you are trying to do[/QUOTE]
[t]http://dl.dropbox.com/u/32066954/no.png[/t]
As I stated above, I want to get rid of the straps.
[QUOTE=Ceiling Man;34637664][t]http://dl.dropbox.com/u/32066954/no.png[/t]
As I stated above, I want to get rid of the straps.[/QUOTE]
$translucent 1
I think... Honestly I hate working with transparency
It's $alphatest. But I realised that it has a specular channel, so you'll have to move that to a flat normal map first. Quite a hassle.
snip you're doing it for the model I'm dumb
I noticed the update deleted the shugo styled remade Soda Popper icon I made (when it was just a mod for the old Soda Popper) so here's the download for anyone who was missing it..
[release][url=http://dl.dropbox.com/u/58364201/Remade%20Soda%20Popper%20Icon.rar][img]http://dl.dropbox.com/u/58364201/c_soda_popper.png[/img][/url][/release]
(Click the image to download)
[thumb]http://speedcap.net/img/b411f99db48e9342c5aa6f981c1c4b99/0da0b244.png[/thumb]
does anyone know what this part of the flamethrower is supposed to be or what function it's supposed to serve? Every other part has a pretty clear function except this one. Only thing I can think of is possibly for refilling the tank.
Also 5 years and I just now noticed the propane tank basically defies gravity and I'll never unsee it.
[QUOTE=Venezuelan;34638395][thumb]http://speedcap.net/img/b411f99db48e9342c5aa6f981c1c4b99/0da0b244.png[/thumb]
does anyone know what this part of the flamethrower is supposed to be or what function it's supposed to serve? Every other part has a pretty clear function except this one. Only thing I can think of is possibly for refilling the tank.
Also 5 years and I just now noticed the propane tank basically defies gravity and I'll never unsee it.[/QUOTE]
It looks good.
[QUOTE=Constructor;34638460]It looks good.[/QUOTE]
good enough for me
snip
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