• TF2 Emporium 44: v. Whole Lotta Love
    5,571 replies, posted
[QUOTE=Hideous_;34648025]Some random russian guy added me on Steam. The following conversation was translated from Russian via Google Translate (even my replies, I had to use google translate to talk to him): "Good night honey bun" had me laughing.[/QUOTE] [QUOTE] Hideous: банан корма книги красный соды может молоток паспорт полотенце скраб эсминецic [ru]: я не понимаю Hideous: до свидания скраб эсминецic [ru]: хорошая булочка мед ночь скраб эсминецic [ru] has changed their name to Pocket Medic. Pocket Medic: ily 5eva bb [/QUOTE] and that was the hardest i ever laughed in my entire fucking life i love you, hideous [editline]11th February 2012[/editline] i still have the google translate tabs open :buddy:
Oh wow
[QUOTE=Pocket Medic;34648073]and that was the hardest i ever laughed in my entire fucking life i love you, hideous [editline]11th February 2012[/editline] i still have the google translate tabs open :buddy:[/QUOTE] Ahahaha. Yeah, see, I thought it was weird that it asked me if I wanted to block "Pocket Medic". But fuck you for screwing with me. :v:
[QUOTE=Nidhogg;34647797][img]http://dl.dropbox.com/u/7835823/modcomp_HURRYUP.jpg[/img] [i][b]If I have to wait another day, I swear I'm gonna' EXPLODE[/b][/i][/QUOTE] Tonight is the night. [IMG]http://www.facepunch.com/fp/ratings/rainbow.png[/IMG]
Oh god I am laughing so much
[QUOTE=psyke;34645601][img_thumb]http://dl.dropbox.com/u/25325795/egyptpromo1.png[/img_thumb][/QUOTE] As soon as I saw this, this song played in my head: [media]http://www.youtube.com/watch?v=FyhiLsbvij4[/media] If something reminds me of Sam & Max, that means I like it very much. Very very much.
Hilarious
Should me saying 'WANK!' become a new shield hit/damage/whatever sound? [img]http://ken-jennings.com/blog/wp-content/uploads/2010/03/wank.jpg[/img]
[QUOTE=psyke;34645601][img_thumb]http://dl.dropbox.com/u/25325795/egyptpromo1.png[/img_thumb][/QUOTE] a little boring how all that gold just kinda flows together in to a big blob Most importantly is the weapons flowing together with the hat and misc items, that's bad for gameplay I still strongly suggest making the hat and misc items' gold match the more subtle color of the glove detail, both for the sake of matching with them and for the sake of the weapons being more eye catching in comparison (the gold on the jar can still be that color, it suits it and doesn't matter as much) also the hat clipping with the misc is just poor planning, maybe having two or three beetles positioned like the grenades would be a better design after all
[QUOTE=blaholtzen;34648708]a little boring how all that gold just kinda flows together in to a big blob Most importantly is the weapons flowing together with the hat and misc items, that's bad for gameplay I still strongly suggest making the hat and misc items' gold match the more subtle color of the glove detail, both for the sake of matching with them and for the sake of the weapons being more eye catching in comparison (the gold on the jar can still be that color, it suits it and doesn't matter as much) also the hat clipping with the misc is just poor planning, maybe having two or three beetles positioned like the grenades would be a better design after all[/QUOTE] i actually tried making the color match to the glove's scheme the first time it was mentioned. I didn't like it as it turned the whole set dull especially with the wood parts. this hue gives better contrast between the wood and gold in my opinion. [editline]11th February 2012[/editline] also, we had to choose a color that is in between the team color yellow and that glove hue. Anything near those 2 color ranges would blend the items too much to the model making it not visually different enough other than the obvious shapes. This color scheme is also used by the blu pyro, something we cannot do if went too much on the team color side.
[QUOTE=Roninsmastermix;34648912]i actually tried making the color match to the glove's scheme the first time it was mentioned. I didn't like it as it turned the whole set dull especially with the wood parts. this hue gives better contrast between the wood and gold in my opinion. [/QUOTE] [img]http://www.facepunch.com/image.php?u=457079&dateline=1321233418&type=thumb[/img] you are not reading what i am saying i'm only suggesting using a different more subtle color for the hat and chest misc, so that there's some variation between all the gold and especially between those and the weapons
[media]http://www.youtube.com/watch?v=WLrRO5N9nss&feature=youtu.be[/media]
[QUOTE=Hideous_;34648025]Hideous: I bite my thumb at you[/QUOTE] What
[QUOTE=psyke;34648977][media]http://www.youtube.com/watch?v=WLrRO5N9nss&feature=youtu.be[/media][/QUOTE][media]http://www.youtube.com/watch?v=TOmMBYlYnec[/media]
[QUOTE=psyke;34648977][media]http://www.youtube.com/watch?v=WLrRO5N9nss&feature=youtu.be[/media][/QUOTE] I know that feel, bro [img]http://dl.dropbox.com/u/7835823/bot_shrug.png[/img]
[QUOTE=Nidhogg;34649032]I know that feel, bro [img]http://dl.dropbox.com/u/7835823/bot_shrug.png[/img][/QUOTE] honestly, though. Your model takes the cake.
[QUOTE=Ducksink;34647425][IMG]http://i.imgur.com/7oARZ.png[/IMG] old one on the left[/QUOTE] Will there be a creepy looking Heavy face mask taken from the wip for this showercap?
Patience my friends, patience.
[IMG]http://img208.imageshack.us/img208/5861/grandmaphone.jpg[/IMG] wip of a tryout, character silhouette be damned.
[img]http://filesmelt.com/dl/celfire2.png[/img] [img]http://www.facepunch.com/fp/ratings/funny2.png[/img] [img]http://filesmelt.com/dl/celfire1.png[/img] [img]http://www.facepunch.com/fp/ratings/heart.png[/img] I am trying to remake this cel-shaded fire with smooth edges. Which one do you guys like better for fire? I like the second better.
figured out my problem, seems my model follows the bip_head religiously [img]http://www.1337upload.net/files/0omg.gif[/img] is it possible to keep it aligned while the soldier moves? i gather i'd need some sort of idle position, or something? any help would be appreciated~
[QUOTE=Not_Yet;34649613]figured out my problem, seems my model follows the bip_head religiously [img]http://www.1337upload.net/files/0omg.gif[/img] is it possible to keep it aligned while the soldier moves? i gather i'd need some sort of idle position, or something? any help would be appreciated~[/QUOTE] You assigned it to the wrong bone. Try prp_pack_L
[QUOTE=Not_Yet;34649613]figured out my problem, seems my model follows the bip_head religiously [img]http://www.1337upload.net/files/0omg.gif[/img] is it possible to keep it aligned while the soldier moves? i gather i'd need some sort of idle position, or something? any help would be appreciated~[/QUOTE] What bone(s) is your model assigned to?
[QUOTE=Not_Yet;34649613]figured out my problem, seems my model follows the bip_head religiously [img]http://www.1337upload.net/files/0omg.gif[/img] is it possible to keep it aligned while the soldier moves? i gather i'd need some sort of idle position, or something? any help would be appreciated~[/QUOTE] You aren't using itemtest are you?
[QUOTE=lemonade1950;34649664]You assigned it to the wrong bone. Try prp_pack_L[/QUOTE] well damn, that sums things up. never compiled a misc before so i've got no idea, i'll try that when i next get in sdk [QUOTE=kenshin6;34649677]What bone(s) is your model assigned to?[/QUOTE] bip_head [QUOTE=Joey90;34649680]You aren't using itemtest are you?[/QUOTE] i tried it in both itemtest & sdk, same thing happened. thanks for the help!
God damn it people. Space corp. Say it with me. Space. Corp. Not Speese Mahreens. Space corp. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=7291"]Get the reference.[/URL] [URL="http://www.google.com/search?rlz=1C1CHFX_enUS465US465&sourceid=chrome&ie=UTF-8&q=Space+Core"]Here's some help.[/URL] (And it doesn't even really look like warhammer stuff.)
[QUOTE=A_Guardian;34649763]God damn it people. Space corp. Say it with me. Space. Corp. Not Speese Mahreens. Space corp. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=7291"]Get the reference.[/URL] [URL="http://www.google.com/search?rlz=1C1CHFX_enUS465US465&sourceid=chrome&ie=UTF-8&q=Space+Core"]Here's some help.[/URL] (And it doesn't even really look like warhammer stuff.)[/QUOTE] [IMG]http://i.imgur.com/58i8w.png[/IMG] i had too much of DomEReapeR
[QUOTE=Not_Yet;34649613]figured out my problem, seems my model follows the bip_head religiously [img]http://www.1337upload.net/files/0omg.gif[/img] is it possible to keep it aligned while the soldier moves? i gather i'd need some sort of idle position, or something? any help would be appreciated~[/QUOTE] Could you speed that up slightly, add a reverse and loop it?
[QUOTE=Gorm;34649599][img]http://filesmelt.com/dl/celfire2.png[/img] [img]http://www.facepunch.com/fp/ratings/funny2.png[/img] [img]http://filesmelt.com/dl/celfire1.png[/img] [img]http://www.facepunch.com/fp/ratings/heart.png[/img] I am trying to remake this cel-shaded fire with smooth edges. Which one do you guys like better for fire? I like the second better.[/QUOTE] Remind me of the particle in Zelda The Windwaker : [img]http://3.bp.blogspot.com/-Sgoscetczzs/TkIR4t7avwI/AAAAAAAAIIw/sIdBzugifSU/s1600/Legend_of_Zelda-The_Wind_Waker_%2528GC%2529_16.jpg[/img] Neat :3
[QUOTE=Cbast;34649928]Remind me of the particle in Zelda The Windwaker : [img]http://3.bp.blogspot.com/-Sgoscetczzs/TkIR4t7avwI/AAAAAAAAIIw/sIdBzugifSU/s1600/Legend_of_Zelda-The_Wind_Waker_%2528GC%2529_16.jpg[/img] Neat :3[/QUOTE] I do believe that's what it's based on. One of the older emporiums has one like it.
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