• TF2 Emporium 44: v. Whole Lotta Love
    5,571 replies, posted
[QUOTE=Busjima;34658141]I think this is just beautiful but wouldn't it go better as a Machina replacement?[/QUOTE] Yeah, it would but I asked for it to be the bizarre bargain because it's my favorite rifle shit contentless page king uhhhh [IMG]http://i.imgur.com/xytP8.png[/IMG]
Just hex it. There IS an easy to use program made for it.
I understand and respect that as it is mine aswell, but for those who'd like it for the Machina would it be possible to release for both in the download?[QUOTE=Thatrandomuser;34658333]Yeah, it would but I asked for it to be the bizarre bargain because it's my favorite rifle[/QUOTE]
[QUOTE=-=NARH=-;34657837][url=http://dl.dropbox.com/u/37749778/Releases/Three-Karat%20Blade.rar][IMG]http://dl.dropbox.com/u/37749778/Releases/ThreeKaratBladePromo.png[/IMG][/url][/QUOTE] Iron Curtain please.
Argh I'm sorry I keep forgetting that. I kinda lost the old one so I'll make that before the Frying Pan.
[QUOTE=-=NARH=-;34657837][url=http://dl.dropbox.com/u/37749778/Releases/Three-Karat%20Blade.rar][IMG]http://dl.dropbox.com/u/37749778/Releases/ThreeKaratBladePromo.png[/IMG][/url][/QUOTE] Do the Holy Mackerel. Goldfish!
[url="http://dl.dropbox.com/u/29614223/TF2/Q-36%20Blackout.zip"][img]http://dl.dropbox.com/u/29614223/TF2/promo/q36blackoutpromo.jpg[/img][/url][url="http://steamcommunity.com/sharedfiles/filedetails/?id=6706"][img]http://dl.dropbox.com/u/40378683/TF2%20mods/WorkshopLink.jpg[/img][/url]
[QUOTE=Zadrave;34659319]Do the Holy Mackerel. Goldfish![/QUOTE][url]http://www.gamebanana.com/tf2/skins/112648[/url]
So that's done. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=10277][img]http://dl.dropbox.com/u/22376999/cateye_promo2.png[/img][/url] [QUOTE=blaholtzen;34657017]reminds me of the far side[/QUOTE] [img]http://dl.dropbox.com/u/22376999/cateye_glasses.png[/img]
[QUOTE=Zadrave;34659319]Do the Holy Mackerel. Goldfish![/QUOTE] [url=http://dl.dropbox.com/u/37749778/Golden%20Mackerel.rar][IMG]http://dl.dropbox.com/u/37749778/Promo.png[/IMG][/url]
Could someone decompile the default spy model and the demo's halloween hat for me? I'd do it myself but StudioCompiler doesn't work. Nothing source SDK related works for me actually.
[QUOTE=PYC128;34659468]Could someone decompile the default spy model and the demo's halloween hat for me? I'd do it myself but StudioCompiler doesn't work. Nothing source SDK related works for me actually.[/QUOTE] reload sdk content.
[QUOTE=Jalcober;34659626]reload sdk content.[/QUOTE] It's not that it doesn't function, it's that, for instance, when I try to compile or decompile I get an error, or that the orange box and episode 1 tools are in opposite folders, or when I try to go make a map and set it to textured nothing happens, and when I use any kind of compilier it crashes, gives me just the bones without the model, or freezes.
So this is all compiled. Style 1. [URL="http://imgur.com/a/24vyq"][img]http://i.imgur.com/ZSEKq.png[/img][/URL] Style 2. [URL="http://imgur.com/a/IatNF"][img]http://i.imgur.com/JxiO9.png[/img][/URL] Click for a small album. Also, Jiggleboned wings are in the works. And I'm thinking of having it have a paintable faceplate with the rest being bronze but the wings.Which would be white. (Paint it black, Harvey Birdman all day.)
Working on this. I guess I have a few WIP at once that I keep going back and forth between, this, the Medigun, and the Samurai armor. Based on some Warhammer 40k, Voystroyan style of weaponry, and stuff. The end result will be brass on the end parts and wood for most other parts. The barrel and mechanisms will be some color that compliments the wood/brass combo. I don't like the top part, but I will get to that later. [IMG]http://dl.dropbox.com/u/35490615/GrenadeLauncher/DoubleBarrel.JPG[/IMG]
[QUOTE=PYC128;34659468]Could someone decompile the default spy model and the demo's halloween hat for me? I'd do it myself but StudioCompiler doesn't work. Nothing source SDK related works for me actually.[/QUOTE] HELP ME. Upon decompiling the Spy I get two files: ref.smd and ragdoll.smd They're both just the skeleton. What do I do?
[QUOTE=PYC128;34660210]HELP ME. Upon decompiling the Spy I get two files: ref.smd and ragdoll.smd They're both just the skeleton. What do I do?[/QUOTE] You need to get the player model with gcfscape (Or the like) and then decompile like you would anything else. If no one else does though I guess I could do it in a little. (Busy at the moment.)
[QUOTE=A_Guardian;34660256]You need to get the player model with gcfscape (Or the like) and then decompile like you would anything else. If no one else does though I guess I could do it in a little. (Busy at the moment.)[/QUOTE] Thats what I did and thats what I got :v: Finally got an actual model with the stylish spy mod, but I still can't get the demo hat
[QUOTE=PYC128;34660271]Thats what I did and thats what I got :v: Finally got an actual model with the stylish spy mod, but I still can't get the demo hat[/QUOTE] You should get a dmx.smd. Which should be the player model. Did you not get a dmx.smd? (At least I think it is dmx.smd.) Also, anyone speak russian? Cause сэвуэнт's post can't be "create a set of worm again I would buy it". Unless chrome is trolling me. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=7291[/url]
[QUOTE=boomsta_;34660182]Working on this. I guess I have a few WIP at once that I keep going back and forth between, this, the Medigun, and the Samurai armor. Based on some Warhammer 40k, Voystroyan style of weaponry, and stuff. The end result will be brass on the end parts and wood for most other parts. The barrel and mechanisms will be some color that compliments the wood/brass combo. I don't like the top part, but I will get to that later. [IMG]http://dl.dropbox.com/u/35490615/GrenadeLauncher/DoubleBarrel.JPG[/IMG][/QUOTE] make this the first primary that can be equipped by both scout and demoman
[QUOTE=A_Guardian;34660354]You should get a dmx.smd. Which should be the player model. Did you not get a dmx.smd? (At least I think it is dmx.smd.)[/QUOTE] All I got was ref.smd and ragdoll.smd from default spy (from the gcf) decompile. I get an error opening a hwn_demo_hat.dmx.smd when decompiling the hat and a similar one for the original spy, I assume this is what you're talking about, which means for some reason it won't decompile for me. Didn't include that earlier because I didn't notice the dmx.smd part at first.
[QUOTE=Raijin;34660355]make this the first primary that can be equipped by both scout and demoman[/QUOTE] Halfway through I realized, fuck this is just a scattergun. :v: Ah well.
So, I didn't have my tablet with me. But I wanted to make some concept art. So I used the polygonal lasso tool. For everything. Several hours of good practice later... [img]http://dl.dropbox.com/u/586461/Models/spy-the_executive_action.png[/img] Expect it from Ayesdyef and I in [REDACTED].
[QUOTE=Void Skull;34660783]So, I didn't have my tablet with me. But I wanted to make some concept art. So I used the polygonal lasso tool. For everything. Several hours of good practice later... [img]http://dl.dropbox.com/u/586461/Models/spy-the_executive_action.png[/img] Expect it from Ayesdyef and I in [REDACTED].[/QUOTE] That looks really cool, but the complete lack of silhouette would make a lot of artstyle purists very angry.
[QUOTE=Void Skull;34660783]So, I didn't have my tablet with me. But I wanted to make some concept art. So I used the polygonal lasso tool. For everything. Several hours of good practice later... [img]http://dl.dropbox.com/u/586461/Models/spy-the_executive_action.png[/img] Expect it from Ayesdyef and I in [REDACTED].[/QUOTE] Fuck yes. Wasnt that in Inglourious basterds?
[QUOTE=MugenOverlord;34660947]That looks really cool, but the complete lack of silhouette would make a lot of artstyle purists very angry.[/QUOTE] It's hard to identify the knives from afar, even if you're being stabbed with them. This isn't too different. It is a melee weapon, after all. Punch body, fire bullet. [QUOTE=feloix13;34660958]Fuck yes. Wasnt that in Inglourious basterds?[/QUOTE] Yes, but it is a [url=http://en.wikipedia.org/wiki/Sedgley_OSS_.38]real[/url] [url=http://1.bp.blogspot.com/_4jAcCiO9pUc/S_UM5OjlwzI/AAAAAAAAEI8/dXwMI7u4_3Y/s1600/OSS+pistol+glove.jpg]thing.[/url]
[QUOTE=Void Skull;34660971]It's hard to identify the knives from afar, even if you're being stabbed with them. This isn't too different. It is a melee weapon, after all. Punch body, fire bullet.[/QUOTE] You should put in some ingraving what do you think?
[QUOTE=Void Skull;34660971]It's hard to identify the knives from afar, even if you're being stabbed with them. This isn't too different. It is a melee weapon, after all. Punch body, fire bullet.[/QUOTE] True I suppose. Also I didn't realize it's a melee weapon. Makes sense though - I'm guessing that "lever" on the left is a bullet-firing pressure pad for the punch then? Pretty cool. So basically, a melee with ammunition that does high amounts of damage with ammo, but when out does virtually none (plus no backstabs, but regains random crits as a result maybe?)
[QUOTE=MugenOverlord;34660998]True I suppose. Also I didn't realize it's a melee weapon. Makes sense though - I'm guessing that "lever" on the left is a bullet-firing pressure pad for the punch then? Pretty cool. So basically, a melee with ammunition that does high amounts of damage with ammo, but when out does virtually none (plus no backstabs, but regains random crits as a result maybe?)[/QUOTE] I was just thinking that it would fire upon impact, then there would be a short delay as it is broke open and reloaded, then it could be fired again, just like a swing speed on a knife. With that, I think it's justifiable to keep backstabs, and possibly infinite ammo. You wouldn't shoot if you didn't hit anything. But who am I to say anything. It's up to Valve if it even gets added to the game.
[url=http://dl.dropbox.com/u/37749778/Releases/The%20Golden%20Curtain.rar][IMG]http://dl.dropbox.com/u/37749778/Releases/PROMO.png[/IMG][/url]
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