[QUOTE=Deodorant;34664147]Well, I'm planning to add a sideshow freak Pyro set. It's such an obvious idea it can't really be ignored. I'm having trouble thinking of items that don't feel too gimmicky but I think I'll come up with something.[/QUOTE]
A mask which has has the facial area on the front and back.
[QUOTE=Erfly;34664175]A mask which has has the facial area on the front and back.[/QUOTE]
That's clever. Couldn't it be confusing in gameplay, though?
I google translated the russian comment on svdl's pistol.
'not bad as well, even often play a Haven can say that razrobotka worth the money'
[QUOTE=Deodorant;34664208]That's clever. Couldn't it be confusing in gameplay, though?
[/QUOTE]
I don't think it'd be that confusing, I mainly look for the flamethrower staring at me, or the pyro's body itself.
But if it may affect gameplay, maybe the viewports could be at the side?
[QUOTE=ned_ballad;34663640]Hey Colossal and Ben Henry
Since Valve seems to be in a fixing item mood these last few weeks, you guys should clean up some of the problems with the mobster heavy pack, resubmit the fixes, and bug Valve to implement them.
You don't need to remodel them or anything, but fix the AO bake on the Tomislav, fix the phong on the Tomislav, fix the cocking of the Family business, the gun floating in his hands, and the invisible ejection port, and that should be sufficient enough.[/QUOTE]
I thought that they have remodeled the Capo's Capper and sent it to Valve.
[url=http://www.facepunch.com/threads/1097515?p=30672412&viewfull=1#post30672412]That's what Ben Henry said[/url], though it's been six months and they didn't submitted any fix to the Workshop.
[IMG]http://speedcap.net/img/b411f99db48e9342c5aa6f981c1c4b99/932371fe.png[/IMG]
been making a tiki flamethrower
[QUOTE=Venezuelan;34664665][IMG]http://speedcap.net/img/b411f99db48e9342c5aa6f981c1c4b99/932371fe.png[/IMG]
been making a tiki flamethrower[/QUOTE]
Looks like a Transformers logo flamethrower to me.
[QUOTE=Svdl;34663381][img]http://i.imgur.com/bqyAV.jpg[/img]
Close enough to a russian gun.
Also put it up in the workshop
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=10463[/url][/QUOTE]
Neat! It would be hilarious to see heavy running around ingame with that cute widdle thing.
Did you get the idea for a Makarov-style gun from my suggestion by any chance?
Also, is it possible to have this as a pistol and/or lugermorph replacement?
[QUOTE=Hideous_;34664671]Looks like a Transformers logo flamethrower to me.[/QUOTE]
you caught me Michael Bay paid me $5
[QUOTE=Hideous_;34664671]Looks like a Transformers logo flamethrower to me.[/QUOTE]
It's more than meets the eye!
[QUOTE=Venezuelan;34664665][IMG]http://speedcap.net/img/b411f99db48e9342c5aa6f981c1c4b99/932371fe.png[/IMG]
been making a tiki flamethrower[/QUOTE]
whoo, let's do this tiki style
[img]http://fronttowardsgamer.com/wp-content/uploads/2010/08/Gunner.jpg[/img]
I'm making a new weapon with Cinema4D for the Heavy class, and this weapon will replace the Sandvich. I opened the Source SDK and i made the compressed file that i will import in TF2. Then i entered the itemtest map and i loaded the new weapon, so that it replace the sandvich only. I loaded the entire model but the weapon isnt in Heavy's hand, but to the level of the legs..
Any idea on how to fix it?
Thanks
[QUOTE=mat500;34664826]whoo, let's do this tiki style
[img]http://fronttowardsgamer.com/wp-content/uploads/2010/08/Gunner.jpg[/img][/QUOTE]
[t]http://reflectzyn.com/wp-content/uploads/2010/08/127559209220.94_MNC_LaseRazor01-e1283141531284.jpg[/t]
I LIVE FOR THIS.
[QUOTE=Bryceanater;34664925][t]http://reflectzyn.com/wp-content/uploads/2010/08/127559209220.94_MNC_LaseRazor01-e1283141531284.jpg[/t]
I LIVE FOR THIS.[/QUOTE]
[t]http://images1.wikia.nocookie.net/__cb20101119050337/mondaynightcombat/images/thumb/1/15/MNC_wallpaper_shaveice_kiss_1920.jpg/800px-MNC_wallpaper_shaveice_kiss_1920.jpg[/t]
Umm for this too?
I'm having problem.Item doesn't follow bone.
I'm making misc item for soldier's ankle.
with Blender 2.61.
[IMG]http://i.imgur.com/kmhdP.jpg[/IMG]
I parented it to "[B]bip_knee_R[/B]" bone.
[IMG]http://i.imgur.com/FcNp9.jpg[/IMG]
assigned all mesh.
[img]http://i.imgur.com/mMJ4a.jpg[/img]
Compile is succeed.
Here is .qc I used.
[CODE]
$cd "C:\Users\owner\Desktop\chain\output"
$modelname "player/items/soldier/summer_shades.mdl"
$body "body" "chain.smd"
$cdmaterials "models/player/items/soldier"
$surfaceprop "default"
$sequence ref "ref" fps 30.00
[/CODE]
there is problem in next step.
I load model in HLMV, the model is wrong position.
[img]http://i.imgur.com/U3SAM.jpg[/img]
SS only model
[img]http://i.imgur.com/Gz2tI.jpg[/img]
correct position in Blender
[img]http://i.imgur.com/7vXbQ.jpg[/img]
Can anyone tell me what is wrong?
please help.
Sorry for poor English and many image files.
[QUOTE=monochrome999;34665118]I'm having problem.Item doesn't follow bone.
I'm making misc item for soldier's ankle.
with Blender 2.61.
[IMG]http://i.imgur.com/kmhdP.jpg[/IMG]
I parented it to "[B]bip_knee_R[/B]" bone.
[IMG]http://i.imgur.com/FcNp9.jpg[/IMG]
assigned all mesh.
[img]http://i.imgur.com/mMJ4a.jpg[/img]
Compile is succeed.
Here is .qc I used.
[CODE]
$cd "C:\Users\owner\Desktop\chain\output"
$modelname "player/items/soldier/summer_shades.mdl"
$body "body" "chain.smd"
$cdmaterials "models/player/items/soldier"
$surfaceprop "default"
$sequence ref "ref" fps 30.00
[/CODE]
there is problem in next step.
I load model in HLMV, the model is wrong position.
[img]http://i.imgur.com/U3SAM.jpg[/img]
SS only model
[img]http://i.imgur.com/Gz2tI.jpg[/img]
correct position in Blender
[img]http://i.imgur.com/7vXbQ.jpg[/img]
Can anyone tell me what is wrong?
please help.
Sorry for poor English and many image files.[/QUOTE]
I don't think you attatched the correct part of the chain to the knee.
[QUOTE=Pikmin Master;34662050]Suddenly, transparency out of nowhere.
[t]http://cloud.steampowered.com/ugc/506890259304751886/609D219ACDDE76CB2DDDF6065A5295F5858BB8F2/[/t][/QUOTE]
I was worried this had died.
[QUOTE=coverop;34664954][t]http://images1.wikia.nocookie.net/__cb20101119050337/mondaynightcombat/images/thumb/1/15/MNC_wallpaper_shaveice_kiss_1920.jpg/800px-MNC_wallpaper_shaveice_kiss_1920.jpg[/t]
Umm for this too?[/QUOTE]
ah ah, i love what you do
[img]http://wikicheats.gametrailers.com/images/8/87/Assault.jpg[/img]
Did somebody say, a non-sandvich Heavy weapon? :v:
[t]http://www.deviantart.com/download/206621813/russian_roulette_v2_by_terrormokes-d3f0met.png[/t]
(I'm actually remaking this concept at the moment to be a lot better, since it was probably my first weapon suggestion ever.)
[QUOTE=Svdl;34663381][img]http://i.imgur.com/bqyAV.jpg[/img]
Close enough to a russian gun.
Also put it up in the workshop
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=10463[/url][/QUOTE]
make pistols that resemble the different shotguns, then release this a a mod. it would be cool to see soldier and pyro with a pistol too.
[QUOTE=Erfly;34665150]I don't think you attatched the correct part of the chain to the knee.[/QUOTE]
If I use "bip_foot_R" bone.
position looks good.but the item pass through soldier's foot.
[img]http://i.imgur.com/jjWS8.jpg[/img]
wip medigun to accompany my pigeon coop.
[IMG]http://i.imgur.com/ntXwr.jpg[/IMG]
[QUOTE=mat500;34665191]ah ah, i love what you do
[img]http://wikicheats.gametrailers.com/images/8/87/Assault.jpg[/img][/QUOTE]
ALRIGHT, I got a plan, and I need one more. Who wants to take a bullet for me?
[img]http://www.blogcdn.com/www.joystiq.com/media/2010/04/snipermondaynightcombatvideogarb.jpg[/img]
...dear god this has gotten irrelevant.
[QUOTE=Evil_Knevil;34665425]wip medigun to accompany my pigeon coop.
[IMG]http://i.imgur.com/ntXwr.jpg[/IMG][/QUOTE]
Nice work, I like it.
[QUOTE=monochrome999;34665352]If I use "bip_foot_R" bone.
position looks good.but the item pass through soldier's foot.
[img]http://i.imgur.com/jjWS8.jpg[/img][/QUOTE]
It appears the bone connected is in the foot, instead of the ankle, now in my opinion, one of the best courses of action is to move the shackle's location to an area that's RIGHT next to the bone.
requesting this guy's head as a hat for the spy
[img]http://images.wikia.com/thenightmarebeforechristmas/images/e/ef/Mayor2Faces.jpg[/img]
oogie boogie heavy would be wonderful also
[QUOTE=Moupi;34665660]requesting this guy's head as a hat for the spy
[img]http://images.wikia.com/thenightmarebeforechristmas/images/e/ef/Mayor2Faces.jpg[/img]
oogie boogie heavy would be wonderful also[/QUOTE]
Oogie Boogie Heavy would most likely get marked as a KKK mask by people who haven't seen the movie, and making a head replacement for Spy would be difficult. Perhaps just his hat would work. :v:
I've adopted an orphaned concept that was posted Emporiums ago:
[img_thumb]http://img694.imageshack.us/img694/6599/holomobberwip2.jpg[/img_thumb]
Practicable? Maybe not, but I liked the concept and had some fun modeling it.
Contacting the original artist is troublesome, I can't seem to find him on Facepunch.
Does anyone know?
I will get back to the earlier models later.
[QUOTE=Harakiwi;34665794]I've adopted an orphaned concept that was posted Emporiums ago:
[img_thumb]http://img694.imageshack.us/img694/6599/holomobberwip2.jpg[/img_thumb]
Practicable? Maybe not, but I liked the concept and had some fun modeling it.
Contacting the original artist is troublesome, I can't seem to find him on Facepunch.
Does anyone know?
I will get back to the earlier models later.[/QUOTE]
Amazing.
[QUOTE=Void Skull;34660783]So, I didn't have my tablet with me.
But I wanted to make some concept art.
So I used the polygonal lasso tool. For everything.
Several hours of good practice later...
[img]http://dl.dropbox.com/u/586461/Models/spy-the_executive_action.png[/img]
Expect it from Ayesdyef and I in [REDACTED].[/QUOTE]
Fuck, that was a seecreet model i started like a month ago, never finished it... Well mine was a little different, so I guess I should finish it...
[QUOTE=Harakiwi;34665794]I've adopted an orphaned concept that was posted Emporiums ago:
[img_thumb]http://img694.imageshack.us/img694/6599/holomobberwip2.jpg[/img_thumb]
Practicable? Maybe not, but I liked the concept and had some fun modeling it.
Contacting the original artist is troublesome, I can't seem to find him on Facepunch.
Does anyone know?
I will get back to the earlier models later.[/QUOTE]
holy FUCK that's awesome
can i texture it? :D
[thumb]http://i.imgur.com/NCMDx.png[/thumb]
inb4 boxes all over the place
[QUOTE=DrAkcel;34665964][thumb]http://i.imgur.com/NCMDx.png[/thumb]
inb4 boxes all over the place[/QUOTE]
Are you trying to start a shitstorm?
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