• TF2 Emporium 44: v. Whole Lotta Love
    5,571 replies, posted
[QUOTE=lemonade1950;34667895]Can I host? :v:[/QUOTE] no, because we love you too much for that
[img_thumb]http://i.imgur.com/D09Yf.jpg[/img_thumb] [img_thumb]http://i.imgur.com/iKSeA.jpg[/img_thumb] Beginnings of a skybox project that I just now remembered I was doing. I ain't doing anymore if no one wants to see an end result or if no one thinks it will work, so tell me if you want to see it completed.
[QUOTE][url=http://www.mediafire.com/?dbgooh38o0xq1ir][img]http://i17.photobucket.com/albums/b93/Daakun/thisGoodYet00.jpg[/img][img]http://i17.photobucket.com/albums/b93/Daakun/thisGoodYet01.jpg[/img][/url][/QUOTE] Today, I learned what a Gimbal lock is. :v Click one of the images for the download.
[QUOTE=PYC128;34660411]All I got was ref.smd and ragdoll.smd from default spy (from the gcf) decompile. I get an error opening a hwn_demo_hat.dmx.smd when decompiling the hat and a similar one for the original spy, I assume this is what you're talking about, which means for some reason it won't decompile for me. Didn't include that earlier because I didn't notice the dmx.smd part at first.[/QUOTE] Still need help with this
Awww yeah, getting stuff done for once B) I like all of the colors except the grey, it doesn't fit. I want to put a light color that compliments the others like how the regular grenade launcher is. I don't want all the metal a solid color because it doesn't bring out any of the details ya know? :O And obviously there are no highlights, brushstrokes, etc since I am just trying to get down the base colors [IMG]http://dl.dropbox.com/u/35490615/GrenadeLauncher/doublebarrelasd.JPG[/IMG]
[QUOTE=boomsta_;34668117]Awww yeah, getting stuff done for once B) I like all of the colors except the grey, it doesn't fit. I want to put a light color that compliments the others like how the regular grenade launcher is. I don't want all the metal a solid color because it doesn't bring out any of the details ya know? :O And obviously there are no highlights, brushstrokes, etc since I am just trying to get down the base colors [IMG]http://dl.dropbox.com/u/35490615/GrenadeLauncher/doublebarrelasd.JPG[/IMG][/QUOTE] If it took more than 1 shot, you werent using a jacobs
[QUOTE=Petachepas;34667624]Minor changes, what do you think? [IMG]http://img201.imageshack.us/img201/2319/ref1b.jpg[/IMG][/QUOTE] I like it! Mind if I tear it apart a bit? I don't like the muzzle. I'm all for making the end of barrels thicker in various ways - a penile shape gives everything a more satisfying feel - but that conic shape just looks silly. I suggest replacing it with either a straight shape, silencer style, or cut it off altogether and let the sight behind it serve the same purpose. The shape of the trigger thing is also a bit odd, as the straight diagonal part clashes with the general shape theme of the gun. I suggest bending it so it becomes parallel with the handle. Applying a color to only one part of an item is a big no-no in my book, so I suggest you to add the red color to something else to balance it. A painted stripe on the barrel, perhaps? Furthermore, while that shade of brown and that shade of red are fairly nice on their own, they're a bít disturbing together. I'd suggest darkening the wood and giving it a slightly less reddish shade. Something similar to the Family Business. Finally, the bright metal details feel a bit off. I think you should either make them slightly darker as not to clash with the dark parts, or just slightly brighter, to make it a more satisfying contrast.
Congrats to the top 3 winners of the contest. That robot is awesome. So here's our item (replaces quick fix backpack)... [url=http://dl.dropbox.com/u/21260807/PonyInTheSkyWithDiamonds_entry1.zipfile.rar][img]http://dl.dropbox.com/u/21260807/fancypromo_bp.jpg[/img][/url] Also, this belt was one of the items that was supposed to go with it but only got finished recently. Will be uploaded to the workshop/dropbox soon. Anyone has name suggestions for it?? [quote][img]http://dl.dropbox.com/u/21260807/Medic_RF_Belt06.jpg[/img][/quote] Medigun will follow... sometime Valve time.
[QUOTE=Svdl;34663381][img]http://i.imgur.com/bqyAV.jpg[/img] Close enough to a russian gun. Also put it up in the workshop [url]http://steamcommunity.com/sharedfiles/filedetails/?id=10463[/url][/QUOTE] I would like to see heavy dual wielding pistols, like in left 4 dead. I could even imagine him flipping them both out like how the engineer does in his pistol animation.
Do we have Mickey Mouse's hat for anyone? [img]http://images.bcdb.com/ad_im/disney/teamboat1.jpg[/img] Was trying to think up ideas and figured this wouldn't have any trouble fitting in with the time period that much...
[QUOTE=Unisath;34665682]Oogie Boogie Heavy would most likely get marked as a KKK mask by people who haven't seen the movie, and making a head replacement for Spy would be difficult. Perhaps just his hat would work. :v:[/QUOTE] when i said as a hat, i figured it would be bigger than the actual head so that it would completely cover it. although just the hat and badge could work too but you miss out on the two-faced mayor thing
[QUOTE=Mr, Jukebox;34668333]I would like to see heavy dual wielding pistols, like in left 4 dead. I could even imagine him flipping them both out like how the engineer does in his pistol animation.[/QUOTE] Even better: 2 pistols, 1 hand.
Is steam down for anyone else today?
[QUOTE=Mr, Jukebox;34668333]I would like to see heavy dual wielding pistols, like in left 4 dead. I could even imagine him flipping them both out like how the engineer does in his pistol animation.[/QUOTE] That's actually a rather good idea. Heavy most likely wouldn't use just one tiny baby gun - he would use TWO to make more bullet kill baby men faster.
[QUOTE=kibbleknight;34668731]Is steam down for anyone else today?[/QUOTE] [img]http://img7.imageshack.us/img7/308/greatcrash.png[/img] Looks like a few other people are having the same problem.
Steams back up
[QUOTE=Daakun;34668047]Today, I learned what a Gimbal lock is. :v Click one of the images for the download.[/QUOTE] Saints Row Promo?
Aye, was filling a request to turn the "Mark of the Saint" misc item into a demo shield.
[QUOTE=Clovernoodle;34667749]TF2 Emporium 45: v. Whole Lotta Loathing[/QUOTE] TF2 Emporium 45: And now for something completely different...
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=10598]HAHAHA, NO[/url] That's two steals in one day. I really need to upload the real one tonight!
[QUOTE=Szraneraxtq;34668996][img]http://img7.imageshack.us/img7/308/greatcrash.png[/img] Looks like a few other people are having the same problem.[/QUOTE] For a second there I thought I was looking at THQ's stocks.
I can't find the Frying Pan backpack icons in the gcf. Where are they?
[IMG]http://i.imgur.com/HNuX5.jpg[/IMG] Going towards some sort of horror-ish bone thing sticking out of the pyro's mask.
[img]http://dl.dropbox.com/u/37749778/Australium%20Frying%20Pan.png[/img] MAN I WISH I COULD FIND THAT BACKPACK ICON MMHMM
Ladies and Gentlemenne, [B]we have hit the image limit of the OP![/B] From now on, please direct your attention and mods to [B][I]kenshin6[/I][/B], who has the second post, and eventually [I]blaholtzen[/I], who has the third post. I guess the Mod Comp and the Boom Box are to blame for the increased mods. [editline]hooh[/editline] Rate this post [I]agree[/I] for "Yep, the OP is done. Time for an expansion" or [I]disagree[/I] for "Get rid of the image for workshop links, then we'll talk".
[QUOTE=-=NARH=-;34669631][img]http://dl.dropbox.com/u/37749778/Australium%20Frying%20Pan.png[/img] MAN I WISH I COULD FIND THAT BACKPACK ICON MMHMM[/QUOTE] Why didn't you just do a search for "pan" in gcfscape? Right clicking all_pan_large.vtf and clicking "go to directory" reveals it's odd location, "backpack\player\items\all_class/" [editline]12th February 2012[/editline] [QUOTE=Corndog Ninja;34669697]Ladies and Gentlemenne, [B]we have hit the image limit of the OP![/B] From now on, please direct your attention and mods to [B][I]kenshin6[/I][/B], who has the second post, and eventually [I]blaholtzen[/I], who has the third post. I guess the Mod Comp and the Boom Box are to blame for the increased mods. [editline]hooh[/editline] Rate this post [I]agree[/I] for "Yep, the OP is done. Time for an expansion" or [I]disagree[/I] for "Get rid of the image for workshop links, then we'll talk".[/QUOTE] You can remove the workshop link for my cape, anyway. If you click my cape it has it's own workshop button. That'll allow you one extra mod :v:
[QUOTE=NeoDement;34669817] You can remove the workshop link for my cape, anyway. If you click my cape it has it's own workshop button. That'll allow you one extra mod :v:[/QUOTE] Haha, I had to delete the image for the Promo Sources just to fit the last one in.
[QUOTE=NeoDement;34669817]Why didn't you just do a search for "pan" in gcfscape? Right clicking all_pan_large.vtf and clicking "go to directory" reveals it's odd location, "backpack\player\items\all_class/"[/QUOTE] Thanks bro, reminds me how the Festive weapons have their icons located around there too.
Perhaps you could delegate all non-workshop mods to a specific expansion?
[QUOTE=SchnookieFace;34669548][IMG]http://i.imgur.com/HNuX5.jpg[/IMG] Going towards some sort of horror-ish bone thing sticking out of the pyro's mask.[/QUOTE] Remind sme of the Deerhaunter.
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