[QUOTE=Venezuelan;34674573]It's cooler being transparent.[/QUOTE]
But you don't put gas in a cooler.
:v:
-snip-
[img]http://i.imgur.com/Df2kr.jpg[/img]
bumpmaps, how do they work
[QUOTE=Mr, Jukebox;34672539]Not sure if this is late or not, but [url=http://steamcommunity.com/id/wetaworkshop/myworkshopfiles]Weta Workshop[/url], the creators of the Dr Grordbort items, are having people vote for 2 packs; a Scout pack and a Medic pack. They want people to vote and comment saying whether they want just one of them, both, or neither.
[img_thumb]http://cloud.steampowered.com/ugc/487749736929587221/6976B02CE45329FB12E11F3BF06A3AB6991A0340/200x200.resizedimage[/img_thumb] [img_thumb]http://cloud.steampowered.com/ugc/487749736929561927/8A5ED3388844E1C047468EB28252E34287B440E1/200x200.resizedimage[/img_thumb]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=9232]Medic Pack[/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=9231]Scout Pack[/url]
Just rate late if it is, no need for quoting or anything.[/QUOTE]
Both. But if I had to pick one I'd go Medic. He needs a new medigun.
I wonder if a Dr. Grordbort map would be cool... Set on a Venusian plain or swamp or something..
[IMG]http://i.imgur.com/j48ZH.png[/IMG]
It looks a little like a salt shaker.
[QUOTE=HelmoChipChop;34674983]Both. But if I had to pick one I'd go Medic. He needs a new medigun.
I wonder if a Dr. Grordbort map would be cool... Set on a Venusian plain or swamp or something..[/QUOTE]
I think the biggest issue with mediguns is figuring out what the heck they would do.
I'm setting jigglebone for my shackle.It only few moves and floating.
And the ball becomes 2D when rotating.How do I make it like a real chain and ball?
[img]http://i.imgur.com/kkObf.jpg[/img]
Present condition
[CODE]
$jigglebone "ball" {
is_rigid {
tip_mass 500
length 20
angle_constraint 0
}
}
$jigglebone "jiggle3" {
is_rigid {
tip_mass 100
length 20
angle_constraint 60
}
}
$jigglebone "jiggle2" {
is_rigid {
tip_mass 100
length 20
angle_constraint 60
}
}
$jigglebone "jiggle1" {
is_rigid {
tip_mass 100
length 20
angle_constraint 60
}
}
[/CODE]
You can't have it collide with the world, sorry.
[QUOTE=monochrome999;34675097]I'm setting jigglebone for my shackle.It only few moves and floating.
And the ball becomes 2D when rotating.How do I make it like a real chain and ball?
[/QUOTE]
You might be better off just making them attach to both ankles (No ball.), or moving it to a wrist.
[IMG]http://img849.imageshack.us/img849/4994/27367338.jpg[/IMG]
ze sound of progress. very, very slow progress
make it less lumpy
[QUOTE=Sparkwire;34675136]You can't have it collide with the world, sorry.[/QUOTE]
Shame.
[QUOTE=Sparkwire;34675334]make it less lumpy[/QUOTE]
that's what she said
[editline]lol[/editline]
my doctor that is
what you mean,like smooting out the front?
-[sp]citizen[/sp] snip[sp]s[/sp]-
[img]http://i.imgur.com/sF5zX.png[/img]
[i]"There must be some kind of way out of here," Said the Sniper to the spy[/i]
[Final texture. new sleaves with no clipping. team coloured QC. pretty much done.]
I wish that Hendrix hat wasn't so poorly made.
[QUOTE=ned_ballad;34672829]Urser, you should submit the paint fix for the Teddy to the workshop. It might get noticed better by Valve, rather than emailing it to them.
And it would give a chance to have people hype it. I can't even imagine the money a paintable teddy would make.[/QUOTE]I would honestly love different styles of hat on Teddy.
I know my Teddy needs a brown cowboy hat.
How do I record a video in a listen server?
Just go the demo route?
Or is there a different way?
This things far from finished but I have no idea what to do. [VHH]!
[IMG]http://i.imgur.com/wDdKg.png[/IMG]
[QUOTE=PSI Guy;34673215]I still want the Saboteur 66 for spy. On Hit, disables special abilities for 4 seconds, infinite ammo but cooldown of 6 seconds before you can disable abilities again and 25% less damage.[/QUOTE]
Remember that Saboteur 66 I made?
Well, let's say that I haven't forgotten about it.
[editline]13th February 2012[/editline]
To be honest, Toten, that mesh is pretty bad. I wanna help you out though.
I'll take any advice. I agree it looks pretty horrible but I'm stuck.
You know all those cheesy 'Key to my Heart' necklaces you see?
[img]http://img688.imageshack.us/img688/9388/keytomaiventrical.png[/img]
[QUOTE=PYC128;34674083]I do have to say one more thing about this: If they added the jetpack as a scout weapon it might screw everything up. Think: Scouts double jump + FaN + Jetpack (because it would probably be a secondary that lets you jump again or float a bit) + Atomizer = 5 Jump Scout. That would save him from almost ANYTHING.[/QUOTE]
It's gotta be a misc item. Otherwise it'll clip. I think those gloves are the secondary.
Got the Gallant Gaelic to work for an ingame replacement
[img]http://i.imgur.com/mCbHt.png[/img]
meaning it'll be released upon completion
Want.
Almost done with this, I just have to work on the texture some more :)
Comments on it?
[IMG]http://dl.dropbox.com/u/35490615/GrenadeLauncher/first.png[/IMG]
[QUOTE=ned_ballad;34672829]Urser, you should submit the paint fix for the Teddy to the workshop. It might get noticed better by Valve, rather than emailing it to them.
And it would give a chance to have people hype it. I can't even imagine the money a paintable teddy would make.[/QUOTE]
WELL I thought about that, but I'm not sure if making him paintable would be a good decision. He's supposed to look like the Engineer, and so making his overalls/hat paintable would work against that concept. On the other hand, I've been meaning to remodel him so I can give him LODs, a better texture, a phong mask, and fix the clipping and jigglebones.
[QUOTE=psyke;34676814][i]Bonus Content[/i]
[img]http://i.imgur.com/0LtFw.gif[/img][/QUOTE]
That's some fancy plummage there.
[QUOTE=boomsta_;34676806]Almost done with this, I just have to work on the texture some more :)
Comments on it?
[IMG]http://dl.dropbox.com/u/35490615/GrenadeLauncher/first.png[/IMG][/QUOTE]
Still reminds me of a jacobs. Is it completely made of wood?
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