• TF2 Emporium 44: v. Whole Lotta Love
    5,571 replies, posted
[QUOTE=Hideous_;34682212]Now you are making up excuses. Go learn![/QUOTE] Eh, I might do it tomorrow. I tend not to do too much past this time. Also, damn you, when I moved my hands down to the keyboard, it pulled my earbuds out. (Don't ask why I'm listening to music on a mp3 player when I have all the files on my PC, I don't know either)
[QUOTE=FISH KILL!;34677972]Good golly, that's great. I'm very happy to see you haven't forgotten. So, it'll be team-colored then? Did you base the design on the toy version of Finn's sword by any chance? Especially the bumpmapped wear reminds me heavily of it. [t]http://2.bp.blogspot.com/-DrJM95mv9s4/TkXNMkeYLeI/AAAAAAAAyAg/vvC_zM3vxCU/s1600/AT_14265_Sword.jpg[/t] Also, though it's otherwise fine and dandy, the tip could maybe be a little bit pointier, kinda like on the toy there. And another thing, for a name, how about "[B]Finn's Golden Sword of Battle[/B]" like on the label for the toy sword?[/QUOTE] yeah that's kind of what I was going for, hence the round tip. I was thinking of naming it [b]the Excalipoor[/b] :V [QUOTE=Recurracy;34678001]Want me to help? I just learned to work with normal maps.[/QUOTE] yes please! I'll PM you.
I posted this in the Major Update Speculation thread, but it probably fits better here... How unreasonably difficult would it be for Valve to make certain miscs have hat attachment points that overrule the attachment point of the class? So like, when wearing the Bubble Pipe, hats would attach to the top of the bubble, not pyro's head. Is this impossible? I'm not entirely sure how hat attachments work, so what I'm suggesting might be silly.
[QUOTE=ned_ballad;34683694]I posted this in the Major Update Speculation thread, but it probably fits better here... How unreasonably difficult would it be for Valve to make certain miscs have hat attachment points that overrule the attachment point of the class? So like, when wearing the Bubble Pipe, hats would attach to the top of the bubble, not pyro's head. Is this impossible? I'm not entirely sure how hat attachments work, so what I'm suggesting might be silly.[/QUOTE] From what I understand, hats and stuff have their location determined in reference to the bones they are assigned to. Distance and angle are the factors. To allow with the bubble pipe, they would need to reposition all of the pyro's hats, potentially as separate mdl files.
[QUOTE=Sharc;34680042]Any chance of also submitting Crossbow bolts for it? It would help gameplay to be able to know which are just Huntsman arrows and which are just Crossbow bolts sticking into things. :v:[/QUOTE] Is there an LOD pack? I remember seeing one...
[QUOTE=Segab;34683682][sub]yeah that's kind of what I was going for, hence the round tip. I was thinking of naming it[/sub] [b]the Excalipoor[/b] :V [/QUOTE] Oh man, YES! I don't know what this "Finn's sword" is, but if it's named Excalipoor, Ill definitely use it.
[QUOTE=maxumym;34684113]Oh man, YES! I don't know what this "Finn's sword" is, but if it's named Excalipoor, Ill definitely use it.[/QUOTE] [img]http://images4.wikia.nocookie.net/__cb20110427222237/adventuretimewithfinnandjake/images/0/0f/Polished_sword.JPG[/img] This guy
Now, before you tar and feather me, I realize that this is the TF2 Emporium, but... I'm considering making an Eyelander mod for Skyrim, in the same vein as that Space Core mod that was made by Valve. It'd be found a bit like the Space Core was, with you hearing the Eyelander's trademark "heads heads heads" get louder and louder as you get closer. For an ingame example, see the Nirnroot's glowy-sound. I'd try and figure out a way to make it always decapitate on kills, like the perk you can unlock. Upon, let's say, 15 heads taken in a 24 hour period in game, you'll gain the Eyelander's other trademark feature - the glowing eyeball, which will also have a small buff to your character(haven't decided what yet). Anywho, I'm just posting this here to say my intention to do so, and to see if you guys like the idea of it or not.
[QUOTE=kenshin6;34683761]From what I understand, hats and stuff have their location determined in reference to the bones they are assigned to. Distance and angle are the factors. To allow with the bubble pipe, they would need to reposition all of the pyro's hats, potentially as separate mdl files.[/QUOTE] unless they put a bone in the Bubble Pipe model and attached the item to the helmet's new bone instead. This would require every model to get an extra bone though and they'd have to code it.
[QUOTE=light dasher;34684694][img]http://images4.wikia.nocookie.net/__cb20110427222237/adventuretimewithfinnandjake/images/0/0f/Polished_sword.JPG[/img] This guy[/QUOTE] Funnily enough, what's pictured here is the single time when his sword was not in it's usual heavily worn state.
[QUOTE=Jetamo;34685095]Now, before you tar and feather me, I realize that this is the TF2 Emporium, but... I'm considering making an Eyelander mod for Skyrim, in the same vein as that Space Core mod that was made by Valve. It'd be found a bit like the Space Core was, with you hearing the Eyelander's trademark "heads heads heads" get louder and louder as you get closer. For an ingame example, see the Nirnroot's glowy-sound. I'd try and figure out a way to make it always decapitate on kills, like the perk you can unlock. Upon, let's say, 15 heads taken in a 24 hour period in game, you'll gain the Eyelander's other trademark feature - the glowing eyeball, which will also have a small buff to your character(haven't decided what yet). Anywho, I'm just posting this here to say my intention to do so, and to see if you guys like the idea of it or not.[/QUOTE] It sounds like a fun idea, but maybe a bit overambitious, especially if you've never used the CK before (which it definitely sounds like you haven't). It's not easy to use, and what you're imagining is [I]definitely[/I] not easy to do.
I used to use the Oblivion CS. I've tried to keep my ideas to things I [I]know[/I] that's possible in the engine. The 15-heads/kills thing was done on a weapon from Shivering Isles, the "heads heads heads" thing I already used an ingame example of. The only eeeeeeeeeeeh bit I'm worrying about is the glowing eyeball.
[QUOTE=Jetamo;34685095]Now, before you tar and feather me, I realize that this is the TF2 Emporium, but... I'm considering making an Eyelander mod for Skyrim, in the same vein as that Space Core mod that was made by Valve. It'd be found a bit like the Space Core was, with you hearing the Eyelander's trademark "heads heads heads" get louder and louder as you get closer. For an ingame example, see the Nirnroot's glowy-sound. I'd try and figure out a way to make it always decapitate on kills, like the perk you can unlock. Upon, let's say, 15 heads taken in a 24 hour period in game, you'll gain the Eyelander's other trademark feature - the glowing eyeball, which will also have a small buff to your character(haven't decided what yet). Anywho, I'm just posting this here to say my intention to do so, and to see if you guys like the idea of it or not.[/QUOTE] Perhaps the perk should be increased health and stamina? :v:
[QUOTE=ned_ballad;34683694]I posted this in the Major Update Speculation thread, but it probably fits better here... How unreasonably difficult would it be for Valve to make certain miscs have hat attachment points that overrule the attachment point of the class? So like, when wearing the Bubble Pipe, hats would attach to the top of the bubble, not pyro's head. Is this impossible? I'm not entirely sure how hat attachments work, so what I'm suggesting might be silly.[/QUOTE] Let's say valve can add some kind of bone override, and that each hats are edited to have a new "additionnal hat" bone. And let's say that we have 3 cosmetic slots that works with hats and miscs. Suddenly [url=http://www.gamebanana.com/tf2/skins/86394]this thing[/url] can be real!
WIP [img]http://dl.dropbox.com/u/27092744/cosmopolitan.PNG[/img]
[QUOTE=SgtR007;34685435]WIP [img]http://dl.dropbox.com/u/27092744/cosmopolitan.PNG[/img][/QUOTE] What the stock reminds me of. [IMG]http://1.bp.blogspot.com/_MWG4tkTfz8M/SwvRjlHN66I/AAAAAAAAAVs/nKIUTHnKsFI/s1600/Vintage_Suitcase_-_V%26M.jpg[/IMG]
[QUOTE=SgtR007;34685435]WIP [img]http://dl.dropbox.com/u/27092744/cosmopolitan.PNG[/img][/QUOTE] How is the wireframe ? [img]http://dl.dropbox.com/u/22707688/meh.jpg[/img] "Harder to see dial" Are you kidding me ? Also : [img]http://dl.dropbox.com/u/22707688/godwhy.jpg[/img] And I've already accepted like 60 request in the last 3 days :[
[QUOTE=Cbast;34685726]How is the wireframe ? [img]http://dl.dropbox.com/u/22707688/meh.jpg[/img] "Harder to see dial" Are you kidding me ? Also : [img]http://dl.dropbox.com/u/22707688/godwhy.jpg[/img] And I've already accepted like 60 request in the last 3 days :[[/QUOTE] I know that feel, I am getting bombarded by 11 years olds! :suicide:
[QUOTE=Cbast;34685726][img]http://dl.dropbox.com/u/22707688/meh.jpg[/img][/QUOTE] Woah. This isn't remotely important, but I couldn't help notice that they used a screenshot I took back when the Sniper vs. Spy update came out. [img]http://i.imgur.com/Rm8K0.jpg[/img] That's random as hell.
[QUOTE=mixshifter;34685893]Woah. This isn't remotely important, but I couldn't help notice that they used a screenshot I took back when the Sniper vs. Spy update came out. [img]http://i.imgur.com/Rm8K0.jpg[/img] That's random as hell.[/QUOTE] [url=http://www.google.co.uk/search?q=dead+ringer&hl=en&safe=off&site=webhp&prmd=imvns&source=lnms&tbm=isch&ei=oKI5T_ruM5Gm8gPFroXGAw&sa=X&oi=mode_link&ct=mode&cd=2&ved=0CBUQ_AUoAQ&biw=1680&bih=925#hl=en&safe=off&site=webhp&tbm=isch&sa=1&q=dead+ringer+tf2&pbx=1&oq=dead+ringer+tf2&aq=f&aqi=g1g-S3g-mS2&aql=&gs_sm=3&gs_upl=518l934l0l1214l4l4l0l0l0l0l96l275l4l4l0&bav=on.2,or.r_gc.r_pw.,cf.osb&fp=f43fa5df1a036fa1&biw=1680&bih=925]Check it out, you're on Google![/url]
[QUOTE=mixshifter;34685893]Woah. This isn't remotely important, but I couldn't help notice that they used a screenshot I took back when the Sniper vs. Spy update came out. [img]http://i.imgur.com/Rm8K0.jpg[/img] That's random as hell.[/QUOTE] It's easier than removing my mod to take a screenshot :3 But I assume being the entire responsible in this horrendous act of thievery
[QUOTE=NeoDement;34685941][url=http://www.google.co.uk/search?q=dead+ringer&hl=en&safe=off&site=webhp&prmd=imvns&source=lnms&tbm=isch&ei=oKI5T_ruM5Gm8gPFroXGAw&sa=X&oi=mode_link&ct=mode&cd=2&ved=0CBUQ_AUoAQ&biw=1680&bih=925#hl=en&safe=off&site=webhp&tbm=isch&sa=1&q=dead+ringer+tf2&pbx=1&oq=dead+ringer+tf2&aq=f&aqi=g1g-S3g-mS2&aql=&gs_sm=3&gs_upl=518l934l0l1214l4l4l0l0l0l0l96l275l4l4l0&bav=on.2,or.r_gc.r_pw.,cf.osb&fp=f43fa5df1a036fa1&biw=1680&bih=925]Check it out, you're on Google![/url][/QUOTE] Yeah I had thought as much. :v: Not like it's a big thing or anything, I just found it amusing.
It's a huge thing. You can put this on your resumé.
someone should make the chicken knife for the scout
[QUOTE=SgtR007;34685435]WIP [img]http://dl.dropbox.com/u/27092744/cosmopolitan.PNG[/img][/QUOTE] Woah that render makes it look like it was rendered in zbrush.
[QUOTE=Void Skull;34673679]show me that with the head warmer would you kindly[/QUOTE] Heh heh heh unintnetional bioshock reference
[QUOTE=NeoDement;34686083]It's a huge thing. You can put this on your resumé.[/QUOTE] this is something I've been meaning to ask Do you folks with stuff in-game put it on your resume or in your portfolio? I'm graduating from college in a few months, and I think the community schema would be nice on the resume, but I'm not really sure... how to word it without it seeming dorky.
[QUOTE=Cbast;34685726] [img]http://dl.dropbox.com/u/22707688/godwhy.jpg[/img] And I've already accepted like 60 request in the last 3 days :[[/QUOTE] I'll call your 20 and raise you 98. [img]http://dl.dropbox.com/u/25314517/wtf.jpg[/img] fuck.
Is there anybody out there that would like to texture my Aztec pack? Noone seems to want to texture it :( and I suck at texturing... Pics of the pack: [img]http://i.imgur.com/vXBkV.png[/img] [img]http://i.imgur.com/rIzIG.png[/img] [img]http://i.imgur.com/AIbt6.png[/img] I've gone through like 3 texturers :(
[QUOTE=ned_ballad;34686802]this is something I've been meaning to ask Do you folks with stuff in-game put it on your resume or in your portfolio? I'm graduating from college in a few months, and I think the community schema would be nice on the resume, but I'm not really sure... how to word it without it seeming dorky.[/QUOTE] I don't have a portfolio right now so no.
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