• TF2 Emporium 44: v. Whole Lotta Love
    5,571 replies, posted
[URL='http://steamcommunity.com/sharedfiles/filedetails/?id=11554'][IMG]http://cloud.steampowered.com/ugc/506890571806168935/E38FEBD820A5F6CA4126242598A2AF0139854CBF/[/IMG][/URL] We're very happy with this one. Help us get this in game and vote up. Thanks guys.
[QUOTE=Gamemaster1379;34701891]Okay, so I'm trying to work on jigglebones for an item and I've almost got it down. Right now, the jigglebones move the way I want them to, but while in motion, the bones will reset to the ref position at random, them move again. Am I using the wrong ref file or what do I need to do so that it continues moving the jigglebones like they should, instead of resetting to ref then moving again?[/QUOTE] Still looking for an answer to this.
in other news, maya is now installed, time to learn animating.
[QUOTE=Roninsmastermix;34705623]in other news, maya is now installed, time to learn animating.[/QUOTE] Ooh, ooh, pick me as your awesome animator buddy! Kidding, of course [or am I?], but do nudge me if you have any questions. Also, did you get the PM about that belt? Fuck, Pageking
[QUOTE=Uzbekistan;34704706]So I decided to give modelling a go, is a popcorn bucket hat for pyro feasible as a first model?[/QUOTE] I made two popcorn buckets for my Lobbyist pack, been meaning to redo the models for it, they are old. [img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/9f0662fd.png[/img][img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/844dafa7.png[/img]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=11566"]The Pocket Momma [IMG]http://cloud.steampowered.com/ugc/524904970303919718/F0DE648DD98ADF339BAC9B14C161F86FA3026114/268x268.resizedimage[/IMG][/URL] [b]Working on a release.[/b]
[QUOTE=otterwolfy;34705705]I made two popcorn buckets for my Lobbyist pack, been meaning to redo the models for it, they are old. [img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/9f0662fd.png[/img][img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/844dafa7.png[/img][/QUOTE] Shhhh... Let him have his fun...
[img]http://dl.dropbox.com/u/32066954/birthday.png[/img] D'aww shucks. Here, have an icon of a ring for people with really tiny fingers: [release][t]http://dl.dropbox.com/u/32066954/all_ring.png[/t][/release]
That icon's no good, it only looks like that because most of it clips through their fat fingers. You gotta put a ring on it. WHERE'S MAH RING CEILING MAN?
[QUOTE=Kaymon;34705894]Shhhh... Let him have his fun...[/QUOTE] He can still have his fun! I'm just saiyan... [img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/3740d52f.png[/img]
[QUOTE=boomsta_;34702769]as well as another update on the texture. I added Celtic embellishments. I would like to add it in the normals, problem is I don't understand how to edit normals in the slightest, but I think it is nice this way too. Also changed the gold to the creme spirit color. I personally think it looks better and doesn't clash like the other gold did. [IMG]http://dl.dropbox.com/u/35490615/GrenadeLauncher/embelishments.png[/IMG][/QUOTE] That stock is a bit...big
[QUOTE=NeoDement;34706001]That icon's no good, it only looks like that because most of it clips through their fat fingers. You gotta put a ring on it. WHERE'S MAH RING CEILING MAN?[/QUOTE] If you liked it, then you should have put a ring on it. I'll see what I can do about it.
[QUOTE=Ceiling Man;34706242]If you liked it, then you should have put a ring on it. I'll see what I can do about it.[/QUOTE] Just sever someone's arm and put the ring on that, I'll even help out... [t]http://wiki.teamfortress.com/w/images/4/49/Backpack_Unarmed_Combat.png[/t] \:v:/
[URL="http://dl.dropbox.com/u/9411074/ThePocketMomma.zip"][IMG]http://dl.dropbox.com/u/9411074/promo_momma.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=11566"][IMG]http://dl.dropbox.com/u/40378683/TF2%20mods/WorkshopLink.jpg[/IMG][/URL] I did something for once.
[QUOTE=otterwolfy;34705705]I made two popcorn buckets for my Lobbyist pack, been meaning to redo the models for it, they are old. [img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/9f0662fd.png[/img][img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/844dafa7.png[/img][/QUOTE] Now I want to see a flamethrower that incorporates a hot air popper into the design and actually pops popcorn as you fire it. Maybe have the alt-fire be a butter blast. Hmm. Gears are creaking.
[QUOTE=Ceiling Man;34705896][img]http://dl.dropbox.com/u/32066954/birthday.png[/img] D'aww shucks. Here, have an icon of a ring for people with really tiny fingers: [release][t]http://dl.dropbox.com/u/32066954/all_ring.png[/t][/release][/QUOTE] Something Special For Someone Special ? [img]http://wiki.teamfortress.com/w/images/6/65/Backpack_Something_Special_For_Someone_Special.png[/img]
[QUOTE=pogothemunty;34701993]Hold on a tick... [img]http://speedcap.net/img/b2ee14e6cd65f549172c48b863f86844/4abac27e.png[/img][img]http://speedcap.net/img/b2ee14e6cd65f549172c48b863f86844/209649e0.png[/img][/QUOTE] Gotta go fast
[QUOTE=mat500;34706733]Something Special For Someone Special ? [img]http://wiki.teamfortress.com/w/images/6/65/Backpack_Something_Special_For_Someone_Special.png[/img][/QUOTE] Yes, this is the ingame model for it.
[QUOTE=Ceiling Man;34706808]Yes, this is the ingame model for it.[/QUOTE] [del]So what's up with the icon's jacked up ring?[/del] Whoops. I into tf2.com.
[QUOTE=Sexy Robot;34706468][URL="http://dl.dropbox.com/u/9411074/ThePocketMomma.zip"][IMG]http://dl.dropbox.com/u/9411074/promo_momma.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=11566"][IMG]http://dl.dropbox.com/u/40378683/TF2%20mods/WorkshopLink.jpg[/IMG][/URL] I did something for once.[/QUOTE] That description. :v: You win.
[QUOTE=Bazkip;34706213]That stock is a bit...big[/QUOTE] OMG! Finally someone gives me some criticism! :v: I personally liked the big stock since I thought it gave it some character, but I guess that is just me. :P I made some concept art and experimented with different stocks and personally I liked that one the most. how much smaller should I make it? Does it aesthetically throw off the rest of the model?
[QUOTE=boomsta_;34707044]OMG! Finally someone gives me some criticism! :v: I personally liked the big stock since I thought it gave it some character, but I guess that is just me. :P I made some concept art and experimented with different stocks and personally I liked that one the most. how much smaller should I make it? Does it aesthetically throw off the rest of the model?[/QUOTE] Well, I could call you short. But I don't actually know if you are short. You also dress funny. [sp]I'm a helper.[/sp]
[QUOTE=A_Guardian;34707613]Well, I could all you short. [/QUOTE] Dude, wut.
[QUOTE=boomsta_;34707667]Dude, wut.[/QUOTE] I am bad at c.
[QUOTE=A_Guardian;34707685]I am bad at c.[/QUOTE] Ah, ok. Well regardless, I didn't really consider it helpful criticism until my questions about it were answered. I mean you can't expect to have a perfect model when nobody points out its flaws for you, ya know? It would only have been "helpful" if the person actually went in depth on how to improve it. I was just excited because I have been posting a very similar picture but I have just been updating it every time, and not a single person gave any criticisms on it until now.
[QUOTE=boomsta_;34707758]Ah, ok. Well regardless, I didn't really consider it helpful criticism until my questions about it were answered. I mean you can't expect to have a perfect model when nobody points out its flaws for you, ya know? It would only have been "helpful" if the person actually went in depth on how to improve it. I was just excited because I have been posting a very similar picture but I have just been updating it every time, and not a single person gave any criticisms on it until now.[/QUOTE] Oh. POSITIVE criticism. That's completely different. My only real problem is it all looks too big. With the stock just kinda sticking out. I mean, can you imagine the grenade that thing would fire? Huge.
[QUOTE=NapyDaWise;34704074]Do you uses [url=http://www.chaosincarnate.net/cannonfodder/cftools.htm]mdldecompiler[/url]? Did you opened the mdl with notepad to change the IDST0 to IDST, before trying to decompile them?[/QUOTE] im thinking if anything, his tools aren't set up within the appropriate sdk directory, that and yes, if he can't even tell between mdl or qc after you asked about the mdl specifically, i think he has no chance, out of everything, source is the easiest thing to compile for.
[QUOTE=PYC128;34704260]The qc or the mdl? Either way i'm compiling right now not decompiling. [code]$cd " c:\users\peter.peter-pc\desktop\TF2 stuff\hats" $modelname "player\items\spy\spy_gang_cap.mdl" $model "Body" "hwn_demo_hat.dmx.smd" $cdmaterials "\models\player\items\demo\" $cdmaterials "" $hboxset "default" $hbox 0 "bip_head" -4.491 -10.245 -5.991 4.917 2.422 5.826 // Model uses material "models/player/items/demo/hwn_demo_hat.vmt" // Model uses material "models/player/items/demo/hwn_demo_misc1.vmt" $surfaceprop "plastic" $illumposition -0.313 0.213 80.083 $sequence idle "idle" loop fps 30.00 [/code][/QUOTE] Add me on steam if you want some help on compilling/decompilling.
[QUOTE=Roninsmastermix;34705623]in other news, maya is now installed, time to learn animating.[/QUOTE] You need to convince Valve to accept animations
[img]http://speedcap.net/img/5861267f56806c0d3d707b41de737369/4c60a834.png[/img] Paints, and neck. Now I just need to fix the rigging and beg parazit to finish the texture
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