• Major Update Speculation/Recap thread
    6,662 replies, posted
TF2 just updated. Nothing on the Blog though.
[QUOTE=zooey;32963598]TF2 just updated. Nothing on the Blog though.[/QUOTE] [url]http://www.teamfortress.com/?tab=updates[/url] would like a word with you.
[QUOTE=Sir Psycho Sexy;32964102][url]http://www.teamfortress.com/?tab=updates[/url] would like a word with you.[/QUOTE] I posted before the Blog Post.
[QUOTE=zooey;32964137]I posted before the Blog Post.[/QUOTE] I posted before realising that you had posted before the blog post. ;)
[QUOTE=Moupi;32957385]i AM the night [img]http://www.menly.fr/wp-content/uploads/2011/02/batman_the_dark_knight.jpg[/img][/QUOTE] [img]https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc6/184151_266058400075473_100000139456860_1278320_4320011_n.jpg[/img] fuck all.
Guess what I found in tf_english. [code]"Gametype_CTF" "Capture the Flag" "Gametype_CP" "Control Points" "Gametype_Escort" "Payload" "Gametype_Arena" "Arena" "Gametype_EscortRace" "Payload Race" "Gametype_Koth" "King of the Hill" "Gametype_Training" "Training Mode" "Gametype_AttackDefense" "Attack / Defense" "Gametype_Specialty" "Specialty" "Gametype_OfflinePractice" "Offline Practice" "Gametype_Quickplay" "Random"[/code] Specialty.
that's been there awhile
[QUOTE=Jetamo;32965051] Specialty.[/QUOTE] For SP_SkullRock
Found this little tidbit in the code that handles halloween gifts in tf2: [cpp] v36 = (int)((char *)&_vtable_for_GCSDK::CProtoBufMsg<CMsgGC_Halloween_ReservedItem> + 8); GCSDK::CProtoBufMsg<CMsgGC_Halloween_ReservedItem>::InitFromPacket(&v36, a2); v2 = engine_ptr; v3 = (char *)(*(int (__cdecl **)(_DWORD))(*(_DWORD *)*engine_ptr + 204))(*engine_ptr); if ( v3 != "maps/cp_manor_event.bsp" && V_stricmp(v3, "maps/cp_manor_event.bsp") ) { v29 = (char *)(*(int (__cdecl **)(int))(*(_DWORD *)*v2 + 204))(*v2); if ( v29 != "maps/koth_viaduct_event.bsp" && V_stricmp(v29, "maps/koth_viaduct_event.bsp") ) goto LABEL_5; v33 = 1; } else { v33 = 0; } [/cpp] It's checking if the game is running on a specific map in order to create a gift. The thing of interest here is "koth_viaduct_event". I've never heard of this map before, and I think this is brand new in today's update.
[QUOTE=VoiDeD;32966667]Found this little tidbit in the code that handles halloween gifts in tf2: [cpp] v36 = (int)((char *)&_vtable_for_GCSDK::CProtoBufMsg<CMsgGC_Halloween_ReservedItem> + 8); GCSDK::CProtoBufMsg<CMsgGC_Halloween_ReservedItem>::InitFromPacket(&v36, a2); v2 = engine_ptr; v3 = (char *)(*(int (__cdecl **)(_DWORD))(*(_DWORD *)*engine_ptr + 204))(*engine_ptr); if ( v3 != "maps/cp_manor_event.bsp" && V_stricmp(v3, "maps/cp_manor_event.bsp") ) { v29 = (char *)(*(int (__cdecl **)(int))(*(_DWORD *)*v2 + 204))(*v2); if ( v29 != "maps/koth_viaduct_event.bsp" && V_stricmp(v29, "maps/koth_viaduct_event.bsp") ) goto LABEL_5; v33 = 1; } else { v33 = 0; } [/cpp] It's checking if the game is running on a specific map in order to create a gift. The thing of interest here is "koth_viaduct_event". I've never heard of this map before, and I think this is brand new in today's update.[/QUOTE] >halloween viaduct THERE BETTER BE A YETI
Viaduct is such a weird map for a halloween event lol I would have expected Christmas
[QUOTE=ned_ballad;32966788]Viaduct is such a weird map for a halloween event lol I would have expected Christmas[/QUOTE]The Nightmare Before Christmas? :v:
[QUOTE=ned_ballad;32966788]Viaduct is such a weird map for a halloween event lol I would have expected Christmas[/QUOTE] That'd make a lot of sense. Maybe it's a hint at the christmas update? Yeti boss on viaduct would be great.
[QUOTE=Goodwell;32966830]That'd make a lot of sense. Maybe it's a hint at the christmas update? Yeti boss on viaduct would be great.[/QUOTE] Why would halloween gifts spawn on christmas HUH
[QUOTE=Croshi;32966842]Why would halloween gifts spawn on christmas HUH[/QUOTE] Christmas version of the gifts! No idea what the hell they could have, though.
[QUOTE=Croshi;32966842]Why would halloween gifts spawn on christmas HUH[/QUOTE] Why would viaduct_event only means halloween HUH You know christmas is basically about gifts.
Where would the gift spawn in Viaduct anyway? :v: I just can't imagine Viaduct as a Halloween map. I hope it won't be dissapointing...
and where does the giant glowing skull next to a rickety dock tie into Viaduct?
So the skull thing is a capture point fucking knew it
I think we'll either have two halloween maps either one halloween and one chirstmas map.
[QUOTE=ned_ballad;32966870]and where does the giant glowing skull next to a rickety dock tie into Viaduct?[/QUOTE] My hopes are still on that background being part of the new map. If it's just decoration behind an invisible wall that you can only get to via noclip, i'll be sad.
[QUOTE=Maruhai;32966862]Why would viaduct_event only means halloween HUH You know christmas is basically about gifts.[/QUOTE] Because its underneath the code for "CMsgGC_Halloween_ReservedItem"
[QUOTE=Croshi;32966901]Because its underneath the code for "CMsgGC_Halloween_ReservedItem"[/QUOTE] Because Valve never re use then change things right. Remember the Tamerlic Relic ?
only sad thing is that viaduct's awful small.................
[QUOTE=Maruhai;32966906]Because Valve never re use then change things right. Remember the Tamerlic Relic ?[/QUOTE] I didn't say they weren't going to but its silly to assume its only christmas just because snow
[QUOTE=Croshi;32966947]I didn't say they weren't going to but its silly to assume its only christmas just because snow[/QUOTE] It's better to assume it's christmas related because of the snow than assume it's halloween related because of a copy paste.
Although I have one question on something else I saw in the Halloween item code, since I'm not particularly familiar with this specific bit: I see the following two tokens in the same code that handles item reservation: [cpp] if ( v26 ) v28 = (int)"#TF_HalloweenItem_Purgatory"; else v28 = (int)"#TF_HalloweenItem_Reserved"; [/cpp] Now I'm not too particularly interested in the logic of this, but the localization tokens interest me. I've never seen #TF_HalloweenItem_Purgatory before, but #TF_HalloweenItem_Reserved is localized into "The Haunted Halloween Gift has mysteriously appeared somewhere. The first one to find it gets to keep it!" Sounds like it has something to do with the new gifts that are expected to drop with the Halloween update.
purgatory? more links to the demon being the boss im guessing that it has an actual face opposed to the mask we think its wearing
-snip-
It's possible that there's multiple bosses on multiple maps.
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