• Major Update Speculation/Recap thread
    6,662 replies, posted
Yep, some people have the hat from getting the magazine early.
I'm probably late, but with the items_game.txt update from the addition of the sticky jumper projectiles and skin being changed, there was a hell of a lot more added. You'll have to bear with me, because I don't have pictures as of just yet. The new paints from the item schema have been added, the "special" paints. There's one that is a deep team color which pulsates from red/blue to white at a fast pace. There is also a lime green color which turns red and blinks when your health gets low. Another thing that was added due to the sticky jumper update is an attribute which forces projectiles. You can literally have a minigun that shoots rockets, a sticky launcher that shoots pipe bombs, or a rocket launcher that shoots bullets now. (Every projectile works.) One more thing has been added as well, and that is a high-five taunt attribute. it doesn't seem to work yet, but having a taunt in your action button seems to play a small idle animation in third person. This might be the works of the taunt being official soon. Anyways, that's all the news I have to bring. I hope you can believe it. I guess if you don't, I'll try to get pictures somehow via items_game editing.
[QUOTE=Zadrave;32491532]I'm probably late, but with the items_game.txt update from the addition of the sticky jumper projectiles and skin being changed, there was a hell of a lot more added. You'll have to bear with me, because I don't have pictures as of just yet. The new paints from the item schema have been added, the "special" paints. There's one that is a deep team color which pulsates from red/blue to white at a fast pace. There is also a lime green color which turns red and blinks when your health gets low. Another thing that was added due to the sticky jumper update is an attribute which forces projectiles. You can literally have a minigun that shoots rockets, a sticky launcher that shoots pipe bombs, or a rocket launcher that shoots bullets now. (Every projectile works.) One more thing has been added as well, and that is a high-five taunt attribute. it doesn't seem to work yet, but having a taunt in your action button seems to play a small idle animation in third person. This might be the works of the taunt being official soon. Anyways, that's all the news I have to bring. I hope you can believe it. I guess if you don't, I'll try to get pictures somehow via items_game editing.[/QUOTE] We've known about the high fives for a while now. The other stuff seems...bizzare.
[QUOTE=Zadrave;32491532]I'm probably late, but with the items_game.txt update from the addition of the sticky jumper projectiles and skin being changed, there was a hell of a lot more added. You'll have to bear with me, because I don't have pictures as of just yet. The new paints from the item schema have been added, the "special" paints. There's one that is a deep team color which pulsates from red/blue to white at a fast pace. There is also a lime green color which turns red and blinks when your health gets low. Another thing that was added due to the sticky jumper update is an attribute which forces projectiles. You can literally have a minigun that shoots rockets, a sticky launcher that shoots pipe bombs, or a rocket launcher that shoots bullets now. (Every projectile works.) One more thing has been added as well, and that is a high-five taunt attribute. it doesn't seem to work yet, but having a taunt in your action button seems to play a small idle animation in third person. This might be the works of the taunt being official soon. Anyways, that's all the news I have to bring. I hope you can believe it. I guess if you don't, I'll try to get pictures somehow via items_game editing.[/QUOTE] I was just imagining a couple of days ago that the next Heavy update would have a minigun that shoots rockets.
nothing like that was added to items_games.txt You can check the changes here [url]http://wiki.teamfortress.com/wiki/September_15,_2011_Patch[/url] [url]http://wiki.teamfortress.com/wiki/September_20,_2011_Patch[/url] down at the bottom, just expand items_game.txt and it will show you what changed.
[QUOTE=ned_ballad;32491804]nothing like that was added to items_games.txt You can check the changes here [url]http://wiki.teamfortress.com/wiki/September_15,_2011_Patch[/url] [url]http://wiki.teamfortress.com/wiki/September_20,_2011_Patch[/url] down at the bottom, just expand items_game.txt and it will show you what changed.[/QUOTE] Well, I guess it wasn't recent, but it's there. I know for a fact. I've been messing with these attributes. I guess I'll bring up TF2 later because I am lazy and can't do it right now.
[QUOTE=Zadrave;32491532]I'm probably late, but with the items_game.txt update from the addition of the sticky jumper projectiles and skin being changed, there was a hell of a lot more added. You'll have to bear with me, because I don't have pictures as of just yet. The new paints from the item schema have been added, the "special" paints. There's one that is a deep team color which pulsates from red/blue to white at a fast pace. There is also a lime green color which turns red and blinks when your health gets low. Another thing that was added due to the sticky jumper update is an attribute which forces projectiles. You can literally have a minigun that shoots rockets, a sticky launcher that shoots pipe bombs, or a rocket launcher that shoots bullets now. (Every projectile works.) One more thing has been added as well, and that is a high-five taunt attribute. it doesn't seem to work yet, but having a taunt in your action button seems to play a small idle animation in third person. This might be the works of the taunt being official soon. Anyways, that's all the news I have to bring. I hope you can believe it. I guess if you don't, I'll try to get pictures somehow via items_game editing.[/QUOTE] I remember there being a gold paint Daimao was testing with. I think that's the only special paint that will be added however those paints seem interesting none the less.
The health based paint seems pretty interesting, would be somewhat useful for players who aren't very good at FPS's. But the question is, can other players see your health then? If they can, you would get picked on by the enemy and the Solemn Vow ability would be kinda pointless against these people (As you can see their relative HP).
prove it
Okay, I'll be honest. I was half-lying. it's in the item schema just now, but we used a sourcemod "give items" command and edited attributes to do so. They weren't mods, they were real attributes. Cructo can confirm the schema update. Aaaaaand ninja'd. [sp]You know you're cool when you beat ITEM SCHEMA.[/sp]
[quote=Schema]"Mighty Pirate"[/quote] oh shit yes [quote=Schema]Pyro Conscience[/quote] oh shit YES
uh oh i can see it coming oh oh oh Oh Nooooooooo ahhhhhhhhhh ahhhh ahhhhhhhhhhhhhh there it is
[QUOTE] 23061 "name": "override projectile type", 21526 "defindex": 280, 23062 "defindex": 280, 21527 "attribute_class": "override_projectile_type", 23063 "attribute_class": "override_projectile_type", 21528 "min_value": 1.000000, 23064 "min_value": 1.000000, 21529 "max_value": 3.000000, 23065 "max_value": 3.000000, 21530 "description_format": "value_is_additive", 23066 "description_format": "value_is_additive", 21531 "effect_type": "positive", 23067 "effect_type": "positive", 21532 "hidden": false, 23068 "hidden": false, 21533 "stored_as_integer": true 23069 "stored_as_integer": true[/QUOTE] There. One more thing down. I know value 1 is bullets, and value 4 is pipe bombs.
[QUOTE=Cructo;32492156][url]http://diffchecker.com/ilouDp9[/url] Have fun with the loads of hats.[/QUOTE] Oooh, Soldier can use the Pocket Medic. Nice Connoisseur's Cap can be painted!
[QUOTE] "name": "paint effect", 22369 "name": "paint effect", 20834 "defindex": 210, 22370 "defindex": 210, 20835 "attribute_class": "paint_effect", 22371 "attribute_class": "paint_effect", 20836 "min_value": 0.950000, 22372 "min_value": 0.950000, 20837 "max_value": 0.850000, 22373 "max_value": 0.850000, 20838 "effect_type": "positive", 22374 "effect_type": "positive", 20839 "hidden": true, 22375 "hidden": true, 20840 "stored_as_integer": false[/QUOTE] And there's paint. Done with proof and I didn't even need to open TF2. :v:
saving face
maybe someday there will be a scout pack that doesn't give him a shitty fan reskin
That's fake right? I mean it has 3 of my items in it.
so pirate is in eh? :3 bloody bombs indeed and photo badge.. hmm..
[QUOTE=NeoDement;32492315]That's fake right? I mean it has 3 of my items in it.[/QUOTE] what are the bloody bombs
no that has to be fake it has literally 6 of my items in it
[QUOTE=NeoDement;32492315]That's fake right? I mean it has 3 of my items in it.[/QUOTE] cream get the money dollar dollar bill yall
i think they just took the emporium stuff and make a fake update text, calm down everyone
damn neo.. ruin the fun
[QUOTE=Cructo;32492390]Schema rollback gg[/QUOTE] Well, the stuff I listed is still in there if you want to check it out. They weren't highlighted.
Emporium Items, away.
-snip, because I should probably refresh before posting-
So is it fake or not?
I heard new engi blueprints has been added? 30.09.2011 1 year since Mann Co update. Get ready
My analysis: NeoDement: Hey I'd love it to be true but I've found too many things that don't add up I think NeoDement: My hotdog hat name is "TF_ScoutHat1" NeoDement: which I think is the batters helm NeoDement: the Junkyard Justice pack isn't there NeoDement: the demoman bombs are "glasses" NeoDement: And it got pulled apparently instantly after being posted NeoDement: even though they were posting about it for about 10 mins
Sorry, you need to Log In to post a reply to this thread.