• Major Update Speculation/Recap thread
    6,662 replies, posted
Edit: Wrong thread, sorry.
[QUOTE=ned_ballad;33585596]the candle is also lit maybe they had stats planned for it, which may be why it was cut seemingly at the last minute.[/QUOTE] Or it was an axtinguisher reskin. [editline]5th December 2011[/editline] [QUOTE=V12US;33585794]I've got a diamond pickaxe with Unbreaking III (breaks blocks 30% faster) that I'm looking to sell. Put about 30 enchanting levels into it. Was hoping for something different. I don't really mine a lot, so having efficiency isn't all that useful to me. 4 Diamonds is a good price, I think. Considering it took 3 diamonds to craft and it's barely used. I mined ten or so rock blocks to see what difference it'd make compared to a normal diamond pickaxe. It's a good bit faster.[/QUOTE] Wrong forum section.
[QUOTE=Tendakrunk;33572020]I'm haunting your scrotum RIGHT NOW! THIS IS THE GREATEST MOMENT OF MY LIFE![/QUOTE] And here's a picture of the model: [IMG]http://dl.dropbox.com/u/7534716/monosackus.jpg[/IMG]
[QUOTE=Populus89;33586338]And here's a picture of the model: [IMG]http://dl.dropbox.com/u/7534716/monosackus.jpg[/IMG][/QUOTE] I thought it was just his left testicle. Not both.
[QUOTE=Erfly;33586361]I thought it was just his left testicle. Not both.[/QUOTE] So? If this model was accurate, it wouldn't look like the demo's balls.
[QUOTE=Maruhai;33512053]The Pyro.[/QUOTE] What pyro? That's clearly a snowman in a jumpsuit holding a flamethrower.
[QUOTE=Dogchow33;33592244]What pyro? That's clearly a snowman in a jumpsuit holding a flamethrower.[/QUOTE] no, its the pyro!
[QUOTE=Dogchow33;33592244]What pyro? That's clearly a snowman in a jumpsuit holding a flamethrower.[/QUOTE] [img]http://dl.dropbox.com/u/25325795/snowh.png[/img] Yes. And with this constant flow of snow being generated by facepunch [b]i will[/b] [b]live[/b] [b]forever[/b]
[QUOTE=psyke;33593761][img]http://dl.dropbox.com/u/25325795/snowh.png[/img] Yes. And with this constant flow of snow being generated by facepunch [b]i will[/b] [b]live[/b] [b]forever[/b][/QUOTE] [img]http://img850.imageshack.us/img850/5411/convenientlighter.png[/img]
[QUOTE=psyke;33593761][img]http://dl.dropbox.com/u/25325795/snowh.png[/img] Yes. And with this constant flow of snow being generated by facepunch [b]i will[/b] [b]live[/b] [b]forever[/b][/QUOTE] on wear effect: -2 HP per second while firing the flamethrower :V
[QUOTE=Mico27;33596648]on wear effect: -2 HP per second while firing the flamethrower :V[/QUOTE] On flare-jumping: Death. Idiot.
[QUOTE=psyke;33593761][img]http://dl.dropbox.com/u/25325795/snowh.png[/img] Yes. And with this constant flow of snow being generated by facepunch [b]i will[/b] [b]live[/b] [b]forever[/b][/QUOTE] And suddenly the Sharpened Volcano Fragment became a Boston Basher.
[QUOTE=Mico27;33596648]on wear effect: -2 HP per second while firing the flamethrower :V[/QUOTE] Pyro was trapped and unable to kill.
Not that this probably means anything, but Killing Floor added a holiday achievement that uses a Medic quote as the name. "Ze Healing is not as rewarding as Ze Killing" I believe is the name of the achievement.
[QUOTE=ned_ballad;33615574]Not that this probably means anything, but Killing Floor added a holiday achievement that uses a Medic quote as the name. "Ze Healing is not as rewarding as Ze Killing" I believe is the name of the achievement.[/QUOTE] And the Claymore is an obvious reference to the Demoman, even more on the update's page.
[QUOTE=Maruhai;33615598]And the Claymore is an obvious reference to the Demoman, even more on the update's page.[/QUOTE] tf2 invented claymore swords
[QUOTE=The Calzone;33618513]tf2 invented claymore swords[/QUOTE] I would say it's more about this: [I]"The Berzerker can go positively historic with a wonderful 2-handed Scottish claymore. Probably running around shouting "Freeedommm!" in a terrible Scottish accent at the same time."[/I] Just a hunch.
[QUOTE=Goodwell;33620086]I would say it's more about this: [I]"The Berzerker can go positively historic with a wonderful 2-handed Scottish claymore. Probably running around shouting "Freeedommm!" in a terrible Scottish accent at the same time."[/I] Just a hunch.[/QUOTE] Braveheart.
[QUOTE=Goodwell;33620086]I would say it's more about this: [I]"The Berzerker can go positively historic with a wonderful 2-handed Scottish claymore. Probably running around shouting "Freeedommm!" in a terrible Scottish accent at the same time."[/I] Just a hunch.[/QUOTE] "terrible scottish accent" Not demoman.
We are now talking about Scottish things. [media]http://www.youtube.com/watch?v=bzG_J7RCGS0[/media]
[QUOTE=Scarabix;33623559]"terrible scottish accent" Not demoman.[/QUOTE] Every Killing Floor character sounds the same. Of course the accent will be bad, it'll be British :v:
So, uh...it's thursday. And ever so closer to...THAT time of year. Who thinks we'll be getting a chr-[B]SMISSMAS[/B] update today? I'm hoping. [sp]Bloody legal.[/sp]
[QUOTE=Goodwell;33625818]So, uh...it's thursday. And ever so closer to...THAT time of year. Who thinks we'll be getting a chr-[B]SMISSMAS[/B] update today? I'm hoping. [sp]Bloody legal.[/sp][/QUOTE] I'm thinking steam workshop item/massive cocktease this week, smissmas next week.
[QUOTE=Uzbekistan;33625870]I'm thinking steam workshop item/massive cockteas this week, smissmas next week.[/QUOTE] I hope so, I'm actually enjoying items being added every week.
Smissmas is most likely next week (around the same time that the last two December updates were), hopefully something relatively minor today like a workshop item or so.
[QUOTE=Stoffy;33626129]I hope so, I'm actually enjoying items being added every week.[/QUOTE] I hope we will get weapons as weekly features. Not every week, but instead of a hat on a given week.
I'd like to see weapons added some weeks as well, like the initial community updates. Not reskins, but just a weapon that's got unique stats that can work without being a part of an Item Set that Valve seem so fond of publishing now, like the Tribalman's Shiv, the Pain Train ect. But that said, we're probably going to get a steady amount of hats. They're easier to put in the game from a technical standpoint, the only balancing they need is on people's heads, so I can understand why Valve would release them more often than weapons.
[QUOTE=Sharc;33626354] relatively minor today like a workshop item or so.[/QUOTE] I dont think it's so minor.
Hit the DECK! [quote]We all know that some server operators run mods specifically designed to falsify information sent to the Valve backend and to their players. These mods inaccurately report the player count and whether players are human or not. They conceal that significant modifications to gameplay have been made. This is detrimental to players' experience. Perhaps some server operators would actually prefer to not run these mods, but feel that it is necessary to compete and maintain their community. For this reason, Valve has made the decision not to take any action against any server operators at this time. We will be directly contacting some of the "institutional offenders" who are using these mods on multiple servers. However, whether we contact you directly or not, this email serves as warning to all server operators that we do have the ability to detect this class of behavior, and, going forward, we are going to be more aggressive at policing it. If we determine that you are modifying the network stream or otherwise circumventing basic security measures, we will take the actions needed to maintain a positive environment for our players. To be perfectly clear, here are some examples of the modifications and behaviours which we consider especially harmful to our community: * Forging or modifying network communications used to describe server properties to the backend or directly to clients. * Concealing the fact that bots are bots, and making them appear as human players. (Running bots is OK, as long as no modifications are made that make it difficult for players to identify which players are bots and which are humans.) * Interfering with the mechanisms that advertise modifications to gameplay rules in the server browser. (For example, nocrits, gravity, respawn times, etc.) Experimenting with gameplay modifications is encouraged, but any mechanisms in the engine designed to alert players to those modifications must be allowed to function. * Listing the same game server multiple times in the master server. Thank you, Fletcher Dunn [/quote] Yea, if you're a server owner you should probably pay attention, looks like stricter server operating rules are coming to combat fake player counts and fake bots and insta-spawn masking or whatever.
I don't understand how it's late when the email was only sent half an hour ago and there was no post anywhere on FP about it :x
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