I can see it now: Game mode specific promos for Raid mode. DOTA 2 and Super MNC promos for it.
And do you choose your stats pre-round, get them during the match, or have a loadout specificallly for raid mode?
THE POSSIBILITIES
My my, look what also finally showed itself
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=5924http://steamcommunity.com/sharedfiles/filedetails/?id=5924[/url]
[img]http://cloud.steampowered.com/ugc/612720649862493176/EEBCBB09656BE661C81B61AEBBDF4DAB52800450/[/img]
All these old STS items are coming back!
[QUOTE=ned_ballad;33997016]My my, look what also finally showed itself
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=5924http://steamcommunity.com/sharedfiles/filedetails/?id=5924[/url]
[img]http://cloud.steampowered.com/ugc/612720649862493176/EEBCBB09656BE661C81B61AEBBDF4DAB52800450/[/img]
I don't remember that in the STS...
All these old STS items are coming back![/QUOTE]
the bright idea was a hat from the leak that didn't get in. There were only like 2 or 3 non-set hats from the list that aren't in the game. The Bright Idea, the Tudor Topper and some other hat I can't remember.
Wasn't the Goalkeeper a minigun that destroyed projectiles or something with a big downside?
Do we have any other weapon stats that haven't been added yet from the STS leak?
the stats for the goalkeeper were added to the Short-Circuit
[QUOTE=ned_ballad;33997637]the stats for the goalkeeper were added to the Short-Circuit[/QUOTE]
That's not to say the Goalkeeper isn't being added. Laro resubmitted it, possibly due to request, and said that it's "unreleased for now", further implying that Valve asked him to resubmit and are planning to put it ingame. We'll never know until it happens.
I'm still sad the goalkeeper never used the leviathan as the model for it. A giant minigun seems fitting for the stats.
[QUOTE=Inspecter;33998114]I'm still sad the goalkeeper never used the leviathan as the model for it. A giant minigun seems fitting for the stats.[/QUOTE]
Somebody made a portable aa cannon for the heavy, I'm pretty sure aa cannons are used to destroy airborne objects? If so that'd fit the stats well since projectiles are airborne objects.
[QUOTE=Clovernoodle;33997172]quote[/QUOTE]
You Did it again! you have written your post inside the quote! How many times do I have to remind you?
[QUOTE=Scarabix;34002689]You Did it again! you have written your post inside the quote! How many times do I have to remind you?[/QUOTE]
Wow, I didn't catch that...
[QUOTE=Scarabix;34002689]You Did it again! you have written your post inside the quote! How many times do I have to remind you?
Maybe that's just how he rolls. :v:[/QUOTE]
[QUOTE=Izzy7s7;34003642]You Guys :v:[/QUOTE]
now that the holiday has winded down, we'll probably get a patch some time this week
things to fix
- Community Sparkle on the Outback Intellectual
- Unusual Effects on the Pyro's Space Helmet
- Unused kill icons for the Manmelter, Wrap Assasin and Holiday Punch
- Disguised Spies don't hold weapons or use bodygroups 90% of the time
- Unused Bootlegger walk sounds (hopefully)
- Manmelter sucking particle doesn't always play
- Manmelter needs a better indication when it's charged, it's still terrible
- Crafting recipes for new weapons (doesn't require a patch)
- Turning festive keys into regular keys (doesn't require a patch)
- Pomson doesn't shoot at the crosshair (well below it)
there's probably more I'm forgetting. And this doesn't even include balancing weapons like the Spy-cicle.
[editline]2nd January 2012[/editline]
also this thread will probably be locked, threads with this many replies seem to have all been locked
[QUOTE=ned_ballad;34017552]- Unusual Effects on the Pyro's Space Helmet[/QUOTE]
And the Head Warmer.
[QUOTE=Maruhai;34017612]And the Head Warmer.[/QUOTE]
huh? What's broken about unusual Head Warmers?
The Spaceman helmet is flat out broken. It has a built in particle effect, so unusual conflict with it rendering all particles on it invisible unless you get a handful of specific unusuals, which will show up as totally different particles.
[QUOTE=ned_ballad;34017653]huh? What's broken about unusual Head Warmers?
The Spaceman helmet is flat out broken. It has a built in particle effect, so unusual conflict with it rendering all particles on it invisible unless you get a handful of specific unusuals, which will show up as totally different particles.[/QUOTE]
For the Head Warmer, particles are coming from the belly, and not from the head.
[QUOTE=ned_ballad;34017552]now that the holiday has winded down, we'll probably get a patch some time this week
things to fix
- Community Sparkle on the Outback Intellectual
- Unusual Effects on the Pyro's Space Helmet
- Unused kill icons for the Manmelter, Wrap Assasin and Holiday Punch
- Disguised Spies don't hold weapons or use bodygroups 90% of the time
- Unused Bootlegger walk sounds (hopefully)
- Manmelter sucking particle doesn't always play
- Manmelter needs a better indication when it's charged, it's still terrible
- Crafting recipes for new weapons (doesn't require a patch)
- Turning festive keys into regular keys (doesn't require a patch)
there's probably more I'm forgetting. And this doesn't even include balancing weapons like the Spy-cicle.
[editline]2nd January 2012[/editline]
also this thread will probably be locked, threads with this many replies seem to have all been locked[/QUOTE]
Also the pomson doesn't shoot where its meant to shoot at.
[QUOTE=ned_ballad;33997016]My my, look what also finally showed itself
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=5924http://steamcommunity.com/sharedfiles/filedetails/?id=5924[/url]
[img]http://cloud.steampowered.com/ugc/612720649862493176/EEBCBB09656BE661C81B61AEBBDF4DAB52800450/[/img]
All these old STS items are coming back![/QUOTE]
Looks decent, but i dont wanna see that in game for some reason
Yo
Ruskeydoo, the hibernating bear contributor just uploaded a strange contribution: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=6020[/url]. Something requested by valve that they keep hidden? Robot bodygroups maybe?
[QUOTE=NapyDaWise;34022488]Yo
Ruskeydoo, the hibernating bear contributor just uploaded a strange contribution: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=6020[/url]. Something requested by valve that they keep hidden? Robot bodygroups maybe?[/QUOTE]
Hi-Fi Shortwave
[QUOTE=NapyDaWise;34022488]Yo
Ruskeydoo, the hibernating bear contributor just uploaded a strange contribution: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=6020[/url]. Something requested by valve that they keep hidden? Robot bodygroups maybe?[/QUOTE]
I love that it's been reported twice already, the workshop commenters are as dumb as some of the workshop thieves/spammers
looks like maybe a promo for that site in the image
...or robot bodygroups, it also could be those
Anticipation...
...[I]rising[/I]
[QUOTE=Sir Psycho Sexy;33994039]First person shooter dota? Cannot compute the potential brilliance of this idea![/QUOTE]
Something like this already exists, only that it's a TPS
[editline]3rd January 2012[/editline]
[QUOTE=NapyDaWise;34022488]Yo
Ruskeydoo, the hibernating bear contributor just uploaded a strange contribution: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=6020[/url]. Something requested by valve that they keep hidden? Robot bodygroups maybe?[/QUOTE]
Tournament medals
I'm calling it
I had 22 naughty/nice crates and I just opened my account and found 22 keys and the crates are gone! :)
[QUOTE=zackattack187;34032120]I had 22 naughty/nice crates and I just opened my account and found 22 keys and the crates are gone! :)[/QUOTE]
Christmas event is over.
what's interesting is last year to change the keys over they just converted the festive key into a regular key through the server and completely got rid of the festive key
this year it seems they went and plucked every festive key out and replaced it, because the entries for the n/n keys are still in the Mann Co catalog
Raid mode confirmed for 22/12/2012
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