• Major Update Speculation/Recap thread
    6,662 replies, posted
Has anyone posted this yet? [QUOTE]Thanks for the kind words, and your efforts at bringing awareness to issues you feel are important. We've read your all your emails - the latest being "Spy 9." We're working on an update for TF2 beta which address some of the items raised in your emails - specifically with The Enforcer: +25% increased decloak time Unable to see enemy health If all goes well, we hope to release the beta update in the next week or two. -Dave[/QUOTE]
[QUOTE=noodleboy347;34287262]Has anyone posted this yet?[/QUOTE] Yes.
That is the major balancing fix we are talking about
Tonights the Night.
Aside from that email and the comment Ronin made in the emporium how do we know it's a "major" balance update? I've just heard rumors flying around making it sound like something big, with no real evidence. In essence do we have any changes confirmed aside form the Enforcer?
[QUOTE=Izzy7s7;34287229]What's a bonesaw? :v:[/QUOTE] A weirdly shaped Ubersaw.
[QUOTE=noodleboy347;34287262]Has anyone posted this yet?[/QUOTE] I did, in fact.
[QUOTE=Devozade;34289923]Aside from that email and the comment Ronin made in the emporium how do we know it's a "major" balance update? I've just heard rumors flying around making it sound like something big, with no real evidence. In essence do we have any changes confirmed aside form the Enforcer?[/QUOTE] "We're working on an update for TF2 beta which address some of the items raised in your emails" seems like more than one item being tested, plus with what Ronin said. Unless Valve is super inefficient or lazy beyond measure, putting all their effort into balancing probably means a bunch of changes.
Ronin said something else is coming to beta? :v:
[QUOTE=ned_ballad;34290425]"We're working on an update for TF2 beta which address some of the items raised in your emails" seems like more than one item being tested, plus with what Ronin said. Unless Valve is super inefficient or lazy beyond measure, putting all their effort into balancing probably means a bunch of changes.[/QUOTE] Read that line, obviously, but that doesn't really confirm major. That's giving that line the benefit of the doubt. I don't give Valve the benefit of the doubt anymore. More than one item could be: two items! Oh my so major! Until they themselves state it's going to be a big overhaul with tweaks (bigger than the hatless changes and no-crit u-turn) I'm personally not buying this as being major. Only expecting a couple of weapons to have changes. Plus anything more than that and people would scream about not having every item in the beta again to test every oppertunity. On the other hand that's never stopped them before. Perhaps that bigger changes in the beta is finally coming that addresses item avaliability and rewarding players for using the beta, but that's so rainbows. Of course these days I'm a pessemistic TF2 fan, probably after so many recent major updates and being disappointed. If only there were anti rainbows. For those who haven't seen Ronin's comment: when they were testing his new items internally Valve also stated their priorities at the moment include balance changes. So naturally tying that with the email evidence of balances coming to beta is re-fuelling the speculation train. At least until Raid Mode resurfaces for round #46785789 of speculation/hype.
'ey Ned, you do a better job of keeping all this info around, do you wanna be boss of Major Update Speculation/Recap Thread V2?
[QUOTE=Sharc;34290546]Ronin said something else is coming to beta? :v:[/QUOTE] Beta mobile sentry
[QUOTE=Erfly;34292871]Beta mobile sentry[/QUOTE] What the Oh my the beta is going to be overloaded
[QUOTE=Jetamo;34292862]'ey Ned, you do a better job of keeping all this info around, do you wanna be boss of Major Update Speculation/Recap Thread V2?[/QUOTE] Sure, although I'm not sure how updated the OP will be
[QUOTE=Erfly;34292871]Beta mobile sentry[/QUOTE] I can imagine how hilarious that would look in the beta. a normal level 1 sentry just magically sliding along the ground.
[QUOTE=Robmortar;34286908]is it me or does anyone else forget that the bonesaw exists?[/QUOTE] I swear sometimes I'm the only person still using a Strange Bonesaw
[QUOTE=Pie_Tony;34293633]I can imagine how hilarious that would look in the beta. a normal level 1 sentry just magically sliding along the ground.[/QUOTE] Oh it's probably gonna have the model if it gets in the beta. Valve isn't that stupid. Just stupid enough to broke it horribly and never fix it until the official release in the real game
[QUOTE=Blueleaf;34293765]I swear sometimes I'm the only person still using a Strange Bonesaw[/QUOTE] I used it for a while to prove I could, got to positively inhumane and then the Ubersaw came along. May go back to bonesaw at a later date.
Just read about the beta changes to the Enforcer and the "Can't see enemy health is just genius! Please come to the normal TF2 too :v:
[QUOTE=Dakario;34295806]Just read about the beta changes to the Enforcer and the "Can't see enemy health is just genius! Please come to the normal TF2 too :v:[/QUOTE] It better do.
[QUOTE=Pie_Tony;34280090]Solemn vow should have a weapon draw speed penalty. No idea about the amputator, its pro is rather hard to properly balance out.[/QUOTE] you know how the uber saw has slow attack speed? get rid of it, and move that to the amputator. give the ubersaw instead a backscratcher-esque downgrade, -20% health gained from medic healing, and/or -15% less ubercharge gained by medics healing you with your ubersaw out. no longer accidentally encouraging double medic abuse right there, gives the amputator a downgrade, gives the medic players a reason to consider vanilla bonesaw. right now the solemn vow is not only a straight upgrade from the bonesaw, but is also a PASSIVE straight upgrade that doesnt even require you to take out the weapon to see enemy health. so really if you make it do a lot less damage than its base melee, you give the player two options here: 1. bonesaw if you actually want to consider using melee and 2. solemn vow if you're never going to use melee anyway and we all know the usefulness of melee is up to the player's skill and preference so quite frankly any downgrade that cripples it i.e. high reduction of damage, high reduction in draw speed or swing speed, will work and still keep the weapon a viable sidegrade.
What I think should be done with the vanilla bonesaw: Alt-fire when using any weapon: activate uber. Add to the other saws: Uber can only be activated when secondary weapon is active That way, it lets medics using the Bonesaw Uber themselves if they lose their patient, and backpedal with their syringe gun while staying invincible. Not THAT much of an upgrade, but at least as good as AoE healing on taunt or seeing other player's health.
[QUOTE=Scarabix;34320186]What I think should be done with the vanilla bonesaw: Alt-fire when using any weapon: activate uber. Add to the other saws: Uber can only be activated when secondary weapon is active That way, it lets medics using the Bonesaw Uber themselves if they lose their patient, and backpedal with their syringe gun while staying invincible. Not THAT much of an upgrade, but at least as good as AoE healing on taunt or seeing other player's health.[/QUOTE] Battle Medics would be happy with this, just uber yourself and go on a saw rampage. But still, you'd have to spend some time to actually get that uber, so team would benefit as well. I like it.
they're not going to buff stock melees, they are made the same for 7 of the classes on purpose. Also any change to them effects all other bonesaws, to do something like that they would have to code a new attribute specifically not to have any of that and apply it to every single other saw in the game.
Not to mention that only the Demoman has actual reasons to run Vanilla melee. Face it, the melee slot is not that important, and making sidegrades for it is less important that for the rest of the slots. Case in point: Ubersaw being the first melee remplacement.
[QUOTE=Eriorguez;34322489]Not to mention that only the Demoman has actual reasons to run Vanilla melee.[/QUOTE] And spy and heavy and scout. All 4 of these classes have melees that aren't useless. Spy for the knife, heavy for the fact of the Pow Haha! Scout, well I still enjoy meleeing people.
Holiday Punch. Spy's knife is arguably his primary weapon, so that's a different case, and you can always run the Holy Mackerel... And triple jump is for me always an upgrade over bad melee. And those Atomizer crits are not as weak as it seems.
[QUOTE=Eriorguez;34322489]Face it, the melee slot is not that important, and making sidegrades for it is less important that for the rest of the slots. Case in point: Ubersaw being the first melee remplacement.[/QUOTE] So I take it the GRU is not a big deal. I run amputator all the time for the set bonus.
There is no class I don't have a reskin for the stock melee. So I will never truly use a stock melee again :o Lol auto correct hated that sentence, I had to edit it like three times.
[QUOTE=ned_ballad;34323571]There is no class I don't have a reskin for the stock melee. So I will never truly use a stock melee again :o Lol auto correct hated that sentence, I had to edit it like three times.[/QUOTE] Can we get the original? I go to a website damnyouautocorrect.com and if it's strange/perverted/prophane enough it could get on their, plus, autocorrect is just plain old funny.
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