• Major Update Speculation/Recap thread
    6,662 replies, posted
Aww... my schema is older than a week now, and isn't competing in the top for the week anymore. Now it's back to a long climb to the first page for the month, if I ever get there :(
[QUOTE=Eriorguez;34385966]DR is not as versatile as the Invis Watch, doesn't need tweaks, was already tweaked far enough in 2009.[/QUOTE] It's not as versatile, but the damage reduction should not stay activated for the whole cloaking time. Spy should not be able to tank as much damage as a heavy, dead ringer or not.
[QUOTE=Scarabix;34389605]It's not as versatile, but the damage reduction should not stay activated for the whole cloaking time. Spy should not be able to tank as much damage as a heavy, dead ringer or not.[/QUOTE] It lasts just for 6 seconds, while the cloak can (and will, if you know how to use a DR) last longer. Plus, it is 6 seconds, you need those 6 seconds to feign death properly. If you are detected, it is just an annoyance. Nothing serious. Used to be far worse, and still doesn't break it. Feigning death just to be killed because that Natascha Heavy kept on holding M1 is not that good. Not to mention, BONK. There is an achievement for tanking 1000 damage with that. As the Scout, the designated fragile speedster. Who can tank 6 seconds of direct sentry fire. Or the tank burster pack, who is designed to benefit from taking a shitload of damage.
speaking of bonk, how the fuck does that even work scout runs fast enough to dodge bullets but gets pushed by sentry bullets. wat. should've just given him the uber effect.
[QUOTE=TheJoey;34390456]speaking of bonk, how the fuck does that even work scout runs fast enough to dodge bullets but gets pushed by sentry bullets. wat[/QUOTE] The same way as the ubersaw, jarate, spycicle, and holiday punch works
[QUOTE=Zadrave;34390479]The same way as the ubersaw, jarate, spycicle, and holiday punch works[/QUOTE] yeah but... no. those things make sense in its fantastical world with fantastical rules bonk literally makes the scout move fast enough to dodge bullets. but bullets push him around and even leave him hanging in the air. so does he dodge the bullets or not? or maybe when he's ready, he won't have to?
[QUOTE=TheJoey;34390456]speaking of bonk, how the fuck does that even work scout runs fast enough to dodge bullets but gets pushed by sentry bullets. wat. should've just given him the uber effect.[/QUOTE] Ubers get pushed around by explosions, airblast, and sentry bullets too. It just looks different.
speaking of which, Bonk and CaC needs to recharge in 20 seconds, maybe even less (10?) [editline]25th January 2012[/editline] Cructo tells me there's a TF2 update coming tonight via HLDS
[QUOTE=ned_ballad;34390729]speaking of which, Bonk and CaC needs to recharge in 20 seconds, maybe even less (10?) [editline]25th January 2012[/editline] Cructo tells me there's a TF2 update coming tonight via HLDS[/QUOTE] I wonder what will break this time
apparently it's server fixes and kicking more servers off for violating rules. Probably a new item also, they've been adding one every week or so for the last few weeks.
[QUOTE=ned_ballad;34391101]apparently it's server fixes and kicking more servers off for violating rules. Probably a new item also, they've been adding one every week or so for the last few weeks.[/QUOTE] I've had no such email, only more "policy of truth" things.
I don't know, Cructo was talking about it and wouldn't actually show me the text of the email [editline]25th January 2012[/editline] [QUOTE=Jetamo;34391187]I've had no such email, only more "policy of truth" things.[/QUOTE] that's the email he was talking about I guess interpretations of server update are different between different people
so no update?
what about the 1 item a week thing?
[QUOTE=Scarabix;34393081]what about the 1 item a week thing?[/QUOTE] Valve edited the blog post that said there'd be a new item every week. Got rid of that part entirely.
[QUOTE=Scarabix;34393081]what about the 1 item a week thing?[/QUOTE] It was removed 1 day after it was posted.
maybe the next item will be [url=http://steamcommunity.com/sharedfiles/filedetails/?id=6558]Hatless Soldier[/url]
I wonder why the Mutton Chops doesn't have the same stats as the Braniac Googles? (Removes the default hat when equipped)
The Brainiac Goggles removing Engineer's Hardhat is something I fixed in the community schema because it causes floating mining lights/festivizer. :x
No paintable Stocking, Pith or Stahelm Luchadore and the other stuff is being made paintable. No idea on the other things, but they appreciate the effort and the robust list of fixes
[QUOTE=ned_ballad;34393715]The Brainiac Goggles removing Engineer's Hardhat is something I fixed in the community schema because it causes floating mining lights/festivizer. :x[/QUOTE] but it clips with a lot of hats, even engi's own. so it should remove engi's hat and it should block other hats that clip with it as opposed to what it is now.
well it's too late now :x
[QUOTE=Rcksta;34405410]Item server is down. TONIGHT IS THE NIGHT[/QUOTE] We really need "Tonight is the night" videos, macros and shit. saying "tonight is the night" doesn't quite emphasize the quantity of rainbow going on.
rainbows ready gentlemen!
[QUOTE=Cructo;34407373][/QUOTE] [img]http://t2.gstatic.com/images?q=tbn:ANd9GcRSaxejyW2U9a3Ml0xWVBFEr7q6IouV_88xklHE3EgaZy1nmuQk3GADU5fsdg[/img] [i] i think i know what's in it too..[/i]
damnit psyke.. such a tease ;)
[QUOTE=psyke;34407435][img]http://t2.gstatic.com/images?q=tbn:ANd9GcRSaxejyW2U9a3Ml0xWVBFEr7q6IouV_88xklHE3EgaZy1nmuQk3GADU5fsdg[/img] [i] i think i know what's in it too..[/i][/QUOTE] [img]http://dl.dropbox.com/u/4379567/artpass/WAAAAAA.PNG[/img]
[QUOTE=psyke;34407435][img]http://t2.gstatic.com/images?q=tbn:ANd9GcRSaxejyW2U9a3Ml0xWVBFEr7q6IouV_88xklHE3EgaZy1nmuQk3GADU5fsdg[/img] [i] i think i know what's in it too..[/i][/QUOTE] Demoman gets warpaint. Wonderful :v:
It just downloaded for me.
Oh, good. It's a real update. I thought it had something to do with the custom menu I just deleted. Cool, I wonder what's new.
Sorry, you need to Log In to post a reply to this thread.