they also added this to the Air Blast attribute
[quote]"description_string" "#Attrib_AirBlastPushScale"[/quote]
Now if only there was a leaf blower Pyro could get that would work well with a powerful airblast.
Heh
[QUOTE=ned_ballad;32515113]I call BS, those aren't changes that require a 200mb patch[/QUOTE]
Updating the player models to add new animations for the class selection screen?
nah, they just stand there in their default idle pose
They couldn't even have the courtesy to make them taunt
[QUOTE=ned_ballad;32515326]nah, they just stand there in their default idle pose
They couldn't even have the courtesy to make them taunt[/QUOTE]
Oh. For a second there I thought Valve would be adding new animations for the booties and the like.
God.
[QUOTE=ned_ballad;32515326]nah, they just stand there in their default idle pose
They couldn't even have the courtesy to make them taunt[/QUOTE]
Maybe Valve is saving the animations of retail?
[QUOTE=ned_ballad;32515326]nah, they just stand there in their default idle pose
They couldn't even have the courtesy to make them taunt[/QUOTE]
Just be glad that it's not horrible clipping instead. At least in this state, the default animations (for those weapon types) could pass as placeholders until the animators get cracking down on things.
[QUOTE=Psychopath12;32515365]Just be glad that it's not horrible clipping instead. At least in this state, the default animations (for those weapon types) could pass as placeholders until the animators get cracking down on things.[/QUOTE]
Valve animators doing their jobs? Madness.
Also:
Steps on how to run an effective beta:
Step 1: Update Beta
Step 2: Do not tell people everything you changes
Step 3: Do not provide testers with things that you are testing.
Step 4: Disregard feedback
Step 5: Put content in to retail game
Step 6: Make adjustments based on what SPUF's immediate reaction
Best system.
class menu still fuck ugly
aswell as the out of place loadout buttons
[QUOTE=ned_ballad;32514701]oh hey, for those of you in America who want to pass some time before the update hits, Four Swords hits tomorrow for the DSi and 3DS, for free.
So I know what I'll be doing :).[/QUOTE]
Is that everywhere or just the US?
[QUOTE=NassimO PotatO;32513581]What ?
Can you upload it please ? I've just uninstalled TF2 Beta and i don't want to download it again just for that :v:[/QUOTE]
Nobody ?
[QUOTE=ned_ballad;32515240]they also added this to the Air Blast attribute
Now if only there was a leaf blower Pyro could get that would work well with a powerful airblast.
Heh[/QUOTE]
Pretty sure the Scythe from this pack was leaked in the free to play update, so I bet we WILL get this pack:
[img]http://img200.imageshack.us/img200/515/setia.jpg[/img]
And good god, they are nerfing the Backburner's damage bonus? I guess if you make bad players asspained enough they'll take away decent stats. What they SHOULD do is make the back detection on the Backburner not suck, though.
Everything but the hat please.
[QUOTE=ned_ballad;32515326]nah, they just stand there in their default idle pose
They couldn't even have the courtesy to make them taunt[/QUOTE]
They did that before this update. For most of the weapons anyway.
[QUOTE=Eeshton;32515963]Everything but the hat please.[/QUOTE]
Aww, I like the hat. And I'm not even one of those "lol pyro is a gurl xDD" people.
But the sickle/scythe is my main concern, that thing is sexy.
I decompiled the stamp pin:
[quote]$cd "C:\Users\Richard M Garcia\Documents\tf2_extract\out_pin"
$modelname "player/items/all_class/stamp_pin.mdl"
$model "Body" "stamp_pin.dmx.smd"
$cdmaterials "\models\player\items\all_class\"
$cdmaterials ""
$texturegroup skinfamilies
{
{"models/player/items/all_class/team_button_red.vmt"
"models/weapons/c_items/c_targe_custom.vmt"
}
{"team_button_blu.vmt"
"models/weapons/c_items/c_targe_custom.vmt"
}
}
$hboxset "default"
$hbox 0 "medal_bone" -2.346 -2.344 -0.780 2.346 2.344 0.995
[b]// Model uses material "models/player/items/all_class/team_button_red.vmt"
// Model uses material "models/weapons/c_items/c_targe_custom.vmt"
// Model uses material "team_button_blu.vmt"[/b]
$surfaceprop "default"
$illumposition 0.108 0.000 0.000
$sequence idle "idle" fps 30.00[/quote]
Bold is of interest. I know the BLU pin texture is in the files without a vmt, let me construct one and we'll see how it looks.
[t]http://dl.dropbox.com/u/29790304/hlmv%202011-09-27%2020-46-42-98.png[/t]
[t]http://dl.dropbox.com/u/29790304/hlmv%202011-09-27%2020-46-45-96.png[/t]
Oh, I see. "c_targe_custom" is the custom texture, I guess.
That custom badge/pin is going to be fun.
[QUOTE=mixshifter;32516888]That custom badge/pin is going to be fun.[/QUOTE]Prepare to see shock images, pornography, dead memes, and a few genuinely good ones all crammed onto a space that's smaller than the barrel of the Rocket Launcher (meaning you'll rarely get to see it unless you're staring right at it).
I'm thinking of having my custom texture be a black and magenta checkerboard.
The child in me wants to put things like this on my badge
[img]http://upload.wikimedia.org/wikipedia/en/7/73/Trollface.png[/img]
But the "Adult" in me thinks it would be awesome for a TF2 logo
[img]http://www.govoid.es/wp-content/uploads/2011/06/Team_Fortress_2_Logo_PSD_by_A88Huff.jpg[/img]
I'm not sure how I feel on it.
Now we're gonna see badges with ponies, penises, goatse, and memes. Maybe the badges just copy whatever your Steam avatar is?
[QUOTE=MrCasual;32517347]The child in me wants to put things like this on my badge
[img]http://upload.wikimedia.org/wikipedia/en/7/73/Trollface.png[/img]
But the "Adult" in me thinks it would be awesome for a TF2 logo
[img]http://www.govoid.es/wp-content/uploads/2011/06/Team_Fortress_2_Logo_PSD_by_A88Huff.jpg[/img]
I'm not sure how I feel on it.
Now we're gonna see badges with ponies, penises, goatse, and memes. Maybe the badges just copy whatever your Steam avatar is?[/QUOTE]
uh just like sprays?
I just had to do something with my crummy avatar.I dont know if it shows yet.
Well isn't it called the "Id_Badge" or is that a separate thing?
[QUOTE=MrCasual;32517347]The child in me wants to put things like this on my badge
[img]http://upload.wikimedia.org/wikipedia/en/7/73/Trollface.png[/img]
But the "Adult" in me thinks it would be awesome for a TF2 logo
[img]http://www.govoid.es/wp-content/uploads/2011/06/Team_Fortress_2_Logo_PSD_by_A88Huff.jpg[/img]
I'm not sure how I feel on it.
Now we're gonna see badges with ponies, penises, goatse, and memes. Maybe the badges just copy whatever your Steam avatar is?[/QUOTE]
I bet there will be a system that will only allow clans with a certain amount of members to use custom badges
[QUOTE=TomZa;32517511]I just had to do something with my crummy avatar.I dont know if it shows yet.[/QUOTE]
the Dredmor avatar was fine in itself, the new one is all meme-y and meh.
just my two cents.
[QUOTE=leonthefox;32517613]I bet it will be a system that will only allow clans with a certain amount of members to use custom badges[/QUOTE]
[img]http://www.facepunch.com/fp/emoot/what.gif[/img]
[QUOTE=MrCasual;32517347]pics[/QUOTE]
I hope Valve puts some options to hide custom badges like sprays.
I just hope they let us use "team-colored" pictures, of example, use a picture in one, and use another picture if you're on the other team
Prepare yourselves
This is gonna be 75% of all custom texture badges.
[IMG]http://img.photobucket.com/albums/v327/magicemperor2000/durp.jpg[/IMG]
[QUOTE=MrCasual;32518281]Prepare yourselves
This is gonna be 75% of all custom texture badges.
[IMG]http://img.photobucket.com/albums/v327/magicemperor2000/durp.jpg[/IMG][/QUOTE]
That or some other meme like Awesome face or Shoop da whoop or a pony or some shit
[QUOTE=HyperTails;32518293]That or some other meme like Awesome face or Shoop da whoop or a pony or some shit[/QUOTE]
I probably won't even wear it. I have so many other miscs to wear, I'd rather look fashionable than wear silly emblems.
A lot of people that play Black OPs say 90% of the custom emblems are Swastikas and Penises. Ever since TF2 went free to play it attracted "That crowd" so I'm actually nervous about this new badge.
If its how we think it is, I'm using this. Minus the frame.
[img]http://wiki.teamfortress.com/w/images/thumb/4/44/Blutarch_and_Redmond_portrait.png/501px-Blutarch_and_Redmond_portrait.png[/img]
Although I prefer BLU.
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