dunno if its a server mod or bug, but i was playing on a server and all items dropped were named has 'bat'
[QUOTE=Clovernoodle;32545925]Yes, but it seems silly that they'd test important changes like this to the Pyro a day before a major update where they could be added.
I don't think it's tomorrow, but I do [i]hope[/i] it is.[/QUOTE]
Maybe we won't get THAT stuff tommorow, but it is still possible that we could see a Major Update tomorrow.
Unlike new items and major UI changes, balance changes don't need to be tied to a major update. If they truly want to celebrate the Manniversary tomorrow, and the balance changes aren't quite done, they can always add the balance changes later.
I kinda expected them to not do it yet.
Gotta remember the Mann-co update was the 30th, which while it IS on a friday, that doesn't exactly mean they'll do it earlier.
Though if they literally do nothing tommorow i'll be a sad man.
eh... we've had updates on friday before.
I'll give up hope if I don't get a HLDS email by 2 or 3 EST.
Been excited all week , now I just feel depressed :(
Even if we just get Loadout slots and misc 2 Ill be happy...
I don't mean to sound like an asshole but once again you guys got your hopes up based on pure hearsay. As was said before, there've been schema updates that weren't put into effect until months later.
I have a feeling they are going to start a day-by-day update tomorrow with release on next Tuesday or more likely Thursday. Though getting the whole update tomorrow would be best.
We're probably not getting an update until the Halloween one. October starts in 2 days for me.
[QUOTE=mixshifter;32548598]We're probably not getting an update until the Halloween one. October starts in 2 days for me.[/QUOTE]
The lack of halloween related items says no.
While we are at this...
Nanobalaclava for all classes?
[QUOTE=Eriorguez;32547596]Flaregun and Shotgun are pretty much sidegrades, and the sound effect is subjective. It may give your position away more easily (specially when going after snipers and engies), but it isn't as important as with, say, the dead ringer.[/QUOTE]
No, the flare guns are side grades, and poor ones at that. The shotgun helps Pyro's specialty in close-mid range combat. If you're not using shotgun with Pyro, chances are you're a bad player in TF2.
It just has way more DPS and reload speed than the Flare Gun. The only thing Flare Gun has over Shotgun is medium-long range afterburn application and (very seldomly) a 90 damage Crit. The fact of the matter is if they're medium-long range, and they're on fire, chances are they're with their team mates and will be healed by a Medic or they'll have enough time to just run off and walk over a medkit.
You're just wasting your time shooting a flaregun at a Sniper who will just toss Jarate on himself. My shotgun will actually get me kills from the opponents who run outside of my flamethrower range. (I get more kills with my shotgun than I do with my Flamethrower)
[QUOTE=Inspecter;32548968]The lack of halloween related items says no.[/QUOTE]
Because Valve can only update the schema once, and never again!
Been stacking up on some miscs before the update hits. :smug:
But yeah, still a good point.
omfg ceiling man get back to ur valve tour
[QUOTE=mixshifter;32549059]But yeah, still a good point.
omfg ceiling man get back to ur valve tour[/QUOTE]
omg im liek 3000 miles away from valve dont judge me >:((((((
[QUOTE=Joey JoJo;32549008]No, the flare guns are side grades, and poor ones at that. The shotgun helps Pyro's specialty in close-mid range combat. If you're not using shotgun with Pyro, chances are you're a bad player in TF2.
It just has way more DPS and reload speed than the Flare Gun. The only thing Flare Gun has over Shotgun is medium-long range afterburn application and (very seldomly) a 90 damage Crit. The fact of the matter is if they're medium-long range, and they're on fire, chances are they're with their team mates and will be healed by a Medic or they'll have enough time to just run off and walk over a medkit.
You're just wasting your time shooting a flaregun at a Sniper who will just toss Jarate on himself. My shotgun will actually get me kills from the opponents who run outside of my flamethrower range. (I get more kills with my shotgun than I do with my Flamethrower)[/QUOTE]
The shotgun helps at close range, improving the speciality of the Pyro. The Flaregun helps at long range, and the not so rare 90 crit is very helpful at finishing off opponents.
And, a sniper tossing jarate at himself is a sniper not shooting at the medic and getting shot by our sniper. Plus, he is still open to another flare, and that one won't be taken out.
Most people agree on both weapons being useful and different. Sidegrades. Your playstyle favors shotgun, good for you. No need to get so smug about it and declare yourself superior, tho.
[QUOTE=Ceiling Man;32549095]omg im liek 3000 miles away from valve dont judge me >:(((((([/QUOTE]
You should've asked them why they take so long with styles and paint fixes as well as why the glengarry bonnet has clipping issues with the demoman's beanie.
[QUOTE=Eriorguez;32549129]The shotgun helps at close range, improving the speciality of the Pyro. The Flaregun helps at long range, and the not so rare 90 crit is very helpful at finishing off opponents.
And, a sniper tossing jarate at himself is a sniper not shooting at the medic and getting shot by our sniper. Plus, he is still open to another flare, and that one won't be taken out.
Most people agree on both weapons being useful and different. Sidegrades. Your playstyle favors shotgun, good for you. No need to get so smug about it and declare yourself superior, tho.[/QUOTE]
It's not a matter of smugness. It's a matter of one weapon not being situational and the other two being very situational.
The few very rare occasions that Pyro is used in competitive TF2 play (ie: pretty much never), he never rolls out without the Shotgun. The Flare gun and Detonator are mostly universally agreed by these players to not get critical kills against Soldiers and Demomen who begin weapon switching to attempt to counter Pyro's airblasting.
Solo duke-out with your Pyro w/Flaregun vs enemy Soldier w/Shotgun means Soldier wins in more cases than the Pyro. Pyro can airblast rockets, but Soldier can pull out his Shotgun and once Pyro pulls out the slow reloading the Flare Gun, Soldier's free to switch back to Rocket Launcher if he needs to to finish you off.
I was never smug in any sense of the word in my post. The entire post essentially read that I still think the Flare Guns suck and should be buffed. And no, I don't want Detonator to get a Flare Jump. That's not the kind of buff Pyro needs. If anything the Flare Guns need a faster reload, without any of the garbage waiting an [i]entire second[/i] after the flare is shot to pull a flare out of his pocket, cock open the Flare Gun, insert the flare, close the Flare Gun, and bring it back up to aim.
I actually really want a custom badge.
[QUOTE=Inspecter;32548968]The lack of halloween related items says no.[/QUOTE]
The Flamenco for Pyro is sadly a wildcard out of the leaked stuff since it was made for Halloween intents.
[QUOTE=Ceiling Man;32549095]omg im liek 3000 miles away from valve dont judge me >:(((((([/QUOTE]
Just kidding, you're a bro.
Ah, competitive is a different matter, and I won't go in there as I don't play it, nor intend to, having more enjoyable for me alternatives.
In any case, tell me how you'd buff the Flares and why Flare Jumps wouldn't be useful buffs.
My theory is that they might do a shout-out on the blog tomorrow, and, if we're extremely lucky, they'll celebrate by adding a bunch of nice hats. And that's it. If no hats, hey, maybe they'll add the beach ball back in for the weekend or change the health kits into cupcakes again.
That is my completely unfounded but somewhat realistic theory to inspire you and help you get through your day.
Damn, tomorrow I have work from 4:00 pm to 12:00 am so if it is released tomorrow I will be at work.
I got friday off so I will be happy if the update is tomorrow
Probably late, but in the team fortress 2 materials gcf I found a folder called CP_BLOODSTAINED.
It might have been for a map that was released a while ago, I don't keep up with the amount of maps the game has.
[QUOTE=Eriorguez;32549303]Ah, competitive is a different matter, and I won't go in there as I don't play it, nor intend to, having more enjoyable for me alternatives.
In any case, tell me how you'd buff the Flares and why Flare Jumps wouldn't be useful buffs.[/QUOTE]
um I don't think this thread is about arguing badly about the flaregun
Understood, back to speculation.
And, once again, I wonder if they'll make the Nanobalaclava all class at last.
[QUOTE=Joey JoJo;32549008]No, the flare guns are side grades, [b]and poor ones at that[/b]. The shotgun helps Pyro's specialty in close-mid range combat. If you're not using shotgun with Pyro, chances are [b]you're a bad player in TF2[/b].
It just has way more [b]DPS[/b] and reload speed than the Flare Gun. The only thing Flare Gun has over Shotgun is medium-long range afterburn application and [b](very seldomly)[/b] a 90 damage Crit. The fact of the matter is if they're medium-long range, and they're on fire, chances are they're with their team mates and will be healed by a Medic or they'll have enough time to just run off and walk over a medkit.
You're just wasting your time shooting a flaregun at a Sniper who will just toss Jarate on himself. My shotgun will actually get me kills from the opponents who run outside of my flamethrower range. (I get more kills with my shotgun than I do with my Flamethrower)[/QUOTE]Go back to spuf.
In other news, the beta tweaks to the flame throwers are odd, the less damage on the degreaser still doesn't entirely justify it per se, but I still haven't had much of a chance to try these sort of things out yet so I'm not sure.
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