Server update planned for tonight has been postponed due to technical issues with Linux
[QUOTE=MasterG;31678191]
If they release one more fucking melee weapon... [/QUOTE]
[IMG]http://fc03.deviantart.net/fs71/f/2011/224/7/d/these_fucking_melee_weapons_by_scarabix-d46a3id.jpg[/IMG]
i think that regardless of what comes in the update, valve will forget the kill icons
[QUOTE=Bob the Kitten;31703778]i think that regardless of what comes in the update, valve will forget the kill icons[/QUOTE]not anymore
there'll be something off about them like an orange muzzleflash (or they'll be blobs) but they'll exist
Engy should get new weapons/ buildings, right?
[QUOTE=zombini;31704785]Engy [B]should[/B] get new weapons/ buildings, right?[/QUOTE]
Actually, I think valve should make new buildables themselves. I've seen nobody here really likes the floral defense, but everyone was okay with the mini-sentry.
[QUOTE=zombini;31704785]Engy should get new weapons/ buildings, right?[/QUOTE]
I'd like to see him get some new buildings, but they'd have to be really careful about it. The Engy has such a huge impact on the way the game is played, so they're probably just going to give him weapons(if they ever give him anything) to play it safe.
[QUOTE=FluffyMcNutter;31714525]I'd like to see him get some new buildings, but they'd have to be really careful about it. The Engy has such a huge impact on the way the game is played, so they're probably just going to give him weapons(if they ever give him anything) to play it safe.[/QUOTE]It's not like they have a perfectly functional beta to throw ideas around in.
Wood-like buildings would be cool...
less resistance to fire, more resistance to bullets and explosives.
In light of the London riots, I'd like the Scout to get a pistol that fires baton rounds which briefly disorientate and knock back. That'd be cool.
Apart from that, I just want the Hunted gamemode back, with the Civilian (WHO MUST BE BRITISH).
[QUOTE=Tentacle;31714865]In light of the London riots, I'd like the Scout to get a pistol that fires baton rounds which briefly disorientate and knock back. That'd be cool.[/QUOTE]
I dont' want to see Concs coming back in any form.
[QUOTE=Psychopath12;31714561]It's not like they have a perfectly functional beta to throw ideas around in.[/QUOTE]
Actually yeah, that's a good point.
Really wish more people would play the beta. Servers are always so inactive- except the ones where I've got triple-digit ping.
[QUOTE=Mentlegen;31666611]23rd, brand-new all zombie map pack for Black Ops.
24th, possible huge update for TF2.
I love August.[/QUOTE]
Where have you read about there [I]possibly[/I] might be an update on the 24th?
[QUOTE=Draqo;31715807]Where have you read about there [I]possibly[/I] might be an update on the 24th?[/QUOTE]
TF's 15th birthday is August 24th.
[QUOTE=Psychopath12;31715867]TF's 15th birthday is August 24th.[/QUOTE]
I remember tf2's 14th birthday, party hats everywhere, everyone was certain that something would go down...nothing went down.
[QUOTE=Man in the Moon;31715931]I remember tf2's 14th birthday, party hats everywhere, everyone was certain that something would go down...nothing went down.[/QUOTE]We got a beach ball, does that count for anything?
[QUOTE=Man in the Moon;31715931]I remember tf2's 14th birthday, party hats everywhere, everyone was certain that something would go down...nothing went down.[/QUOTE]
That was one of the biggest waste of tinfoil in the whole team fortress history.
[QUOTE=k2.;31679035]UBER UPDATE part 2 still hasnt been done
[/QUOTE]
Wha...really?!
[QUOTE=Man in the Moon;31715931]I remember tf2's 14th birthday, party hats everywhere, everyone was certain that something would go down...nothing went down.[/QUOTE]
15 is a nice round number, though.
And we get party hats every year, that wasn't something new and amazing.
[QUOTE=Psychopath12;31716048]
And we get party hats every year, that wasn't something new and amazing.[/QUOTE]
That was my point.
here is my speculation for a boss in raid mode. Giorgio tsoukalos is going to be one of the bosses in raid mode. Oh and the stylin update will never come until tiny bugs are fixed.
[QUOTE=Mentlegen;31652519][img]http://wiki.teamfortress.com/w/images/f/ff/Mirv.png[/img]
[img]http://wiki.teamfortress.com/w/images/d/dc/Beta_Demoman_Dynamite.png[/img][/QUOTE]
Why was this removed in the first place? What did it do? All I remember was he could throw it and it would break off and blow up in several spots.
Does anyone think it wouldn't be OP now that possibly it could be balanced with all the anti explosion things we have in the game?
Such as, Wrangler, Dead Ringer, Airblast, etc.
[QUOTE=Seibitsu;31647881]Raid mode sounds really cool. The only thing I expect from it is to have rewards.
Also the second misc slot will be really usefull since most of the characters have more than 1 misc item.[/QUOTE]
Pyromancer + Sight for sore eyes + Summer shades.
Fuck yeah!
[QUOTE=MrCasual;31717249]Why was this removed in the first place? What did it do? All I remember was he could throw it and it would break off and blow up in several spots.
Does anyone think it wouldn't be OP now that possibly it could be balanced with all the anti explosion things we have in the game?
Such as, Wrangler, Dead Ringer, Airblast, etc.[/QUOTE]
It was a MIRV grenade.
There would be an initial explosion followed by several smaller explosions. If you have ever played QTF or TFC, you [i]know[/i] how annoying and powerful a MIRV can be.
The mere existence of explosive-resistance/redirection in TF2 doesn't not justify the future recreation of this absurdly-powerful weapon.
[QUOTE=Psychopath12;31716048]15 is a nice round number, though.
And we get party hats every year, that wasn't something new and amazing.[/QUOTE]
Where the hell is 15 round.
Round numbers are 10, 20, 30 and 42 for Pete's sake.
[b]The Construction Update[/b]
- Added new Engineer Weapons and Buildings
- Added new Demoman weapons to blow said buildings to smithereens
- Added the Construction Theme as Official Content
dream update
and by the way, [sp]daimao[/sp] and i got some demolitions in store for you all
just wait a little bit
[QUOTE=Psychopath12;31678876]If you've read my ramblings in the past, you'd know that it's pretty difficult to make one that's both interesting and won't fuck all balance up. Scottish Resistance and Loch-n-Load are relatively balanced, but they aren't that interesting to many. Ullapool Caber is interesting, but it isn't exactly balanced with the Bottle.
Demoman has a precarious balance. I just wish that the TF team would think to themselves, "Fuck it, let's test it in the beta," but nope; we're kinda left in the dark as to what they're doing or planning on doing.[/QUOTE]
I can think of a few sticky/grenade launcher ideas.
1. A sticky launcher whose stickies explode when you die
2. old school TFC grenade launcher where you can remote detonate your rollers
3. proxy mine launcher that puts down stickies that auto detonate when anyone gets near. They beep and blink so you know when they are around. con is that you cant remote detonate them
4. Single shot long range nade launcher with increased splash and maybe damage. cons are that it has a certain effective range. too close and the grenade harmlessly shatters like the loch n load
[QUOTE=Rigged237;31724569]I can think of a few sticky/grenade launcher ideas.
1. A sticky launcher whose stickies explode when you die
[/quote]
That rewards failure too much for too little. Go to the original Advanced Weaponiser's first thread, about page 50 or so. You'll find a hefty rant of mine about how the enemy shouldn't be punished for killing someone.
[quote]
2. old school TFC grenade launcher where you can remote detonate your rollers
[/quote]
TF2 was slated to have one of those but it was scrapped in favor of the Stickymine Launcher because the Pipebomb launcher was deemed [i]too[/i] terrain dependent; most notably on inclines.
[quote]
3. proxy mine launcher that puts down stickies that auto detonate when anyone gets near. They beep and blink so you know when they are around. con is that you cant remote detonate them
[/quote]
You do not want to get me started on my anti-proximity-triggered detonation rants.
[quote]4. Single shot long range nade launcher with increased splash and maybe damage. cons are that it has a certain effective range. too close and the grenade harmlessly shatters like the loch n load[/QUOTE]
Doesn't seem that much more useful nor more interesting than the Loch-n-Load.
[QUOTE=Rigged237;31724569]I can think of a few sticky/grenade launcher ideas.
1. A sticky launcher whose stickies explode when you die
2. old school TFC grenade launcher where you can remote detonate your rollers
[B]3. proxy mine launcher that puts down stickies that auto detonate when anyone gets near. They beep and blink so you know when they are around. con is that you cant remote detonate them[/B]
[I]4. Single shot long range nade launcher with increased splash and maybe damage. cons are that it has a certain effective range. too close and the grenade harmlessly shatters like the loch n load[/I][/QUOTE]
A better #4 [sp]In MY opinion[/sp] would be having a single shot with increased splash/possibly damage but instead it never detonates on hit. instead has a reduced time to detonate when hits the ground.
It would be a less offensive weapon, but would act as a chokepoint clearer so it still has its uses when attacking/defending.
but anything that's 1 shot would really need to be tested.
[QUOTE=Psychopath12;31726407]You do not want to get me started on my anti-proximity-triggered detonation rants.[/QUOTE]
I would like to hear this actually if you can keep it semi-brief.
[QUOTE=Pie_Tony;31726581]I would like to hear this actually if you can keep it semi-brief.[/QUOTE]
I have a feeling that length is why you don't want to get him started. :I
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