• Major Update Speculation/Recap thread
    6,662 replies, posted
[QUOTE=Robmortar;32689242]i don't see how any of these loadout things correlate with the speculation of a major update[/QUOTE] misc 2
[QUOTE=Maruhai;32689269]misc 2[/QUOTE] but we know that's going to be in the update, so not much speculation here
[QUOTE=Robmortar;32689344]but we know that's going to be in the update, so not much speculation here[/QUOTE] Well, it's in the beta and the next update is supposedly going to be large.
[QUOTE=Robmortar;32689344]but we know that's going to be in the update, so not much speculation here[/QUOTE] It's [B]speculations[/B] about how the game will be after the [B]major update[/B] hits.
[QUOTE=Maruhai;32689390]It's [B]speculations[/B] about how the game will be after the [B]major update[/B] hits.[/QUOTE] No it's not.
[QUOTE=Robmortar;32689344]but we know that's going to be in the update, so not much speculation here[/QUOTE] Not really. we dont know if there are new maps. Or a new boss. Or what new items will be craftable or obtained via some type of quest.
How about some speculations in the speculation thread? Does anyone has any ideas what the next halloween boss would be like if there is one?
I think that we're gonna get some new miscs. that'll look great with my mods.
I was thinking maybe they could take bots one step further and create actual bot models for them to use. And using those models, they could create a mode where it's RED versus BLU, but only RED is human. The robots have become sentient, and the humans must defend their fort from the BLU robots coming for them. The specific map would have more complex bot pathing code that would allow them to not just follow generic paths, but more strategic "swarm" style paths. On any other map, the bots now would use the bot class models (which are identical to human models except the skin texture is a greyish metal and they have team colored glowing eyes). Also they lose gears and bleed oil as gibs rather than blood and bits (the coding is already there for this feature, using the censor particles and gibs).
[QUOTE=ned_ballad;32690163]I was thinking maybe they could take bots one step further and create actual bot models for them to use. And using those models, they could create a mode where it's RED versus BLU, but only RED is human. The robots have become sentient, and the humans must defend their fort from the BLU robots coming for them. The specific map would have more complex bot pathing code that would allow them to not just follow generic paths, but more strategic "swarm" style paths. On any other map, the bots now would use the bot class models (which are identical to human models except the skin texture is a greyish metal and they have team colored glowing eyes). Also they lose gears and bleed oil as gibs rather than blood and bits (the coding is already there for this feature, using the censor particles and gibs).[/QUOTE] Dear god that is an amazing idea.
[QUOTE=ned_ballad;32690163]I was thinking maybe they could take bots one step further and create actual bot models for them to use. And using those models, they could create a mode where it's RED versus BLU, but only RED is human. The robots have become sentient, and the humans must defend their fort from the BLU robots coming for them. The specific map would have more complex bot pathing code that would allow them to not just follow generic paths, but more strategic "swarm" style paths. On any other map, the bots now would use the bot class models (which are identical to human models except the skin texture is a greyish metal and they have team colored glowing eyes). Also they lose gears and bleed oil as gibs rather than blood and bits (the coding is already there for this feature, using the censor particles and gibs).[/QUOTE]That certainly would be something that'd make the artists rather busy, wouldn't it? ;)
eh... my vision in my head just replaces the skin texture elements with a metal type texture. No new animations or models would be needed, just modify the textures, slap on a normal map, and it'd look fine. The art assets for the oil blood particles and gears already exist and are already used in certain regions.
[QUOTE=ned_ballad;32690163]I was thinking maybe they could take bots one step further and create actual bot models for them to use. And using those models, they could create a mode where it's RED versus BLU, but only RED is human. The robots have become sentient, and the humans must defend their fort from the BLU robots coming for them. The specific map would have more complex bot pathing code that would allow them to not just follow generic paths, but more strategic "swarm" style paths. On any other map, the bots now would use the bot class models (which are identical to human models except the skin texture is a greyish metal and they have team colored glowing eyes). Also they lose gears and bleed oil as gibs rather than blood and bits (the coding is already there for this feature, using the censor particles and gibs).[/QUOTE] Either this or using zombie models of the classes to make a hold out mode like CoD zombies or Killing Floor would be my guess. Would fit in with a Halloween motif as well: The Third Annu-Hell Night of the Living Update!
[QUOTE=ned_ballad;32691282]eh... my vision in my head just replaces the skin texture elements with a metal type texture. No new animations or models would be needed, just modify the textures, slap on a normal map, and it'd look fine. The art assets for the oil blood particles and gears already exist and are already used in certain regions.[/QUOTE]This is Valve we're talking about. Who knows how long it'll take to make new textures! That could take forever.
it took 4 months to make RED team Fists of Steel textures So I think in the 2 years we've had bots... that's 3 classes a year, so... well, they should have 6 of the skins done by now :x
[QUOTE=leetcaek;32686639][img]http://img10.imageshack.us/img10/2184/unledozs.png[/img] My pyro is ready.[/QUOTE] Throw in a green made man and ill be good to go :dance: [IMG]http://i56.tinypic.com/wipzqa.jpg[/IMG] [img_thumb]http://i54.tinypic.com/30lfn0i.jpg[/img_thumb]
hey hey hey guys hey [img]http://www.teamfortress.com/images/posts/ETF2L_small.png[/img]
[QUOTE=Rageguy;32692272]hey hey hey guys hey [img]http://www.teamfortress.com/images/posts/ETF2L_small.png[/img][/QUOTE] YOU'RE A MONSTER
[QUOTE=Robmortar;32689242]i don't see how any of these loadout things correlate with the speculation of a major update (fuck you robbydude)[/QUOTE] 8)
[QUOTE=Robmortar;32689344]but we know that's going to be in the update, so not much speculation here[/QUOTE] But we can speculate about equip regions, like hoping for valve tomake honcho's a hat+ glasses item. As for the haloween update, we have absolutely no clue of what we're getting.
[QUOTE=Scarabix;32694599]But we can speculate about equip regions, like hoping for valve tomake honcho's a hat+ glasses item. As for the haloween update, we have absolutely no clue of what we're getting.[/QUOTE] I can hope they do that for a lot of hats. Fez having a style to remove the shades or the fez to let you have one of either. That'd also fix some major clipping issues with other shades. Same goes for the Hound Dog, Honcho's...any more i'm missing? Oh yeah! Styles on the beard to make it beard only or pipe only. A man can dream.
[QUOTE=ned_ballad;32690163]I was thinking maybe they could take bots one step further and create actual bot models for them to use. And using those models, they could create a mode where it's RED versus BLU, but only RED is human. The robots have become sentient, and the humans must defend their fort from the BLU robots coming for them. The specific map would have more complex bot pathing code that would allow them to not just follow generic paths, but more strategic "swarm" style paths. On any other map, the bots now would use the bot class models (which are identical to human models except the skin texture is a greyish metal and they have team colored glowing eyes). Also they lose gears and bleed oil as gibs rather than blood and bits (the coding is already there for this feature, using the censor particles and gibs).[/QUOTE] I would hate those kinds of bots, I would prefer TF2Arcade esque bots and maybe zombies.
That'd be cool; instead of just bots that act like a class, have NPC enemies that aren't any of the pre-set classes, similar to Silas being a high-health melee boss with a terror-based AoE attack.
Well it helps that I read up on lore a lot. Also, d'you think we'll see him return this Halloween, or is a new boss more likely? Hope it's Dracula.
[QUOTE=ironman17;32695656]Well it helps that I read up on lore a lot. Also, d'you think we'll see him return this Halloween, or is a new boss more likely? Hope it's Dracula.[/QUOTE] We'll see him return on anyone running the old map, but a new boss is more likely as a feature for this update.
-Snip, apparently im late-
My money's still on Dracula.
[QUOTE=ironman17;32695656]Well it helps that I read up on lore a lot. Also, d'you think we'll see him return this Halloween, or is a new boss more likely? Hope it's Dracula.[/QUOTE] I wash that the HHH spawns on every map during the Halloween event. That way people who like other maps but like the Halloween one less can still get the enjoyment of him.
[QUOTE=ironman17;32695858]My money's still on Dracula.[/QUOTE] And my money is on a werewolf. Care to have a gentlemanns bet?
[QUOTE=Damoman;32695985]And my money is on a werewolf. Care to have a gentlemanns bet?[/QUOTE] Vampire: A long lost grand grand cousin of the Manns, came to America to make some "contracts". A buisnesman, sucking the blood of overhealed mercenaries at night. Werewolf: It came from the woods.
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