• RMF Ability Pack
    82 replies, posted
Someone needs to make a US server :(
I just tried this out and its really buggy and hardly works
I like the sapper throwing and the Engi building jumping thing. :>
[QUOTE=thespectator;16610716]I like the sapper throwing and the Engi building jumping thing. :>[/QUOTE] The mario style scout attack is pretty sweet too.
Drunk Bomb do want. [editline]07:52PM[/editline] Fp uk server needs this
Nice to see that critflame Jetpack became reality. [i]Parody Comic on how pyroplayer wanted to say it was underpowered and needed a critflame Jetpack.[/i]
I'd like to see the spike shoes restore your double jump as well and cause enemies to lose momentum. It could allow scouts to bounce on each others heads, throwing them off their game.
Drunk Bomb looks incredibly fun. :v: Curving arrow looks really overpowered though. [QUOTE=Shugo;16604628]Most of these are very overpowered, but there were a good few. A couple of those Medic abilities were cool and I really liked that Sentry sleep mode. That's just a button you push, right? Great way to slowly heal the Sentry from afar if you're certain there aren't any enemies around (or just want to take a chance).[/QUOTE] Or you could put it in sleep mode, wait for enemies who don't know it's there to come out into the open and then wake it up. Ambush sentry.
Here's what I think should actually be put into the game: Scout's Spike Shoes Crit Sandvich Uber Transfer Medic using Uber to self-heal Engineer jumping by detonating dispenser Spy throwable sapper That said I would never ever want to see it put in as an official release but the Suicide Bomb Demo made me laugh really fucking hard
ALL YOU DANDIES, PRANCIN ABOOT WITH YER HEADS FULL OF EYEBALLS! /caps
Yes, because just what we need are flying Pyros whose jet packs do damage, great idea.
[QUOTE=DONUT KING;16614589]Yes, because just what we need are flying Pyros whose jet packs do damage, great idea.[/QUOTE] You're right. It also needs to stun.
The jet packs don't do damage, and they drain flamethrower ammo like nobody's business, a full jump with the jet pack will waste half or more of the flamer ammo.
Some of these ideas are actually REALLY good. I hope Valve sees this video. That way they can get some ideas on what the community might like.
Played it already, pretty good, the Sapper throw, should be in, it was in the meet the spy video, should be in the game.
The afterburner is my favourite solution to the W+M1 "problem".
[QUOTE=Sh33p;16619850]The jet packs don't do damage, and they drain flamethrower ammo like nobody's business, a full jump with the jet pack will waste half or more of the flamer ammo.[/QUOTE] If this were put in game as an extra to the backburner, and if the airblast got given a bit of a buff (don newman suggests mini-crits with reflects) and if flamer damage got nerfed a bit then HOT DOG pyro may actually be a fun and interesting class.
Very interesting ideas, has anyone emailed this to Gabe or Robin? I'd like to see that sapper throw in the real TF2.
Hahaah... No. Unbalanced and OP.
[QUOTE=Zombii;16612331] Fp uk server needs this[/QUOTE] It would go well with the hat system.
On my friends server we not only run this but started balancing and buffing some of the abilities, with plans of adding a few in there. EX. we made the firework flares launch people up in the air like a compression blast. the only difficult thing is that the documentation on the source is in japanese.
78.143.58.156:28010 running right now with me on it
The jetpack is treading on soldier and demo turf, I don't approve
[QUOTE=Jeebz;16663642]The jetpack is treading on soldier and demo turf, I don't approve[/QUOTE] i have tested it personaly, only go about the height of one person and then back down
[QUOTE=bigbadbarron;16663722]i have tested it personaly, only go about the height of one person and then back down[/QUOTE] For me the jetpack just reeks of gimmickyness, hell, you could strap a jet pack to a spy and find a bunch of excuses like " it drains the cloak meter." And if your just looking to go over players then the Scout's double jump is all you need. Besides, have you tried it in 2fort and tried going over the water?
[QUOTE=Jeebz;16663815]For me the jetpack just reeks of gimmickyness, hell, you could strap a jet pack to a spy and find a bunch of excuses like " it drains the cloak meter." And if your just looking to go over players then the Scout's double jump is all you need. Besides, have you tried it in 2fort and tried going over the water?[/QUOTE] The throwable sapper drains cloak :downs:
What's that have to do with anything?
[QUOTE=Jeebz;16670936]What's that have to do with anything?[/QUOTE] It drains cloak. :smug:
So?
Flash stickys? Throwable sapper? Sounds awesome!
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