• RMF Ability Pack
    82 replies, posted
[QUOTE=Jeebz;16663815] excuses like " it drains the cloak meter." [/QUOTE] [QUOTE=Jeebz] So? [/QUOTE] Poking at what you said.
I have an instant hatred for screen flashing stuff since playing CS:S, other than that some of these ideas are pretty sweet. Especially liking the Uber trading.
[QUOTE=Keke_ke;16672125]I have an instant hatred for screen flashing stuff since playing CS:S[/QUOTE] Don't worry, no one uses it as long as they have the ability to be a suicide bomb.
[QUOTE=Mexican;16672234]Don't worry, no one uses it as long as they have the ability to be a suicide bomb.[/QUOTE] And the bomb is kinda useless cause you have to preform 2 taunts in a safe place but then if you're still not dead, there's usually no enemies around to kill anymore. Pretty much all it's good for is spawn camping. (But it is hilarious.)
Liked the spike shoes, if for the effect more than anything else.
[QUOTE=Itchy_Crotch;16613627]Here's what I think should actually be put into the game: Scout's Spike Shoes Crit Sandvich Uber Transfer Medic using Uber to self-heal Engineer jumping by detonating dispenser Spy throwable sapper That said I would never ever want to see it put in as an official release but the Suicide Bomb Demo made me laugh really fucking hard[/QUOTE] These are exactly what i was thinking, the Spy throwable sapper would be a tough one to figure out for balance issues in my opinion.
I like the sapper that you can throw and being able to stun people as a scout by jumping on their heads. I'd like to try this on a server.
If the Spike shoes were combined with the Bonk! it would actually be useful on pub servers
I lol'd at the adrealine rush
Where exactly do i extract the folders?
:frog:
The Sapper throw would be kinda cool if it just diables the devices and not damage them. The sleep switch also looks good. choosing to fix your sentry at the risk of it getting woned while you're not looking.
[QUOTE=Swimbound;16600662]Demoman randomly getting a huge bomb that kills everyone? BAD![/QUOTE] I've never seen anyone pull off a kill with that thing.
Played this on some server, It's quite fun! Afterburner is really nice, but chomps on ammo. Good for annoying 2fort snipers either way :) Drunken bomb is really hard to control unfortunatly, so i only used that once or twice... Throwable sappers, they didnt seem to last long enough, i prefer regular sappers Crit sandvich is pretty useless now since you can heal 100% with it
Drunken bomb doesn't actually give you credit for anyone killed by it, you kill yourself, and if anyone dies from it, the death message says "<name> bid farewell, cruel world!".
The Uber Transplant would work really well. Maybe they could put it on the KritzKreig, and actually have a reason to use it.
My buddy's server had these on it for a bit, but some of them had to be removed because they crashed the server. Using a full Ubercannon charge(Myself) and a Kritz at about 75%(My buddy), we were able to keep an invuln on ourselves for a not inconsiderable amount of time. Because his Kritz kept gaining charge power, and he kept feeding it to me, I think we made it to somewhere around 15 seconds of full Uber before it wore off. You lose probably 70% of the charge given out, however, so you can't just give all of one Medic's Uber to another to build from Kritz faster, though, as I said a moment ago, feeding from a Kritz or two [i]will[/i] help it stay up longer. I think I would prefer this to be only on less serious servers. The Uber feed and some others are great, but I like serious TF2 matches to play like serious TF2 matches.
Gravity becomes large.
It changes the Heavy's gravity to 600, although it's definitely not that useful.
Am I the only one who thinks the Afterburner is the most badass thing ever?
[QUOTE=TizzYcho;17404592]Am I the only one who thinks the Afterburner is the most badass thing ever?[/QUOTE] [media]http://www.youtube.com/watch?v=F_7Ujfsf_jE[/media]
[QUOTE=Jvs;17404789][media]http://www.youtube.com/watch?v=F_7Ujfsf_jE[/media][/QUOTE] I wish I could code
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