• We've all fucked up. Idler, non-idlers and even Valve. Here's why:
    79 replies, posted
[QUOTE=Cloak Raider;17130139]I like the way on your link to certain servers, you pick a server which means people that join to go AFK are unwelcome, and are kicked. This has been said in that thread before. [editline]02:18AM[/editline] the solution is to reverse everything Valve just worked for in the past 3-4 days? lol.[/QUOTE] Actually, yes. Instead of spending their time dividing the community into blacks and whites (no pun or racial offense intended) they should be working on the next class update and actually FIX what caused all this trouble in the first place.
uh im better than all of you i dont give a shit about idling and i dont wear the halo eat shite
[QUOTE=Phanny;17131144]uh im better than all of you i dont give a shit about idling and i dont wear the halo eat shite[/QUOTE] lol k
Humans hating humans, it's in our blood.
[QUOTE=Takeout;17131172]Humans hating humans, it's in our blood.[/QUOTE] <3 I agree. The dark corners of our minds are where we can learn the most about ourselves.
Haha Valve sure showed us yes sir.
I always knew the hats would lead to something like this, it might be an incredible oppoturnity for reskinners, but I always thought TF2 would be better without it.
I was mowing the lawn today and that song played on my iPod. I instantly thought of this whole situation with the idlers vs. halos. :tinfoil:
law doesn't specifically say I can't beat a man up then fry him like bacon and eat his man bits, so it must be allowed, right?
I love people who use the halo. You make it so easy to spot you out of the corner of my eye and in dark areas.
my whole day i wasn't wearing a halo, got singled out by the entire other team (one time on 2fort the entire enemy team was infront of their base, i jumped into water and all of them followed), medics will stop healing at the worst time, people im healing who are good will fuck up on purpose or not fight/move. put on a halo with the server's hats system, everything was fine.
Well, you pretty much encapsulated my ideas in a single post. Except I haven't seen much discrimination from Halo-Havers, or Halo-Haters, so I can't comment on that. ...Actually, maybe those aren't my ideas. I fucking hate Valve right about now. Give me a day or two.
Why couldn't they remove our weapons and replace them with something like a dunce hat? Everyone would be fine with that.
[QUOTE=Zuimzado;17130197]Idler wasn't a cheat. Valve just changed the EULA (as I read) so that it was a cheat. They even rewarded people who used other hacks - they got banned for using aimbot/speedhack/whatever, but hey, they didn't use idle, so there goes, a halo for you. I got a halo. I just don't use it.[/QUOTE] Well, if it wasn't a cheat it was technically a computer fraud seeing as it sent false input to steam.
Stalemate, you're all losers!
[QUOTE=StormHammer;17131392]I love people who use the halo. You make it so easy to spot you out of the corner of my eye and in dark areas.[/QUOTE] Yes, and with the target it's even easier.
[media]http://www.youtube.com/watch?v=qmbAtr1EGzw[/media]
I first heard about the halo when my CO of the Soldier's medal super secret club posted A update saying if you have a halo get out So I thought if you had a copy of halo you where to leave the group :downs:
Assholes were the ones that started it. The idler only/non idler only servers. In every world, especially the digital one, there is discrimination. Once the fags start it, :bandwagon:
I didn't use this idler program, so does this mean I'll get a free hat? I've never gotten a hat before :O
im sad now :(
I just played some tf2 and realized this. I hate this, i regret ever using that horrid program
It seems many of you people have forgotten about something called ''Achievement_Idle'', which is basically the same as the idling program, just not running the game. Most of the ''None-cheaters'' are infact cheaters.
I think one of the big problems in this argument is that most non idlers didn't idle because they didn't even know one existed. If they had I'd bet we'd be seeing far less halos.
alot of people idled and didn't get caught. too. But all in all. I don't care, so i didn't get a hat. big whoop. Sure i lost a fwe weapons, i lost 2 dupes and my huntsman, i play mostly surf maps and there is rarely close quarters to used the huntsman with.
It's just cheaters who complain, nothing more. I play without my Halo and I get healed, shot at and encouraged just how I do with Halo.
I don't mind the lost weapons so much as I mind the halo. It would have been perfectly acceptable to give the non-idlers a random hat, removed the weapons and moved on, but that's not the case. What the halo's done is effectively divide the player base into two distinct social classes; those with halos and those without. The moralists believe they're on the light side, they're the better people, they believe they deserve their reward and since Valve said idlers were cheaters, they have the responsibility to enforce a sort of vigilante justice, just like if the idlers were aimbotters or wallhackers. The idlers believe Valve has made a mistake in removing their idled weapons and hats while they believe they did nothing wrong, as their idling was limited to a single, non-game server. They believe they were helping the idling issue by limiting the number of asshat idlers on active servers, while still receiving the same chances of acquiring a special goody then if they did play. They see the moralists as suckup goody-two-shoes who couldn't form their own opinion to save their lives. Halos and cheaters, white and black, haves and have-nots. I can't understand why no one on the Team Fortress team looked at this and said "y'know, we might have a problem here". Everyone has 20/20 hindsight, of course, but I don't see why no one at all could see any trouble to come out of it, and why Valve hasn't done anything to respond to it. This isn't some "AWP is overpowered", "nerf the Pyro" kind of issue, this is serious, and it's still tearing everyone apart. As I've said before, it's a bad answer to a broken system. I think if items could be unlocked whether a user was online or not, everything would be fixed. This isn't a MMORPG. There is no level grinding, there are no skill stats. What's the point in releasing all of this new content if people aren't going to see a lick of it?
[QUOTE=Snuffy;17132955]I don't mind the lost weapons so much as I mind the halo. It would have been perfectly acceptable to give the non-idlers a random hat, removed the weapons and moved on, but that's not the case. What the halo's done is effectively divide the player base into two distinct social classes; those with halos and those without. The moralists believe they're on the light side, they're the better people, they believe they deserve their reward and since Valve said idlers were cheaters, they have the responsibility to enforce a sort of vigilante justice, just like if the idlers were aimbotters or wallhackers. The idlers believe Valve has made a mistake in removing their idled weapons and hats while they believe they did nothing wrong, as their idling was limited to a single, non-game server. They believe they were helping the idling issue by limiting the number of asshat idlers on active servers, while still receiving the same chances of acquiring a special goody then if they did play. They see the moralists as suckup goody-two-shoes who couldn't form their own opinion to save their lives. Halos and cheaters, white and black, haves and have-nots. I can't understand why no one on the Team Fortress team looked at this and said "y'know, we might have a problem here". Everyone has 20/20 hindsight, of course, but I don't see why no one at all could see any trouble to come out of it, and why Valve hasn't done anything to respond to it. This isn't some "AWP is overpowered", "nerf the Pyro" kind of issue, this is serious, and it's still tearing everyone apart. As I've said before, it's a bad answer to a broken system. I think if items could be unlocked whether a user was online or not, everything would be fixed. This isn't a MMORPG. There is no level grinding, there are no skill stats. What's the point in releasing all of this new content if people aren't going to see a lick of it?[/QUOTE] The halo's were just supposed to be a joke. It just seems like most people don't get Valve humor and are taking this thing [I]way[/I] too seriously.
what does the halo look like?
[QUOTE=Snuffy;17132955]I don't mind the lost weapons so much as I mind the halo. It would have been perfectly acceptable to give the non-idlers a random hat, removed the weapons and moved on, but that's not the case. What the halo's done is effectively divide the player base into two distinct social classes; those with halos and those without. The moralists believe they're on the light side, they're the better people, they believe they deserve their reward and since Valve said idlers were cheaters, they have the responsibility to enforce a sort of vigilante justice, just like if the idlers were aimbotters or wallhackers. The idlers believe Valve has made a mistake in removing their idled weapons and hats while they believe they did nothing wrong, as their idling was limited to a single, non-game server. They believe they were helping the idling issue by limiting the number of asshat idlers on active servers, while still receiving the same chances of acquiring a special goody then if they did play. They see the moralists as suckup goody-two-shoes who couldn't form their own opinion to save their lives. Halos and cheaters, white and black, haves and have-nots. I can't understand why no one on the Team Fortress team looked at this and said "y'know, we might have a problem here". Everyone has 20/20 hindsight, of course, but I don't see why no one at all could see any trouble to come out of it, and why Valve hasn't done anything to respond to it. This isn't some "AWP is overpowered", "nerf the Pyro" kind of issue, this is serious, and it's still tearing everyone apart. As I've said before, it's a bad answer to a broken system. I think if items could be unlocked whether a user was online or not, everything would be fixed. This isn't a MMORPG. There is no level grinding, there are no skill stats. What's the point in releasing all of this new content if people aren't going to see a lick of it?[/QUOTE] Snuffy. You are the most intelligent person on Facepunch I have ever seen. :nosarcasm:
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