[QUOTE=Maurice;21802465]That sure is a big update (83 mb) for 4 code fixes. :ninja:[/QUOTE]
big DLLs right
[QUOTE=Maurice;21802465]That sure is a big update (83 mb) for 4 code fixes. :ninja:[/QUOTE]
I was about to say the same thing. Time to poke around in the files; they could be pulling another Gentle Manne on us.
Wow, that homewrecker buff is massively OP. There's no way in hell that a pyro guarded sentry nest can be sapped anymore.
[QUOTE=Maurice;21802465]That sure is a big update (83 mb) for 4 code fixes. :ninja:[/QUOTE]
QUICK, TO THE GcF FILES!
Apparently the homewrecker now 1shots sappers. Great..
[QUOTE=Shugo;21802493]I was about to say the same thing. Time to poke around in the files; they could be pulling another Gentle Manne on us.[/QUOTE]
Nope, just scanned items_game. The only addition they made was an attribute labeled "damage applies to sappers", the reason for which should be obvious. :v:
[QUOTE=Orkel;21802542]Apparently the homewrecker now 1shots sappers. Great..[/QUOTE]
you mad cuz I'm stylin' on you
[QUOTE=Orkel;21802498]Wow, that homewrecker buff is massively OP. There's no way in hell that a pyro guarded sentry nest can be sapped anymore.[/QUOTE]
Well, it IS [b]Team[/b] Fortress 2. Giving more incentive for Pyros to work together with Engineers is a good thing.
Apparently Engy and pyro are BEST BUDDIES 4EVER
That's why Engy lets Pyro use his other glove as a hat.
It's their equivalent to a friendship bracelet
And pyro gave him a painful permanent burn on his right hand.
fuck yes finally the homewrecker isnt shit.
Oh nice, good thing I have a Homewrecker, never tried it before, now I will.
Dude today's date is 05/07/10 not 07/05/10
[QUOTE=ShockbattMatt;21802601]Apparently Engy and pyro are BEST BUDDIES 4EVER
That's why Engy lets Pyro use his other glove as a hat.
It's their equivalent to a friendship bracelet[/QUOTE]
The idea of Pyro just being a bumbling idiot and stealing Engie's glove for a hat is just more appealing to me.
[QUOTE=Roger The Alien;21802733]Dude today's date is 05/07/10 not 07/05/10[/QUOTE]
someone is clearly American.
[QUOTE=Roger The Alien;21802733]Dude today's date is 05/07/10 not 07/05/10[/QUOTE]
[img]http://www.cubeupload.com/files/a20800hereigo.png[/img]
- Updated the Homewrecker
- It now damages enemy sappers on friendly buildings
YES. YES YES
OH LOOK
AN ANTI-SPY WEAPON
:v:
[QUOTE=Roger The Alien;21802733]Dude today's date is 05/07/10 not 07/05/10[/QUOTE]
Title is in D/M/Y style.
Not M/D/Y.
[quote=nights88;21802787]oh look
an anti-spy weapon
:v:[/quote]FOR PYRO? NEVER.
:v:
Now my Homewrecker has actual purpose.
To the spy whiners - do realize the pyro gives up his axtinguisher for this
As a spy player, the homewrecker buff is terrible, if you consider that some people who get killed by spies automatically go pyro. And even if you kill the engie and sap the nest, some moron can still run in and incinerate you, then unsap.
[QUOTE=Hell-met;21802892]To the spy whiners - do realize the pyro gives up his axtinguisher for this[/QUOTE]
About 1/5 of pyros on pubs are ragepyros. And a lot of pubbers never touch the axe, so this would be a noob's alternative
I just fucking crafted away my homewrecker.
God damnit valve!
tf_english.txt was not updated.
The new attribute is "damage applies to sappers". :|
Hey, good to see he's gotten something that allows him to be the hard counter to the spy again.
I think it should be 2 hits = 1 hit in by the engineer's wrench.
So, if a spy backstabbed the engie as he got a wrench in, and pyro would be able to unsap it.
I think there should be some kind of damage nerf or maybe slower attack rate.
If your team has a defensive pyro that didn't kill the spy beforehand, he's obviously probably too shitty to even bother unsapping shit.
And that's if he's near when the spy saps the buildings. Calculate travel time and the stuff is already gone (with exception of the teleporter).
Also new achievement probability: Kill a spy with the homewrecker.
--
And unless the new engie buildings make this point moot, I say that the pyro should get some knockback resistance to sentry fire with the homewrecker out.
[QUOTE=RJ102;21802753][img]http://www.cubeupload.com/files/a20800hereigo.png[/img][/QUOTE]
Reminds me of [url]http://en.wikipedia.org/wiki/Metric_system[/url]
[QUOTE=ThndrShk2k;21803056]If your team has a defensive pyro that didn't kill the spy beforehand, he's obviously probably too shitty to even bother unsapping shit.
And that's if he's near when the spy saps the buildings. Calculate travel time and the stuff is already gone (with exception of the teleporter).
Also new achievement probability: Kill a spy with the homewrecker.
--
And unless the new engie buildings make this point moot, I say that the pyro should get some knockback resistance to sentry fire with the homewrecker out.[/QUOTE]
I do believe the Pyro already gets knockback resistance when holding the Homewrecker.
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