Major Update Speculation Thread V4: Tonight's the Night For QR Codes
8,431 replies, posted
The Homewrecker wrecking sappers, interestingly was tacked on after people kept saying it should be able to do that. Originally it was +bonus building damage, -penalty people damage".
I remember not being able to craft it with a recipe, and I was so jealous of the people who found one. :(
whn i see a pyro guarding a sentry nest , i usually harass him with my revolver to trick him and chase me , then proceed to kill him outside of the sentry range , then i take care of the engineer
[QUOTE=PSI Guy;36466173]I think my profile can vouch for my answer on that first question.
For the second, I don't THINK I'm trolling but last time I checked different opinions! = trolling so I dunno.[/QUOTE]
Well, you're not presenting different opinions. You're simply making us all think you're of questionable observation sense, and that's what trolls do.
Now, for your points (hopefully, not feeding you further):
Sentries aren't that powerful alone. When there's no pyro, even if the engineer sticks to it like a leech the sentry will go down immediately. There are too many counters to it: Scout can bonk past it and distract/take down engie while his team destroys his sentry. Soldier can take it down in three shots past a corner. Even pyros can airblast lvl3's rockets. Demoman is one of the worst counters. Heavy too. Medics can ubercharge any of their teammates and absorb knockback. Spies sap, snipers charge shots.
Then buildings, including sentries, take constant damage from any distance. That means a soldier takes it down just in three shots from just around a corner, and also from across the map.
Then sentries have no brain, and pick the nearest target, allowing scouts and medics to distract them and allow their team to take them down. And they can't move.
All pybros do is reflect incoming rockets and destroy sappers. This doesn't work against all counters, obviously. But Valve is trying hard to make big sentries at least a bit viable in Highlander, where you'll find mostly gunslinger engineers, since normal ones are too weak.
Point: Sappers are the least of Engineer's worries. And the team with functional teamwork always wins, not the one with more pyros and engineers.
[QUOTE=BlindSniper17;36466200]Don't know what I was thinking. I meant the Update where they buffed the Detonator. Sorry, I must be tired lol.
Also if you thought that the Steak Sandvich allowing you to use your primary was a bad glitch, that was nothing compared to this.
[video=youtube;7shqb9gmKm8]http://www.youtube.com/watch?v=7shqb9gmKm8[/video][/QUOTE]
Still my fav bug/glitch was the infinite buildings, the spy dispenser and the rev up while running
[video=youtube;QHN4Q83jDUM]http://www.youtube.com/watch?v=QHN4Q83jDUM&feature=related[/video]
[video=youtube;WwyEiT1wSDU]http://www.youtube.com/watch?v=WwyEiT1wSDU[/video]
Good times.
[QUOTE=AbrahamLincoln;36466232]Basically I can't choose between using a flare gun or a shotgun and I refuse to compromise.[/QUOTE]
That's what makes the Flaregun such a balanced sidegrade, when you're using the shotgun you miss the abilities of using the Flaregun and when you use the Flaregun you miss the abilities of the shotgun. I don't think we need a new weapon that combines the shotgun and flaregun, because it would not be fun and unique and it would probably not be a balanced sidegrade either.
ITT: We discuss our favorite classic TF2 glitches. :v:
[QUOTE==DarkStar=;36466299]Still my fav bug/glitch was the infinite buildings, the spy dispenser and the rev up while running
[video=youtube;WwyEiT1wSDU]http://www.youtube.com/watch?v=WwyEiT1wSDU[/video]
Good times.[/QUOTE]
Think of what it would of been like if the Brass Beast existed back than...
[QUOTE=BlindSniper17;36466322]ITT: We discuss our favorite classic TF2 glitches. :v:[/QUOTE]
I've never met any.
I remember when people say the Homewrecker wasn't going to be able to break sappers because it'd be brokenly OP.
[QUOTE=BlindSniper17;36466322]ITT: We discuss our favorite classic TF2 glitches. :v:[/QUOTE]
I still enjoy the Civilian Bug, nothings more fun then seeing a Civilian Sniper jumping and spinning on a Heavy's Head while the Heavy cries for help.
[QUOTE=BlindSniper17;36466322]ITT: We discuss our favorite classic TF2 glitches. :v:[/QUOTE]
My favorite update ever :v:
[img]http://fc01.deviantart.net/fs38/f/2008/347/f/8/Team_Fortress_2_update_by_FurrybashingFurfag.png[/img]
I except this to see in big update :>
Day 1 - Man Vs Machine (Raid mode, Tobor and other shit like this)
Day 2 - New Pyro items + mystery items have now use crafting
Day 3 - Meet The Pyro + Taunt: Meet The pyro
[QUOTE=Mitchel.;36466355]I except this to see in big update :>
Day 1 - Man Vs Machine (Raid mode, Tobor and other shit like this)
Day 2 - New Pyro items + mystery items have now use crafting
Day 3 - Meet The Pyro + Taunt: Meet The pyro[/QUOTE]
Day 3?
We want day 30!
[QUOTE=BlindSniper17;36466322]ITT: We discuss our favorite classic TF2 glitches. :v:[/QUOTE]
Remember when Spy couldn't change his disguise weapon? Or couldn't wear enemy cosmetics?
Pepperidge farm remembers.
[QUOTE=J-RcZ;36466361]Day 3?
We want day 30![/QUOTE]
[I]Day 30?[/I] Screw that. We want a new, original weapon for every day we have not had a major update since Australian Xmas 2011.
And the last one we got:
[media]http://www.youtube.com/watch?v=qLxUSAJSXjA[/media]
I kill alot of cocky equalizer soldiers with this thing :v:
[QUOTE=Mitchel.;36466355]
Day 3 - Meet The Pyro + Taunt: Meet The pyro[/QUOTE]
I want a new taunt for any of Pyro's weapons. He's the only class that has received no new taunts what so ever for any of his weapons, and still only has his default 3.
Even though it was recently discovered, I count the listdeath exploit as a classic glitch. I used various Mario Kart and cp_orange servers as testing grounds and watched them topple and crumple into nothing.
[QUOTE=BlindSniper17;36466359][video=youtube;oPJmT-lb1J8]http://www.youtube.com/watch?v=oPJmT-lb1J8[/video][/QUOTE]
Could be a cool new sapper.
+ Takes about a billion (not a billion, but a lot of) hits to break
- Less damage
- Does not stun the building
My favorite glitch/exploit was the one where you could pick up the Intel and join the spec team but the intel would stay with your camera so you could fly around as a floating briefcase with the entire enemy team trying to shoot it down. Or just fly it back to your base if you were feeling dickish.
[QUOTE=BlindSniper17;36466373][I]Day 30?[/I] Screw that. We want a new, original weapon for every day we have not had a major update since Australian Xmas 2011.[/QUOTE]
Oh man, you want to kill Valve?
[QUOTE=J-RcZ;36466430]Oh man, you want to kill Valve?[/QUOTE]
Of course, good sir. How else would I express my anger at Valve for the lack of updates? I also want a solid gold statue of every hat in the game.... no, diamond encrusted statues. :v:
Yeah, you're late, but don't feel bad. Everything has gone by very fast since Valve first teased the update.
[QUOTE=TheRealFierce;36466213]In the TF2 Beta the Detonator made you go a LOT higher, I think it was twice as high as the Detonator we have now.[/QUOTE]
I know I'm going to get flamed and hated for this but that was over powered. Think of Goldrush part 2, BLU spawn, you could see over the wall if you jumped with the Detonator. I hated the fact that Valve even thought about giving Pyro a "Rocket Launcher" that allows him to jump as high or even higher than Soldier. I doubt they wanted you to jump around with it. The weapon is fine now.
Edit: I mean the rock wall, the one you see when you exit the spawn.
[QUOTE=Constructor;36466417]Could be a cool new sapper.
+ Takes about a billion (not a billion, but a lot of) hits to break
- Less damage
- Does not stun the building[/QUOTE]
A while ago I've got an simillar Idea:
" TNT Sapper" ( use the 3D model of Demo cancelled TNT stickybomb )
+ A countdown of ( 5-6 ?) seconds before an explosion who destroy the sentry and injures/kill nearby enemies
+ Sapp alert more discreet in engie HUD
- Dont stun / injure the sentry during the countown
- Explosion also hurt the spy if he's laying near the sentry when TNT explode
[QUOTE=426_Hemi;36466503]A while ago I've got an simillar Idea:
" TNT Sapper" ( use the 3D model of Demo cancelled TNT stickybomb )
+ A countdown of ( 5-6 ?) seconds before an explosion who destroy the sentry and injures/kill nearby enemies
+ Sapp alert more discreet in engie HUD
- Dont stun / injure the sentry during the countown
- Explosion also hurt the spy if he's laying near the sentry when TNT explode
- It could be destroyed with bullets, like stickies, and airblasted.[/QUOTE]
Fixed.
[QUOTE=Hunkyy;36466502]I know I'm going to get flamed and hated for this but that was over powered. Think of Goldrush part 2, BLU spawn, you could see over the wall if you jumped with the Detonator. I hated the fact that Valve even thought about giving Pyro a "Rocket Launcher" that allows him to jump as high or even higher than Soldier. I doubt they wanted you to jump around with it. The weapon is fine now.[/QUOTE]
I personally wish they could allow you to jump somewhat higher with it, but that they also removed its ability to crit on enemies on fire like the Flaregun.
A proper upside for a proper downside.
Ladies and gentlemen, the hype train in direction of koth_soho will start in about 36 hours.
Passengers, please proceed to hype the fuck out of this thread.
Mind the gap.
my favorite glitch was the recent one where you got hurting enemy effects when hurting buildings. ie, hitting a n enemy teleporter with an ubersaw and getting 25 uber
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