Major Update Speculation Thread V4: Tonight's the Night For QR Codes
8,431 replies, posted
Because of the timezones, I'll have to wait 'til about 1 am on Tuesday or 11pm+ on Monday for the update.
[editline]24th June 2012[/editline]
[QUOTE=Derp Y. Mail;36468527]It's Monday in 8 hours over here![/QUOTE]
6 hours, 32 minutes here c:
[QUOTE=LawrenceThist;36468172]I think these items will be alternative crafting ingredients for random chance crafts.
Lint: Fabric hats/Achievement weapons from Class Updates
Banana: Funny, silly, and crazy hats/weapons from the first few contribution updates and Mann Conomy Update
Barn Door Plank: Weapons from first few contribution updates and Mann Conomy/Wooden Weapons
Fish: Hats from the third Community contribution update to the Uber Update/Weapons past the Mann Conomy to Christmas 2010
Cheese: Promotion hats/Promotion weapons
Capacitor: Futuristic hats/Weapons built on electricity or some power source
Secret Diary: A hat or weapon of your choice, but requires 11 Refined/Reclaimed metal respectively[/QUOTE]
Any Hat. So we can even choose wiki cap thanks to secret dairy :DDDDD. Any weapon : Valve Rocket launcher,golden wrench and saxxy LOL
probably another 28-34 hours left
woah guys
I just realized
the Sniper's name is Mr. Mundy
Mr Mundy = MR MUNDAY?
HALF LIFE 3 CONFIRMED
[QUOTE=ned_ballad;36468543]probably another 28-34 hours left[/QUOTE]
I need to waste more time!
I'd like to see a Heavy minigun that gives him strong opposite momentum in mid air (so he can float around and stuff) might make playing him more interesting on maps that have loads of height variation. You could fly up to the second point on Badlands from the balcony, for instance.
[QUOTE=Randdalf;36468564]I'd like to see a Heavy minigun that gives him strong opposite momentum in mid air (so he can float around and stuff) might make playing him more interesting on maps that have loads of height variation. You could fly up to the second point on Badlands from the balcony, for instance.[/QUOTE]
There's a reason that Heavy isn't very mobile.
adult swim could tease shit on their show tonight
for those who don't know, sunday is their massive new episodes/premieres day along with new bumps.
[QUOTE=hogofwar;36468569]There's a reason that Heavy isn't very mobile.[/QUOTE]
He's very mobile with the GRUs already.
[QUOTE=Randdalf;36468595]He's very mobile with the GRUs already.[/QUOTE]
With the restriction of health.
[editline]24th June 2012[/editline]
I also mean mobility vertically which you suggest as well.
[QUOTE=Randdalf;36468564]I'd like to see a Heavy minigun that gives him strong opposite momentum in mid air (so he can float around and stuff) might make playing him more interesting on maps that have loads of height variation. You could fly up to the second point on Badlands from the balcony, for instance.[/QUOTE]
I would like to see something like that for Scout, rocket boots that he can use to glide.
>rocket jumper
>sticky jumper
>pyro airblaster? A (non)flame-thrower with unlimited airblasts which are also stronger and longer range than the normal ones? Maybe if aimed at the ground could launch pyro?
For that matter, what about the other classes getting orange-painted "practice weapons" that are also fun to screw around with? Although, I could actually see a lot of airblast-usage-heavy pyros actually using an "air-thrower" flamethrower as an actual primary.
[QUOTE=Raptors!;36468637]I would like to see something like that for Scout, rocket boots that he can use to glide.[/QUOTE]
Oh God no, He can already be a pain to fight against with double (or triple) jump, giving him something to make him even more mobile is a very bad idea.
[QUOTE=ObiWonTwo;36468690]>rocket jumper
>sticky jumper
>pyro airblaster? A (non)flame-thrower with unlimited airblasts which are also stronger and longer range than the normal ones? Maybe if aimed at the ground could launch pyro?
For that matter, what about the other classes getting orange-painted "practice weapons" that are also fun to screw around with? Although, I could actually see a lot of airblast-usage-heavy pyros actually using an "air-thrower" flamethrower as an actual primary.[/QUOTE]
i believe you can already reflect rockets to your feet and fly away
[QUOTE=ObiWonTwo;36468690]
>pyro airblaster? A (non)flame-thrower with unlimited airblasts which are also stronger and longer range than the normal ones? Maybe if aimed at the ground could launch pyro?
[/QUOTE]
Meet the Fireproof Scout.
[QUOTE=Pentaric Acid;36468721]Meet the Fireproof Scout.[/QUOTE]
coming out "eventually"
[QUOTE=ObiWonTwo;36468690]>rocket jumper
>sticky jumper
>pyro airblaster? A (non)flame-thrower with unlimited airblasts which are also stronger and longer range than the normal ones? Maybe if aimed at the ground could launch pyro?
For that matter, what about the other classes getting orange-painted "practice weapons" that are also fun to screw around with? Although, I could actually see a lot of airblast-usage-heavy pyros actually using an "air-thrower" flamethrower as an actual primary.[/QUOTE]
I've always wanted to see a Sniper rifle that can only do headshot damage, that would be a good pratice weapon in my opinion.
As for the rest of the classes, there's isn't a mechanic that needs a "practice weapon", maybe a spy knife that can only backstab?
[QUOTE=Raptors!;36468637]I would like to see something like that for Scout, rocket boots that he can use to glide.[/QUOTE]
Might as well give him a damn jetpack at this rate.
Oh wait
[img]http://24.media.tumblr.com/tumblr_m2q9qrAQ6k1rtyugao2_250.jpg[/img]
[sp]they are[/sp]
I think that jetpack will just make some flames on double jump, it won't have any actual effect.
If they even Trigger that sort of effect on anything. I doubt it was more than just a mockup. Though I suppose it could be seen as a set bonus effect.
[QUOTE=ned_ballad;36468751]I think that jetpack will just make some flames on double jump, it won't have any actual effect.[/QUOTE]
jetpacks that shoot flames every double jump + burning tossle/bonk helm/whatever scout hat
barbecued scouts everywhere
[QUOTE=ned_ballad;36468751]I think that jetpack will just make some flames on double jump, it won't have any actual effect.[/QUOTE]
I like cosmetics that do stuff like this.
Like how the Hotrod flips down when you bring out a PDA/haul buildings, just a small, cosmetic bonus for the item.
[video=youtube;zLUlPCS1QOg]http://www.youtube.com/watch?v=zLUlPCS1QOg&feature=g-all-lik[/video]
Late but its still funny
[QUOTE=Sharc;36468779]If they even Trigger that sort of effect on anything. I doubt it was more than just a mockup. Though I suppose it could be seen as a set bonus effect.[/QUOTE]
it wouldn't be that hard for them to implement, the particles already exist, it's just attaching them and hooking up the event
what if the capacitor could be a crafting ingredient for the new grordbort weaps?
up to now the only thing the capacitator has done was give some dude a clue to know when the pyro announcement would come and make a countdown website for that
"im sorry, we didn't had anything to give you people while we delayed a bit the update, so we just put whatever we had in our pockets into the drop system"
[QUOTE=Pentaric Acid;36468721]Meet the Fireproof Scout.[/QUOTE]
LOL, because scouts can reflect rockets, arrows, grenades, and so forth.
But I do get your meaning.
In any case, so far we've had a standard flamethrower (stock weapon), a flamethrower that limits air blasting in favor of flame-buffing (degreaser), and one that throws away air blasting altogether for flat out flame (Plogistinator). How about we at least get one that buffs the air blast? Like, +unlimited airblasts and -X amount of flame damage. Or take it a step further and go +unlimited more powerful airblasts -substantial damage.
I'd just like to see the situation get balanced. We've had enough flame-usage-heavy pyros, how about some love for the airblast-specialists?
EDIT: meant to say backburner when I said degreaser.
[QUOTE=Metaru;36468900]"im sorry, we didn't had anything to give you people while we delayed a bit the update, so we just put whatever we had in our pockets into the drop system"[/QUOTE]
lolwut they had a goldfish and a giant cheesewheel in their pockets
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