Major Update Speculation Thread V4: Tonight's the Night For QR Codes
8,431 replies, posted
[QUOTE=TheFishyG;36458405]pop pop pop watchin' mothafuckas drop[/QUOTE]
You see the barrell turnin' You feel the hollows burnin' Nigga now you learnin
No
NO
NONNONONO
GO FUCK YOURSELF
MY INTERNET WILL BE DOWN A DAY BEFORE I'M MOVING OUT TO MY NEW HOUSE
[B]THAT'S THE DAY OF THE UPDATE
[I][U]FUCK YOU LIFE[/U][/I][/B]
And then I'll be two weeks on holidays
fuck everything
look at it this way: you get to come home from holiday to be greeted with the update in its entirety.
All the teasing, promotional stuff, or whatever, without having to wait each day for a new installment.
[QUOTE=Archimedes;36458358]then the soldier won.[/QUOTE]
3 years later and I'm still pissed about this.
WE HAD MORE KILLS DAMNIT
Please keep calm
And refresh your brains
[IMG]http://img72.imageshack.us/img72/2599/refresher512.jpg[/IMG]
[QUOTE=KnowProblem;36458645]3 years later and I'm still pissed about this.
WE HAD MORE KILLS DAMNIT[/QUOTE]
I missed the WAR entirely, but I find it bittersweet.
The alcoholic cyclops lost, but at least it's a victory for BLU.
Have an update on the mystery items:
52,079 Pocket Lint
37,424 Goldfishes
28,110 Banana Peels
18,733 Barn Door Planks
4,850 Cheese Wheels
329 Damaged Capacitors
27 Secret Diaries (should I continue tracking their histories just in case?)
Even more useless, meaningless timers: [url]http://xpaw.ru/lab/tf2-update.html[/url]
[QUOTE=xPaw;36458876]Even more useless, meaningless timers: [url]http://xpaw.ru/lab/tf2-update.html[/url][/QUOTE]
Nothing's happening this weekend.
[QUOTE=xPaw;36458876]Even more useless, meaningless timers: [url]http://xpaw.ru/lab/tf2-update.html[/url][/QUOTE]
Quick, make a timer for 6, 7 and 8 o clock on Monday
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=14671[/url]
I hope my backpack system is implemented... this'd be a good update to put it in
[QUOTE=CanadianBill;36458907][url]http://steamcommunity.com/sharedfiles/filedetails/?id=14671[/url]
I hope my backpack system is implemented... this'd be a good update to put it in[/QUOTE]
Do they even accept stuff like this from the Workshop? Isn't it just cosmetics (and rarely weapons)
I haven't really paid attention to the workshop, so I barely know anything about it.
[QUOTE=Croshi;36458895]Quick, make a timer for 6, 7 and 8 o clock on Monday[/QUOTE]
Added, because why not
[QUOTE=CanadianBill;36458907][url]http://steamcommunity.com/sharedfiles/filedetails/?id=14671[/url]
I hope my backpack system is implemented... this'd be a good update to put it in[/QUOTE]
Is that just an idea or is there actual coding behind this?
Because if yes [B]why isn't this in game yet[/B]
I can't actually code and change the game UI, if I could, I would.
It's a rather simple code, too. I mean, the arrow buttons are there, they just change it to "goto page ___" rather than "next page" (I don't know the actual bits of code they use, so I'm just going to put quotes and pretend that's the actual commands) and then have it so if you used so many backpack expanders, add so many buttons. It's rather simple
About the Monday thing, it's just a personal thought, but since all the update since... the first Pyro update have been multi-day updates, I think it's fair to say that Monday is the first day of the multi-day update, and we'll have our usual live update on Thursday.
If this has been said already, then proceed to call me a derp or whatever you want, and shove things in my ass.
Saw this gem on reddit while linking to the Facepunch thread for my bingo card.
[IMG]http://imgur.com/hO6Xh.jpg[/IMG]
Edit: I also saw this. Guess the alliance between Valve and Adult Swim is unholy. O.O
[IMG]http://i.imgur.com/usziY.jpg[/IMG]
[QUOTE=wickedplayer494;36458756]Have an update on the mystery items:
52,079 Pocket Lint
37,424 Goldfishes
28,110 Banana Peels
18,733 Barn Door Planks
4,850 Cheese Wheels
329 Damaged Capacitors
27 Secret Diaries (should I continue tracking their histories just in case?)[/QUOTE]
strange I haven't found a fish yet, but I have found 5 bananas
Strange I found 26 diaries and 300 capacitors, but not a single one of the other items.
[QUOTE=Hunkyy;36458941]Do they even accept stuff like this from the Workshop? Isn't it just cosmetics (and rarely weapons)
I haven't really paid attention to the workshop, so I barely know anything about it.[/QUOTE]
They 'accepted' ned's Community Schema, that's why he's making another.
I also think the Chao did a Manmelter fix that got 'accepted'.
[QUOTE=TheFishyG;36459184]They 'accepted' ned's Community Schema, that's why he's making another.
I also think the Chao did a Manmelter fix that got 'accepted'.[/QUOTE]
Yet they didn't accept individual rockets for each launcher.
I really like this so far. Something doesn't seem quite right to me though, i don't think the actual update will be next Monday. Unless the items are just references to the content of whatever we will get, it's like there never really was a mystery at all, which made all the non-banana items a little pointless other than just for obtaining the quote. They will probably do something when the update hits but the descriptions suggested there is some sort of mystery to be solved and not just the banana.
I haven't been keeping up with this thread, so I don't know if this has been posted before. But, here is some interesting content at least for those who haven't seen.
[url]http://wiki.teamfortress.com/wiki/Main_Page[/url]
[url]http://wiki.teamfortress.com/wiki/User:EpicEric[/url]
[QUOTE=Destroyox;36459206]Yet they didn't accept individual rockets for each launcher.[/QUOTE]
That was due to a bodygroup error if I recall, something about tf2 not being able to give each rocket a separate rocket or some shit.
After reading that bingo card closer I saw a prediction saying "Scorch shot functions like incendiary shotgun"
That's a nice thought.
Do you think TF2 will ever see an incendiary rocket launcher, like the pyro had in the old days?
[editline]23rd June 2012[/editline]
[QUOTE=TheFishyG;36459252]That was due to a bodygroup error if I recall, something about tf2 not being able to give each rocket a separate rocket or some shit.[/QUOTE]
The reload anim is a bodygroup on soldiers hand. But I haven't seen it lately. I went to juggle grenades to find the rocket not being included.
[QUOTE=TheFishyG;36459252]That was due to a bodygroup error if I recall, something about tf2 not being able to give each rocket a separate rocket or some shit.[/QUOTE]
We need a game that's about rocket launchers to have a promo with tf2, they'll give us a rocket bodygroup for sure if it happens.
[QUOTE=Mercz37;36459278]After reading that bingo card closer I saw a prediction saying "Scorch shot functions like incendiary shotgun"
That's a nice thought.
Do you think TF2 will ever see an incendiary rocket launcher, like the pyro had in the old days?
[editline]23rd June 2012[/editline]
The reload anim is a bodygroup on soldiers hand. But I haven't seen it lately. I went to juggle grenades to find the rocket not being included.[/QUOTE]
What I would really like would be for the scout to get a nailgun like in TFC, I really liked using it !
[QUOTE=Mercz37;36459278]
The reload anim is a bodygroup on soldiers hand. But I haven't seen it lately. I went to juggle grenades to find the rocket not being included.[/QUOTE]
yea, it seems the bodygroup isn't firing right during that taunt
I know it would involve a lot of modifying, but couldn't Valve put in the effort into making it be able to happen?
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