It's a baseball bat.
When hit by a ball you suffer from near-death experience, thus it seems like you're looking at your own body.
[QUOTE=The mouse;21409110]how does the sandman work :downs:[/QUOTE]
Okay. You can make EVERYTHING in TF2 fit into the game's fiction.
How does the Scout's Bat work?
how do idle maps work?
[sp] trigger_hurt [/sp]
[QUOTE=The Inzuki;21409172]How does the Scout's Bat work?[/QUOTE]
Does this really deserves an answered?...yes?
ok...the power of aluminum.
[URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/HandWave"]It's just a game,[/URL] [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/AWizardDidIt"]maybe the Announcer is a witch and did it.[/URL]
[URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/HammerSpace"]Or maybe they are all able to hide off-screen.[/URL]
The scout can double jump because the air in the places they fight is slightly different than normal, as it can be manuevered around by quick movement. When the scout thrusts his legs down, he gets moved up by the recurring air force. Or he's the God of Weather and can control clouds.
Also the scout can physically hide all of his items in his bag easily.
Maybe even Spy
[QUOTE=The Inzuki;21408437]Good luck telling me how the Medi-gun works.[/QUOTE]
Look at this graph:
[img]http://filesmelt.com/dl/scientific_Graph.png[/img]
Yep. Telling figures, indeed.
Natascha's cartridges are heavier, as they carry small stuff that delivers electric charges to the victim's muscles, making him going slower. It deals less damage because it's the same gun, just with different cartridges.
:ms:
[editline]09:08PM[/editline]
The Dakolah's Bar is made of chocolate, which makes people happy and stronger-willed even in real life.
:ms:
During Meet the Engineer, the Engie plays a song from after the era of TF2. The only way he would have that song is if he had a time machine. He's the engineer, so he probably built the time machine himself. While in the future, he also got his sentry/dispenser/teleporter. Now comes into question the Spy's gear. Since it is also futuristic, it can be assumed that the engineer got it from the future too. The engineer is enemies with the spy, so he would not have willingly given futuristic technology up to the spy. The spy, being the stealthy, handsome rogue he is, stole the watches, sapper, and disguise case from the engineer. The engie probably just gave the medic the medigun willingly, because there's no story reason why the medic could have gotten it from him. The demo's stickybombs are in no way futuristic. You can assume that they transmit, via radio waves, the signal to explode and you can also assume that there is a button or trigger on his stickybomb launcher (and all his other weapons) that sends the signal for his bombs to explode.
TL;DR: Engie built a time machine and got all the futuristic stuff in the game by traveling to the future. This theory is supported by the fact that he's playing a semi-modern song in Meet the Engineer.
[QUOTE=Baboo00;21409434]long text[/QUOTE]
Or maybe he just invented the song.
[QUOTE=Maurice;21409464]Or maybe he just invented the song.[/QUOTE]
It's a real song.
[editline]02:12PM[/editline]
As in from not TF2.
Maybe he still invented it?
I think that the only weapon that does work in TF2 via magic is the Eyelander. Everything else has a rational explanation.
It does.
:tinfoil:
Übersaw is heavier, but significantly sharper than a normal bonesaw. Until someone explains how the Übercharge works, I can't tell you much else about it.
Gee I wonder why the song is called someone else's song
[editline]03:14PM[/editline]
[QUOTE=Ekalektik_1;21409493]Übersaw is heavier, but significantly sharper than a normal bonesaw. Until someone explains how the Übercharge works, I can't tell you much else about it.[/QUOTE]
Armor.
[QUOTE=xpod1;21409507]Gee I wonder why the song is called someone else's song[/QUOTE]
That just supports my theory more. The engie went into the future and stole someone's song, but he didn't want to lie and give himself credit for someone else's hard work, so he just named it "Someone Else's song."
unbercharge is actually blood and sweat. When healing it takes sweat, When using the ubersaw you steal blood from dead bodies
Then you spew it all over the target and it forms a cool glowing shell around the person, And after a while it breaks
or its magic
[QUOTE=Baboo00;21409554]That just supports my theory more. The engie went into the future and stole someone's song, but he didn't want to lie and give himself credit for someone else's hard work, so he just named it "Someone Else's song."[/QUOTE]
The guy who wrote "Someone Else's song" named it as such because he stole it from Engineer :v:
The K.G.B. works because the glove is made of that material that gets harder by hitting things.
The Equalizer reminds the Soldier of the god damn commies and induces a near death experience
kritzkrieg burns huge amounts of weed and the 'beam' is actually a trail of smoke. when this trail impacts on a teammate it 'heals' them as they can no longer feel pain due to being high as fuck. the kritzcharge is explained as them tripping out and seeing all enemies as freakish monsters with weakspots, which they attack for maximum damage.
and the medibonghit is a medibonghit.
[QUOTE=Max of S2D;21409489]I think that the only weapon that does work in TF2 via magic is the Eyelander. Everything else has a rational explanation.
It does.
:tinfoil:[/QUOTE]
Yeah, the Eyelander isn't even subtle about it.
It talks, it makes your eyes glow, and the back story even tells us directly that it's haunted.
There is no other explanation than that is in in fact, haunted :v:
Well, there is no explanation until we have an explanation for the paranormal.
The Pain Train works by converting one's physical pain into a morale boost or something, and he's got as much will as two persons to capture a point / cart
how does the eyelander and charge'n'targe work?
[QUOTE=The Inzuki;21408437]Good luck telling me how the Medi-gun works.[/QUOTE]
A vapor which in itself does nothing, but speeds up the body's natural healing process greatly. Overhealing is when your body's natural healing process has nothing to do in itself, so it's idle process begins to optimize your body. It resumes normal activity when the medigun is no longer trained on you, hence why the overheal decays.
Ubercharge is when that beam begins to drain concentrated and slightly altered adrenaline, the effect of which makes you completely unable to feel pain, which in combination with the healing effects makes you invulnerable.
Why it makes you glow teamcolour, or how kritzing works, I have no fucking clue :v:
[QUOTE=Max of S2D;21409660]The Pain Train works by converting one's physical pain into a morale boost or something, and he's got as much will as two persons to capture a point / cart[/QUOTE]
There is actually a "leetle man" inside it
[QUOTE=swampie;21409661]how does the eyelander and charge'n'targe work?[/QUOTE]
The eyelander is not haunted.
Demoman is drunk. He's under the impression of welding a bigass sword and is hearing voices in his head. The more he decapitates people the more batshit insane he becomes.
The targe charge works like any charge, he just runs. He wouldn't charge without it because it's too risky.
[QUOTE=Baboo00;21409554]That just supports my theory more. The engie went into the future and stole someone's song, but he didn't want to lie and give himself credit for someone else's hard work, so he just named it "Someone Else's song."[/QUOTE]
Or Engie wrote it then Roger Wilco called it that.
[QUOTE=Populus89;21409730]The eyelander is not haunted.
Demoman is drunk. He's under the impression of welding a bigass sword and is hearing voices in his head. The more he decapitates people the more batshit insane he becomes.
The targe charge works like any charge, he just runs. He wouldn't charge without it because it's too risky.[/QUOTE]
Didn't Ms. Paulin or something say that the eyelander was haunted? The demoman isn't always drunk you know.
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