[QUOTE=Chekko;21481274]Someone please explain to me what "Bonk! Atomic Punch" is.[/QUOTE]
[QUOTE=teeheeV2;21481087]The BONK! Atomic punch works through radioactivity. The radioactive ingredients combine with the special ingredients and scouts stomach acid, to give scout radioactive blood which has the opposite effect of a magnet, except for lead.
The radioactivity also allows you to move faster, which means scouts body gets rid of the effects quickly. When it wears off, the lactic acid in Scouts legs cause him to slow down for a few seconds before it disperses[/QUOTE]
3 posts above you
[QUOTE=RSahlgren;21481350]My explanation of the normal ubercharge is that, a large metal/iron coating suddenly covers your body, and the iron has been extracted from blood.[/QUOTE]
You need iron in your blood and you also need to breath :|
[QUOTE=Empty_Shadow;21499031]You need iron in your blood and you also need to breath :|[/QUOTE]
Which is why the ubercharge doesn't last infinitely so the body can recover from the effects of ubercharge.
[img]http://s3-llnw-screenshots.wegame.com/6-6513680271383420/6513680271383420_l.jpg[/img]
:smug:
It makes a twisted kind of sense. Maybe the kritzkrieg infuses the target's weapons with extreme amounts of jarate?
Edit: Looking at the picture, that explains what the little yellow particles in the healing beam are.
[QUOTE=Mechtroid;21507366][img]http://s3-llnw-screenshots.wegame.com/6-6513680271383420/6513680271383420_l.jpg[/img]
:smug:
It makes a twisted kind of sense. Maybe the kritzkrieg infuses the target's weapons with extreme amounts of jarate?
Edit: Looking at the picture, that explains what the little yellow particles in the healing beam are.[/QUOTE]
Healing with the Kritzkrieg slowly pulls urine out of the target's bladder.
[QUOTE=swampie;21408986]teleporter works by deconstructing you into millions of separate pixels, Then all the pixels are moved to the exit through the skybox where they are re-constructed at the exit. Sometimes things go wrong and only half of the subject is re-constructed at the exit...[/QUOTE]
Nice reference
Also Natasha works by shooting bullets that have hands that punch enemys thus making them slow and since they're not sharp anymore they do less damage
Fists work by hitting people.
The heavies Kill taunt with the fists are really strong. Pretty much the 1 inch punch all over again but with 2 fingers.
The overheal effect is created by applying stem cells to the patient that rapidly die and flake off and/or get blasted off by enemy fire.
The FAN was made fun of when it was created, with insults such as "faggot" and "gay", and that is why it fires rainbow bullets.
Also, Engy's wrench will be the hardest to explain. How does blunt force = building?
[QUOTE=milkandcooki;21544000]Also, Engy's wrench will be the hardest to explain. How does blunt force = building?[/QUOTE]
The sentry manual thingy by Valve floating around the net somewhere explains that.
Wait, scratch what I said. The Engy's wrench builds because the Sentry, Teleporter, or Dispenser feels the love and compassion that Engy is putting into building.
[QUOTE=Shibbey;21544080]The sentry manual thingy by Valve floating around the net somewhere explains that.[/QUOTE]
[url]http://store.steampowered.com/manual/440/?l=english&cc=EG[/url]
I always thought the Natasha bullets had some kind of bane or chemical in them that attacks the muscles
cool you can have 2 different pain trains equipped at once
The KGB's Uber Punch is powered by the spirit of the Soviet Workers, and plunged by the People's union.
The huntsman works because the wood has been crafted with such precision, it can hold anything on a wall. That coupled with brain seaking magnet tipped arrowhead, it finds the head of a target easily.
The knife has aids
the sandvich is made with the finest selection of hand reared, oat fed, purebred pig's ham, Lettuce which has been perfected over centuries in underground gravelpit farms, ground aspirin and red, tomato flavoured bandages.
[editline]10:13PM[/editline]
[QUOTE=MadMaxJ;21409793]Explain why the ambassor does not have a bullet hole[/QUOTE]
there is a mechanical lid to stop dust interfering with the brain-electrocuting machinery.
[QUOTE=The Inzuki;21408437]Good luck telling me how the Medi-gun works.[/QUOTE]
The medi-gun shoots frozen steroids thus making them stronger, aking there health gro larger
:smug:
[QUOTE=swampie;21409661]how does the eyelander and charge'n'targe work?[/QUOTE]
The Eyelander is supposedly haunted, so I'm not going to try with that one...
As for Charge 'n' Targe, hmm...
Maybe there are small needles that pierce the Demoman's hand on the handle of the shield, that act as sensors and when his movement increases, a superdrug, like the one used in the Medigun, is administered via the needles into the Demoman's blood stream.
TL;DR - As the demoman speeds up, the uber effect is given via needles in the hilt, so the more distance traveled, the more time that the effect has to potent itself
[editline]02:47AM[/editline]
[QUOTE=Cheesedragon;21549729]I always thought the Natasha bullets had some kind of bane or chemical in them that attacks the muscles[/QUOTE]
Maybe like laced with a chemical that would cause the target's muscles to go into WICKED CRAMP MODE, but the chemical also corrodes the bullet, thus causing the weapon to do less damage, and the chemical would gum up the barrels, making the firing time longer?
Kritzkrieg works by having Australian contract killers urinate directly into the operational end of the device.
[QUOTE=The Inzuki;21408437]Good luck telling me how the Medi-gun works.[/QUOTE]
It's sort of a "beam" with really really tiny morphin particles in it, which, on contact with a Medigun target, goes under your skin and heals you from the inside.
Edit:
[QUOTE=Lijitsu;21408457]SCIENCE!
(Caps)[/QUOTE]
Damn, Ninja'd. :v:
Edit: Explain why only three weapons do powerful headshots...
[QUOTE=milkandcooki;21544153]Wait, scratch what I said. The Engy's wrench builds because the Sentry, Teleporter, or Dispenser feels the love and compassion that Engy is putting into building.[/QUOTE]
Or it gets scared because it has a little Texan man beating on it with a wrench. Kinda hard to put into words.
Imagine slavery.
[QUOTE=xpod1;21409241][URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/HandWave"]It's just a game,[/URL] [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/AWizardDidIt"]maybe the Announcer is a witch and did it.[/URL]
[URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/HammerSpace"]Or maybe they are all able to hide off-screen.[/URL][/QUOTE]
[URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/AllBlueEntry"]Holy jesus.[/URL]
The spy's revolver works by shooting bullets.
How do you feel weaker by holding a wooden baseball bat?
This is what I think:
SCOUT
FaN: It has way heavier shells with bigger pellets and more gunpowder. This has three effects:
1) The bigger pellets hurt way more, and bounce people back.
2) The increased amount of gunpowder gratly increases the recoil, making you fly if shooting downward.
3) The new, heavier shells are so heavy that only two of them may be loaded at one time.
Bonk Atomic Punch: The radioactive stuff in the drink causes all of the scouts cells to mutate, giving them an ability to move (even non-muscle cells!), and making them afraid of anything that could possibly hurt them. Because of this they dodge every source of damage nearby.
The Sandman: The band at the top end of the sandman is a band that the scout normally uses to keep his pants from falling down. If he doesn't use the band his trousers will slide down a little bit, giving him less armor.
The ball simply hits the enemy so hard that they get knocked out, and start dreaming of seing themselves in a third person view.
SOLDIER
Direct Hit: The rockets that the direct hit uses are actually the size of a 9mm bullet, but they have a holographic thing built in that causes them to look like rockets.
The direct hit rockets do more damage and have a smaller spash radius than the standard rocket launcher rockets because they are more like HE grenades (the standard RL rockets are similar to frag grenades).
Buff Banner: The sound of the trumpet is so loud that anyone close enough will be deaf for a short period of time. That in turn sharpens their other senses, making them hit weakpoints better.
Equalizer: when getting hurt, the handle is getting soaked with blood, making it heavier. And heavier weapons deal more damage of course.
The blood that is not sucked up by the equalizers handle simply drips on the ground, making the soldier lighter, enabling him to run faster
PYRO
Backburner: When attacking an enemy from behind with the backburner, its "head" bites the spinal cord of the victim, dealing extra damage. This obviously doesn't work when attacking enemies from the front. The "head" is very respectful against enemies. it doesn't burp at them.
Flaregun: No complicated technology here, just a flare that ignites enemies on impact. It is actually heat-seeking, because of that it does more damage on opponents that already burn.
Homewrecker: Its head is magnetic, beacause of that it causes the electric things in buildings to short out, dealing more damage. It deals less damage to players because it is blunt edged.
Axetinguisher: The barbwire on it is explosive and explodes if something that burns is hit with it. It does less damage because it is blunt edged.
I will make more weapon descriptions later.
[QUOTE=swampie;21408920]Bonk drink is 99% radioactive isotope and 1% radioactive water, When drank it radiates you so much that you gain a blur and cannot be hit with anything even though you could be standing still. After a few seconds all of the radioactive-ness is gone and you will begin to slow down due to radiation to the legs, This will fix after a few seconds though[/QUOTE]
"ur doin it wrong"
[QUOTE=falken;21569571]
3) The new, heavier shells are so heavy that only two of them may be loaded at one time.[/QUOTE]
or you can only load two shells because there are only two barrels and more could not fit
[QUOTE=falken;21569571]Direct Hit: The rockets that the direct hit uses are actually the size of a 9mm bullet, but they have a holographic thing built in that causes them to look like rockets.
The direct hit rockets do more damage and have a smaller spash radius than the standard rocket launcher rockets because they are more like HE grenades (the standard RL rockets are similar to frag grenades).[/QUOTE]
You're trying too hard.
Direct Hit rockets contain less explosive material, so they are lighter and can travel at a higher speed. Direct hits do more damage because of the high velocity, but they have a lower blast radius because the rocket actually has less explosive power.
[QUOTE=falken;21569571]Homewrecker: Its head is magnetic, beacause of that it causes the electric things in buildings to short out, dealing more damage. It deals less damage to players because it is blunt edged.[/QUOTE]
Hammers are designed for easily smashing solid materials, but they are not so good against flesh. No need to go any further. :colbert:
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