TF2 General chat and everything that isn't TF2 - May
10,001 replies, posted
[QUOTE=Syrix;35792655]I'm sure most craftable hats are fixed at around 1.33-1.66 refined each[/QUOTE]
Speaking of being sure. Have you seen the little gift i left in your comments?
[QUOTE=Syrix;35792655]I'm sure most craftable hats are fixed at around 1.33-1.66 refined each[/QUOTE]
Nobody is going to buy them for 1.66.
Nobody.
[QUOTE=TentuZero;35792661]Speaking of being sure. Have you seen the little gift i left in your comments?[/QUOTE]
It left me surprised. Then I laughed for about 3 minutes. Then I had some private time with it and laughed at it again.
[QUOTE=Demon!;35792875]Not everyone plays Arena.[/QUOTE]
Still, I thought it would be a bit higher than that. Some of the acheivements barely anyone has are pretty surprising.
Anyone got spares of any of these I could take?
[quote][del]Soda Popper[/del]
Back Scratcher
Manmelter
[del]Enforcer[/del][/quote]
They're the cheapest weapons I don't own. I'm also missing the UHHHH, Unarmed Combat, Sharp Dresser and the Apoco-fists, but those are hella-expensive and I want to finally save up for a cheap soldier medal to go with my FDU. Depending on the price of a strange Soda Popper and Backscratcher I might buy them in strange myself, but I'll just give a scrap or a wep for any of these.
Do Unarmed Combats drop at all? People still ask me about my #30 arm.
[QUOTE=Pocket Medic;35792923]Anyone got spares of any of these I could take?
They're the cheapest weapons I don't own. I'm also missing the UHHHH, Unarmed Combat, Sharp Dresser and the Apoco-fists, but those are hella-expensive and I want to finally save up for a cheap soldier medal to go with my FDU.[/QUOTE]
I've got one soda popper in my inventory.
[QUOTE=Pocket Medic;35792923]Anyone got spares of any of these I could take?
They're the cheapest weapons I don't own. I'm also missing the UHHHH, Unarmed Combat, Sharp Dresser and the Apoco-fists, but those are hella-expensive and I want to finally save up for a cheap soldier medal to go with my FDU. Depending on the price of a strange Soda Popper and Backscratcher I might buy them in strange myself, but I'll just give a scrap or a wep for any of these.[/QUOTE]
Think I have a backscratcher you can have, but it'll have to wait 'til I get home.
[QUOTE=Garbor 0.1;35791119][IMG]http://puu.sh/svms[/IMG]
[IMG]http://puu.sh/svnl[/IMG]
[url]http://tf2r.com/kfvbwe7.html[/url][/QUOTE]
What, I had my birthday yesterday and I didn't get a fancy banner this year
(Hell yeah labour day)
(Or worker's day or may day or whatever)
[QUOTE=J-RcZ;35793154]Ew, arena[/QUOTE]
Arena can be a fun mode if played with the right people. Killing someone in Arena is a shitload more satisfying than killing someone in a different game mode.
As long as no one pulls the "no kill friendly ____ =^.^=" then it's a fine gamemode.
[QUOTE=J-RcZ;35793154]Ew, arena[/QUOTE]
fuck you
[QUOTE=Demon!;35793288]As long as no one pulls the "no kill friendly ____ =^.^=" then it's a fine gamemode.[/QUOTE]
I have never seen this happen in arena. Only Saxton Hale.
[QUOTE=Desuh;35793280]Arena can be a fun mode if played with the right people. Killing someone in Arena is a shitload more satisfying than killing someone in a different game mode.[/QUOTE]
But dying to bullshit is that much more infuriating when you cant respawn.
[QUOTE=Demon!;35793288]As long as no one pulls the "no kill friendly ____ =^.^=" then it's a fine gamemode.[/QUOTE]
That makes it even more fun, to hear them cry when they get killed.
Hi! I have encountered that alot of servers has removed the penalty of a long respawn time. I would like to ask you guys opinon on that. Is respawn time nececcary, or does it not affect gameplay at all?
[QUOTE=Black;35793348]Hi! I have encountered that alot of servers has removed the penalty of a long respawn time. I would like to ask you guys opinon on that. Is respawn time nececcary, or does it not affect gameplay at all?[/QUOTE]
It's hugely necessary on KotH and A/D. On CTF it's only a tad important, and on CPs it's [I]mildly[/I] important in that it means that the normally slow-spawning losers will just respawn and recap the point, leaving the game in a nearly endless tug-o'-war.
[QUOTE=Black;35793348]Hi! I have encountered that alot of servers has removed the penalty of a long respawn time. I would like to ask you guys opinon on that. Is respawn time nececcary, or does it not affect gameplay at all?[/QUOTE]
Of course it does. If you team captures a control point, it will reduce you respawn time and increase it for the enemy. This is to make sure that 5cp maps don't end up in stalemates and A/D maps aren't complete shit by giving the attackers a chance to actually cap the point while the enemy team is dead.
[QUOTE=Pocket Medic;35793368]It's hugely necessary on KotH and A/D. On CTF it's only a tad important, and on CPs it's [I]mildly[/I] important in that it means that the normally slow-spawning losers will just respawn and recap the point, leaving the game in a nearly endless tug-o'-war.[/QUOTE]
What about Payload Race?
I managed to sell the Big Country. 4 hats left for getting a Merc's Pride Scarf.
[QUOTE=Dan*;35793300]But dying to bullshit is that much more infuriating when you cant respawn.[/QUOTE]
What this guy said. I'm here to play a game, not sit and watch OTHER people play games. I mean yeah I know that drives home the "Play better, lol" point, but, sometimes shit happens, and when that shit happens I prefer just respawning in a few seconds rather than waiting for 5 minutes. Watching everyone else have fun.
From a competitive standpoint, Arena has its purpose, but I'm not that competitive :v:
[QUOTE=Black;35793392]What about Payload Race?[/QUOTE]
According to wiki the only advantage you get is having you team's cart pushed slightly forward from it's starting position in the next round. The respawn time is still important because the terminus is very close by the enemy's spawn point.
[QUOTE=Black;35793392]What about Payload Race?[/QUOTE]
PLR is only partly necessary. In virtually all non-stage 3 maps/sections, the cap for each team is at the enemy team spawn. Having insta-spawn makes it harder to cap it without a full-on assault, but as the cart moves itself forward in overtime it's sort of counteracted. This does mean, however, that in most games you'll have to wait an entire round just to advance one stage in the event of an at least decent defence.
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