• TF2 Mod Emporium 46
    10,004 replies, posted
[QUOTE=Twilight-kun;35665813]can't say I'm impressed with this selection of skins and mods also, the Emporium needs its own subsection and ned gets banned for leaking tf2 things? whut[/QUOTE] I'd go as far as to say this emporium has some of the best releases in some time. Please show me what you're impressed by.
[QUOTE=Demon!;35666002]I'd snip that if I were you ted.[/QUOTE] Good idea! Done.
Alright. Remaking the ol' Minecraft Fortress Playermodel pack, with less polys, no joints, and simpler/smaller textures. This is how it's going to go down, unless other people suggest changes. Scout = Spider Soldier = Zombie Pyro = Blaze(?) Demoman = Creeper Heavy = Iron Golem Engineer = Steve Medic = Testificate Spy = Enderman Sniper = Skeleton
Whoa. [QUOTE=Twilight-kun;35665813]can't say I'm impressed with this selection of skins and mods [/QUOTE] A matter of opinion, though I personally disagree. [QUOTE=Twilight-kun;35665813] also, the Emporium needs its own subsection [/QUOTE] Sort of dumb statement I guess, but not bafflingly idiotic. [QUOTE=Twilight-kun;35665813]and ned gets banned for leaking tf2 things? [/QUOTE] Meh, I briefly got fooled the first time I saw that, too. Overall, I'd say this is pretty normal newbie dumbness. Why are you vote- and quotebombing the poor guy into the gound?
Hey guys, I have a problem. I was working on Blender, modeling. When I exported the model in a smd file format, and imported it again, all the face are disconnected between them, it´s like the model were completely made by a bunch of separated faces. Help =(
[QUOTE=Petachepas;35666136]Hey guys, I have a problem. I was working on Blender, modeling. When I exported the model in a smd file format, and imported it again, all the face are disconnected between them, it´s like the model were completely made by a bunch of separated faces. Help =([/QUOTE] Did you apply an edge split modifier at all during the process?
[QUOTE=Petachepas;35666136]Hey guys, I have a problem. I was working on Blender, modeling. When I exported the model in a smd file format, and imported it again, all the face are disconnected between them, it´s like the model were completely made by a bunch of separated faces. Help =([/QUOTE] That's what happens if you use edge split and the smooth modifier.
[QUOTE=WiltheKid;35666159]That's what happens if you use edge split and the smooth modifier.[/QUOTE] Oh yeah. Many thanks, mates ;)
As suggested by SleepyAI; I've made a thread for my "Meet the Team" replicas for anyone interested. I'll still post updates here mainly, but now there is a collective place for people to help out and whatnot: [url]http://facepunch.com/threads/1178991?p=35666354[/url]
Also, on the Minecraft playermodel pack, they will use the vanilla Minecraft textures. So that means on Engineer, you could use your custom skin. Just sayin'.
I would love it if someone made a flamethrower replacement based off of the Laser Grenadiers from DUST [IMG]http://milsims.cdn.kept.com.au/sites/milsims.com.au/files/imagecache/product_full/prodimg/dtlasgren.jpg[/IMG]
Two questions 1. Where is the VMT for the Uber Charge overlay held 2. What are the color values for RED and BLU crit and mini-crit glows? this is for reasons
[url]http://www.livestream.com/sparkwire[/url] Modeling stuff! [thumb]http://puu.sh/qOXt[/thumb]
[QUOTE=Deodorant;35665604]The tank is slightly bigger than the tank on the Phlogger, but it's significantly smaller than the can on the stock thrower and the extinguisher on the Degreaser. It also has a very similar shape to the Phlogger's tank. The body is indeed made up of small parts (as is the body of the Phlogger), but the eyes translate it to a roughly rectangular chunk of matter. The tank and its positioning is one of the most distinctive thing about the Phlog, so I'd say that type of similarity alone is one similarity too much. It isn't that similarity alone, though. The whole shape is [I]very[/I] similar to the Phlog. Even if you don't trust my judgement, the people voting on posts seem to be of the same opinion. [IMG]http://i.imm.io/mOur.png[/IMG] But yeah, the style and tech it's designed in is much more fitting for the game than the Phlog. You have my support on that part.[/QUOTE] Oh, no. U understood me wrong. It's not like that I don't trust ur judgement. I'm just trying to understand ur point. And, to be honest, I can see now what ur talking about. Maybe have that angled thank was too much and some details may be not very noticeable as I thought. At far distance it can probably be mistaken. Dunno, but maybe if with the right texture I can solve that problem. But I'm really thinking on change that thank right now (the whole midle part to be more precise). Any suggestion on that?
Requesting an axe with a direct hit scope (see spark's livestream chat )
[img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/e94bd39a.png[/img] /controversy
[QUOTE=Justnobody;35667710]Requesting an axe with a direct hit scope (see spark's livestream chat )[/QUOTE] I remember when someone modded the Direct hit to have like 50 scopes on it. It was amazing.
[QUOTE=Hawt Koffee;35667717][img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/e94bd39a.png[/img] /controversy[/QUOTE] Which reminds me. Sparkwire, did you released the Pocket [sp]Pony[/sp] mod which you made long time ago?
[QUOTE=Justnobody;35667710]Requesting an axe with a direct hit scope (see spark's livestream chat )[/QUOTE] Requesting every weapon with direct hit scope. Just imagine the possibilities.
[QUOTE=E.C.S;35667752]Which reminds me. Sparkwire, did you released the Pocket [sp]Pony[/sp] mod which you made long time ago?[/QUOTE] Never did. Don't think that's ever going to be seeing the light of day anytime soon :/
[QUOTE=MaroonMak;35667788]Requesting every weapon with direct hit scope.Just imagine the possibilities.[/QUOTE] Actually, DatHarry, The_Ultimate_Fister, and I have made a new idea: [B]WEAPON PART: DIRECT HIT[/B] Found in crates or bought for 10$ at the mann. co store, this item works like a strange part- but places a mann co scope on your item! Bam. New bill gates.
[QUOTE=Justnobody;35667825]Actually, DatHarry, The_Ultimate_Fister, and me have made a new idea: [B]WEAPON PART: DIRECT HIT[/B] Found in crates or bought for 10$ at the mann. co store, this item works like a strange part- but places a mann co scope on your item! Bam. New bill gates.[/QUOTE] "Up to three direct hit scopes can be applied onto one weapon".
[QUOTE=Justnobody;35667825]Actually, DatHarry, The_Ultimate_Fister, and [B]I[/B] have made a new idea:[/QUOTE] Fix'd. That glaring bit of incorrect grammar made one of my blood vessels burst. Call an ambulance.
[QUOTE=Kaymon;35667881]Fix'd. That glaring bit of incorrect grammar made one of my blood vessels burst. Call an ambulance.[/QUOTE] Doh! Yea, I just copy pasted from a sentence where that was correct, but that didn't fit here. Thanks!
[QUOTE=Justnobody;35667825]Actually, DatHarry, The_Ultimate_Fister, and I have made a new idea: [B]WEAPON PART: DIRECT HIT[/B] Found in crates or bought for 10$ at the mann. co store, this item works like a strange part- but places a mann co scope on your item! Bam. New bill gates.[/QUOTE] we're gonna be rich
Sparkwire decided to give me my gift for my birthday early c: [IMG]http://dl.dropbox.com/u/4569541/paint.gif[/IMG]
Um, can I get an image of the direct hit scope for the backpack icon?
[QUOTE=Thatrandomuser;35668006]Sparkwire decided to give me my gift for my birthday early c: [IMG]http://dl.dropbox.com/u/4569541/paint.gif[/IMG][/QUOTE] Horn glow?
[img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/80d53f1d.png[/img]
[QUOTE=Hawt Koffee;35668030][img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/80d53f1d.png[/img][/QUOTE] Holy crap that's adorable.
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