• TF2 Mod Emporium 46
    10,004 replies, posted
quick question, would anyone be interested in a vtf release of my speech bubbles here? you can't use them but it would allow for more feedback for me and in case anybody is interested in seeing them. plus it's another outlet to advertise :v: (I am a horrible person)
[QUOTE=Rexic;35679117][IMG]http://fc03.deviantart.net/fs70/f/2012/113/e/5/comparision_by_scythewielder13-d4xdau1.png[/IMG][/QUOTE] The grin element does look really similar to me, but this is only because it is a VERY COMMON SYMBOL. And therefore, the similarity isn't really something to worry about. And anyway, even if people do say you 'stole' or 'copied' from someone, it's Vlek. Nobody here cares for him. Free pass for a bunch of reasons!
For those that may have wondered, here's a comparison of my revolver launcher and the default launcher. [img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/b923f701.png[/img] [img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/ce7a4a94.png[/img] Someone suggested I make it less angular? I don't know what to do with it that won't ruin the hexagonal revolver I was going for. Edit: I also think I'm going to redo the stock slightly, shorten it, and change how it connects to the trigger gaurd and back-plate. Edit again: Oh, and someone mentioned changing the iron sights slightly, but I can't think of anything that wouldn't be boring, or just plain out of place.
could give them small chamfers?
[QUOTE=thecuntsman;35679867]The grin element does look really similar to me, but this is only because it is a VERY COMMON SYMBOL. And therefore, the similarity isn't really something to worry about. And anyway, even if people do say you 'stole' or 'copied' from someone, it's Vlek. Nobody here cares for him. Free pass for a bunch of reasons![/QUOTE] well I wasnt saying he stole it or anything. I was just saying it looks similiar to the hood,which is multiclass and looks a little cooler in my opinion.(no offense)
hood is only good in the blank texture style and even then the texture is bad Medieval Update had a better one [editline]23rd April 2012[/editline] [IMG]http://speedcap.net/img/13c46c6e00d5e9d450cb39b7fe281ea6/cade017b.png[/IMG] no shit, VLEK, you made it
[QUOTE=Venezuelan;35680003] [IMG]http://speedcap.net/img/13c46c6e00d5e9d450cb39b7fe281ea6/cade017b.png[/IMG] no shit, VLEK, you made it[/QUOTE] Yeah he makes all of his items jiggleboned. It pisses me off.
like this? [img]http://speedcap.net/img/0487a42884dd3b4e8f21b04137131d90/95aa17c6.png[/img] [editline]22nd April 2012[/editline] Or maybe this? [img]http://speedcap.net/img/0487a42884dd3b4e8f21b04137131d90/cae69f10.png[/img] [img]http://speedcap.net/img/0487a42884dd3b4e8f21b04137131d90/e84592c1.png[/img]
[IMG]http://i.imgur.com/UW09L.jpg[/IMG] This is stupid and I should feel bad. (besides being nearly impossible to model in tf2 style)
[QUOTE=APesquera;35680095][IMG]http://i.imgur.com/UW09L.jpg[/IMG] This is stupid and I should feel bad.[/QUOTE] [img]http://tammybruce.com/wp-content/uploads/2009/11/crying-eagle3.gif[/img]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1965434&searchtext=][img]http://cloud.steampowered.com/ugc/577828205256930046/4E47F8285A49219D5CA8F999F9A3970E8A14FEF8/[/img][/url] On the workshop and [i]maybe[/i] for download!
Should be fixed now, redownload it[/QUOTE] still showing up as an error for me.
[QUOTE=otterwolfy;35679899]For those that may have wondered, here's a comparison of my revolver launcher and the default launcher. [img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/b923f701.png[/img] -imgsnip- Someone suggested I make it less angular? I don't know what to do with it that won't ruin the hexagonal revolver I was going for. Edit again: Oh, and someone mentioned changing the iron sights slightly, but I can't think of anything that wouldn't be boring, or just plain out of place.[/QUOTE] What I was trying to say yesterday is that the edges on the hexagon are too sharp, like sharp enough where it just looks low poly, they're too perfect and it makes the gun look toy like. Soften them up slightly and add a little wear, just to break the pure straight lines a little, I don't think just wear in the texture will do the job. Think like if you were to use that GL and had it for a while, you use it lot and don't care if you knock it against a wall every once in a while, what would wear down a bit from use and have a bump/nik or two from dropping it. Also, the top is a little flat, chamfers might work, like so: [url]http://www.impactguns.com/data/default/images/catalog/535/smith_170269.jpg[/url] or perhaps some venting along the top of the barrel [/ideasguy] [editline]23rd April 2012[/editline] [QUOTE=Thatrandomuser;35680198][url=http://steamcommunity.com/sharedfiles/filedetails/?id=1965434&searchtext=][img]http://cloud.steampowered.com/ugc/577828205256930046/4E47F8285A49219D5CA8F999F9A3970E8A14FEF8/[/img][/url] On the workshop and [i]maybe[/i] for download![/QUOTE] the old/new image is all squished in the top preview, and please release it
[QUOTE=Thatrandomuser;35680198][url=http://steamcommunity.com/sharedfiles/filedetails/?id=1965434&searchtext=][img]http://cloud.steampowered.com/ugc/577828205256930046/4E47F8285A49219D5CA8F999F9A3970E8A14FEF8/[/img][/url] On the workshop and [i]maybe[/i] for download![/QUOTE] If I had known all this was going to happen, I would've asked for this. Inb4 Adam Jensen
Well that's not nice... :C [img]http://speedcap.net/img/0487a42884dd3b4e8f21b04137131d90/65accdb3.png[/img]
[QUOTE=APesquera;35680095][IMG]http://i.imgur.com/UW09L.jpg[/IMG] This is stupid and I should feel bad. (besides being nearly impossible to model in tf2 style)[/QUOTE] It wouldn't be impossible, medival maps have chicken legs for large medkits
doublepost
[QUOTE=Totenkreuz;35680604]It wouldn't be impossible, medival maps have chicken legs for large medkits[/QUOTE] Yes, that's true, but making an organic model based on a living creature with enough detail, but not overdetail, while covering a large portion of the screen and still being in a consistent TF2 style is a challenge. A challenge I would like to see accepted.
[QUOTE=Void Skull;35681156]Yes, that's true, but making an organic model based on a living creature with enough detail, but not overdetail, while covering a large portion of the screen and still being in a consistent TF2 style is a challenge. A challenge I would like to see accepted.[/QUOTE] [img]http://wiki.teamfortress.com/w/images/d/da/Holy_Mackerel.png[/img]
[QUOTE=Szraneraxtq;35681885][img]http://wiki.teamfortress.com/w/images/d/da/Holy_Mackerel.png[/img][/QUOTE] Those pectoral fins have always bothered me. Imo, they look misplaced and most importantly, not attached to the damn fish.
[QUOTE=Thatrandomuser;35680198][url=http://steamcommunity.com/sharedfiles/filedetails/?id=1965434&searchtext=][img]http://cloud.steampowered.com/ugc/577828205256930046/4E47F8285A49219D5CA8F999F9A3970E8A14FEF8/[/img][/url] On the workshop and [i]maybe[/i] for download![/QUOTE] what's going on with that phong there? also lower the scale of the fire detail, everyone does this mistake, scale 5 is for large textures, scale 5 on smaller textures gives you a weird little pattern that looks very unnatural. doesn't seem to have the same rimlight setting as spy either, which looks a bit off
[QUOTE=blaholtzen;35682131]what's going on with that phong there?[/QUOTE] Was wondering the same thing. It doesn't seem to be like that in the other workshop images, though.
[QUOTE=FISH KILL!;35682146]Was wondering the same thing. It doesn't seem to be like that in the other workshop images, though.[/QUOTE] well that one is the only one with a dark color so i'm guessing you just can't see it on the other ones
[QUOTE=theharribokid;35679265]The seems betweern the misc and the main vest is really obvious, it that perhaps because your not using the same .vmt setting as a player model?[/QUOTE] I am [QUOTE=theharribokid;35679265]also I think you should try and create a normal map for the item so that the seem blends in better.[/QUOTE] Maybe [QUOTE=theharribokid;35679265]Also, you still working on that cool pyro set with the great primary and cloth mask and vest?[/QUOTE] Yes
[QUOTE=Svdl;35682200]I am Maybe Yes[/QUOTE] My friggin´hero
Anyone happen to know the name of the reload animation for the Pomson?
[QUOTE=Pikmin Master;35682468]Anyone happen to know the name of the reload animation for the Pomson?[/QUOTE] Why won't you answer my PM :smith:
[QUOTE=Totenkreuz;35682507]Why won't you answer my PM :smith:[/QUOTE] Generally never having to check, I didnt know
[QUOTE=Thatrandomuser;35680198][url=http://steamcommunity.com/sharedfiles/filedetails/?id=1965434&searchtext=][img]http://cloud.steampowered.com/ugc/577828205256930046/4E47F8285A49219D5CA8F999F9A3970E8A14FEF8/[/img][/url] On the workshop and [i]maybe[/i] for download![/QUOTE] The name is spelt wrong. It's meant to be "Rogue's Col Roule", not "Rouge's". :P
[QUOTE=Pikmin Master;35682468]Anyone happen to know the name of the reload animation for the Pomson?[/QUOTE] pomson_reload_start pomson_reload_loop pomson_reload_end
Sorry, you need to Log In to post a reply to this thread.