• TF2 Mod Emporium 46
    10,004 replies, posted
[QUOTE=UnrealCanine;35683118]pomson_reload_start pomson_reload_loop pomson_reload_end[/QUOTE] Happen to know where they're kept? I can't seem to find them.
Do you guys want new Bonk cans [URL="http://home.comcast.net/~csclibrary/"]with some vintages looks[/URL] ?
[QUOTE=NassimO PotatO;35683200]Do you guys want new Bonk cans [URL="http://home.comcast.net/~csclibrary/"]with some vintages looks[/URL] ?[/QUOTE] Yes!
[QUOTE=Pikmin Master;35683170]Happen to know where they're kept? I can't seem to find them.[/QUOTE] weapons -> c_models -> scroll down to engineer arms
[QUOTE=NassimO PotatO;35683200]Do you guys want new Bonk cans [URL="http://home.comcast.net/~csclibrary/"]with some vintages looks[/URL] ?[/QUOTE] Actually I put it to Valve's credit that the Bonk cans are the right size and shape (Straight vertical and taller) for 1968.
Last night I dreamt that I made the Dracomancer hat paintable. So I will do that when I get home Along with styles to paint the body and the belt. Maybe the gem. (This is going to look sweet in pink) (see: [URL="http://steamcommunity.com/id/lemonade1950/inventory/#440_2_206430049"]my pink brainslug[/URL]) Yes it replaces the brainslug at the moment
a gray spot in the alpha of a paintable hat should make that spot lightly painted right? I can't get it to work.
Meh, i dunno if good or not. [IMG]http://img11.hostingpics.net/pics/692455Untitled3.png[/IMG]
like everything but the tagline and the font it's in [editline]23rd April 2012[/editline] Also all lower-case seems a little modern, try all capital?
[QUOTE=Thatrandomuser;35668006]Sparkwire decided to give me my gift for my birthday early c: [IMG]http://dl.dropbox.com/u/4569541/paint.gif[/IMG][/QUOTE] I cannot grasp the true form of this animation's smoothness I'm speechless.
[QUOTE=Batandy;35684250]I cannot grasp the true form of this animation's smoothness I'm speechless.[/QUOTE] You ain't seen nuthin yet.
I love when you say stuff like this, spankwire.
sparkwire is making a feature length movie
Neo, would you accept my invite on steam?
[QUOTE=NassimO PotatO;35684203]Meh, i dunno if good or not. [IMG]http://img11.hostingpics.net/pics/692455Untitled3.png[/IMG][/QUOTE] 2 Questions: 1. Is that your own model or just a reskin of the default can? 2. If it is your own model, can we see the top and bottom of the can?
I'm 99% sure that thats a reskin.
Is there any way to make the Reanimator replace the normal medigun? Do stranges use c_models or still v_models?
[QUOTE=maxumym;35685050]Is there any way to make the Reanimator replace the normal medigun? Do stranges use c_models or still v_models?[/QUOTE] It's possible, but it won't use the backpack...
-snip-
[t]http://i.imgur.com/f9HHy.png[/t] [url=http://en.wikipedia.org/wiki/Das_Boot]Das Boot(s).[/url]
[QUOTE=Sparkwire;35684443]You ain't seen nuthin yet.[/QUOTE] Ok wait Genius idea So like, see, like [I]Sparkwire[/I] here, y'see? He like Models some enormous monster, right? Like Cloverfield or Godzilla or some shit TF2 Style And then, see He animates it, right? And he works in like Super-tight collaboration with like A really accomplished mapper and coder, yeah? And like, the map Is a huge, partially destroyed city, see? And then like it's a payload map Where the team has to push the cart through the destroyed streets of this huge city While the monster destroys shit in the skybox so it looks [I]huge[/I] And then every point the cart gets to like The monster will pop up and do some shit to the battlefield Like maybe smash a like building or some shit And rain down rubble that kills anyone below it. After painstakingly making that post as long and full of as many "likes" and unnecessary lines of text as possible, I realize how gargantuan a project of that scope would be. So nevermind. But at least it's an idea, right?
[QUOTE=Clovernoodle;35685325]Ok wait Genius idea So like, see, like [I]Sparkwire[/I] here, y'see? He like Models some enormous monster, right? Like Cloverfield or Godzilla or some shit TF2 Style And then, see He animates it, right? And he works in like Super-tight collaboration with like A really accomplished mapper and coder, yeah? And like, the map Is a huge, partially destroyed city, see? And then like it's a payload map Where the team has to push the cart through the destroyed streets of this huge city While the monster destroys shit in the skybox so it looks [I]huge[/I] And then every point the cart gets to like The monster will pop up and do some shit to the battlefield Like maybe smash a like building or some shit And rain down rubble that kills anyone below it. After painstakingly making that post as long and full of as many "likes" and unnecessary lines of text as possible, I realize how gargantuan a project of that scope would be. So nevermind. But at least it's an idea, right?[/QUOTE] Honestly wouldn't be that hard to map and doesn't need code [QUOTE=Venezuelan;35686074]all you need is shit load of dynamic models, a func_train for the monster to move, trigger_hurts for the rubble and outputs on the capture points to trigger it all. making the monster work is easy, making the models, animations, and the map itself is hard.[/QUOTE]
[QUOTE=Sparkwire;35684443]You ain't seen nuthin yet.[/QUOTE] Oh my. My d'aww levels were already at [I]critical mass.[/I] [QUOTE=Constructor;35685312][t]http://i.imgur.com/f9HHy.png[/t] [url=http://en.wikipedia.org/wiki/Das_Boot]Das Boot(s).[/url][/QUOTE] I like the buckles, they're a nice touch. And the laces look good too.
[QUOTE=Venezuelan;35685373]Honestly wouldn't be that hard to map and doesn't need code[/QUOTE] Clearly you haven't met Hammer yet.
Well, I saw all the executioner hood thingy, and tried a variant I was considering: [IMG]http://img88.imageshack.us/img88/5554/grinmask14.png[/IMG] [IMG]http://img571.imageshack.us/img571/6155/grinmask15.png[/IMG] That front part will work functionally to keep the mask´s shape, and it adds something more than just only the painted grin, so a style without the paint can be posible. Those are my thoughts, what do you think? Buuuuuut, I have to make this new part more thick, beacuse if not it would clip with the wiskered and the blazing bull =(
[QUOTE=Constructor;35685312][t]http://i.imgur.com/f9HHy.png[/t] [url=http://en.wikipedia.org/wiki/Das_Boot]Das Boot(s).[/url][/QUOTE] Whoa! Best-looking footwear item I've seen. Period.
[QUOTE=Constructor;35685312][t]http://i.imgur.com/f9HHy.png[/t] [url=http://en.wikipedia.org/wiki/Das_Boot][B]Das Boot[/B](s).[/url][/QUOTE] [video=youtube;zuDtACzKGRs]http://www.youtube.com/watch?v=zuDtACzKGRs[/video] sorry
[QUOTE=Constructor;35685312][t]http://i.imgur.com/f9HHy.png[/t] [url=http://en.wikipedia.org/wiki/Das_Boot]Das Boot(s).[/url][/QUOTE] I wanna texture that, please
I am afraid that there's a certain sparkly green man who was faster..
[QUOTE=Constructor;35685731]I am afraid that there's a certain sparkly green man who was faster..[/QUOTE] Nooooooooooooooooos
Sorry, you need to Log In to post a reply to this thread.